
Gearbox has pledged to change the way you think of first person shooters with its upcoming Borderlands 4. The game’s lead writer Taylor Clark has stated in an interview that they are not making Borderlands 4 simply for the sake of creating yet another sequel. Borderlands 3‘s apparently featured improved gunplay and the company hopes Borderlands 4 can help improve movement and exploration in first person shooter games. With Borderlands 4 having a more open world design than previous games in the series, they wanted to focus on how players get around and explore. We will see whether Gearbox is successful and achieves its goal when Borderlands 4 launches this September.
“Borderlands is almost old enough to drive. It would be strange if it weren’t constantly growing and adapting. And that’s not because we’re trying to meet the market in some cynical way.”
“We are a creative team and there are ideas that we want to express through Borderlands 4,” Clark explains. There are “ways that we want to make it feel like we’re breaking fresh ground again.”
Gearbox “wanted to take that same focused approach” that the studio had on Borderlands 3’s combat overhaul, “but this time for movement and exploration.”
According to Clark, that means “less borders, more lands,” as well as “virtually no loading times” and a non-linear approach to the campaign that lets you deal with main missions “in pretty much any order.”