[Adventure Dungeon Village 2]Separate snow, eastern, tropical, and demon world dungeons! Facility Combo & Super Detailed Layout Optimization Complete Guide[10x Revenue Stabilization Technique/All Map Rank 5 Immediately Achieved]
Everyone who plays Adventure Dungeon Village 2 must have experienced at least once that the layout of the town is unstable, the turnover rate of adventurers is poor, and profits are sluggish. In this game, the key to long-term success is optimizing the sequence in which adventurers enter through the entrance, heal at the inn, shop at the store, and go into battle.
This guide includes a complete list of facility combos and town feature points, numerical information on maintenance costs and attractiveness values, and a large amount of practical layout examples, creating an ultra-detailed version that covers “Adventure Dungeon Village 2 Dungeon Layout Optimization,” “Facility Combo Snow,” “Touhou Dungeon Layout,” “Tropical Map Earning Techniques,” and “Makai Layout.” We will explain step-by-step everything from escaping from a lack of money at the beginning to clearing the Makai map at the end. We develop all the information and add our own analysis and expansion.
If you follow this guide, your town's popularity will skyrocket, the number of adventurers will skyrocket, and your monthly income will reach 10 times more than before. Let's start with a scientific understanding of AI behavior.
- 1. Thorough elucidation of the causal relationship between AI behavior and layout: Why is “inn directly connected to entrance + high-priced store lead line” the strongest?
- 2. Early stage (1~2★Grassland/Forest map) Correct layout: Completely escape from lack of money by securing the lead line + concentrating on low maintenance cost stores
- 3. Middle stage (3-4★Tropical/Snow country map) Correct layout: Increased turnover rate by creating 3×3 blocks and completely eliminating residential areas
- 4. Final stage (5★ ~ Makai map) Correct layout: Entrance compression + Sushi Musou, stable monthly income of 1 million G
- 5. Complete list of facility combos by dungeon: 100% capture of snow, eastern, tropical, and demonic properties
- 6. Domestic players vs. overseas players: Build the strongest village globally with optimal hybrid strategy
- 7. Complete diagnosis of blockage points & immediate improvement measures: Resolve inn distance/appeal dispersion in 1 minute
- 8. Summary: Achieve permanent stable income with this checklist
1. Thorough elucidation of the causal relationship between AI behavior and layout: Why is “inn directly connected to entrance + high-priced store lead line” the strongest?
Adventure Dungeon Village 2's adventurer AI is simple yet highly designed. The action cycle is “Enter entrance → Inn recovery → Visiting attractive shops → Combat sortie → Return → Repurchase''. To maximize the efficiency of this loop, a layout that minimizes travel distance is essential.
To be more specific, when an adventurer's HP/MP reaches 0, they immediately search for the nearest inn. If the inn is far away, time will be wasted waiting for recovery, and the turnover rate will decrease. In the early grassland map, there are only about 29 adventurers and demand is low, so the golden rule is to prioritize stores with low maintenance costs (250G inn, 0G steamed bun shop, 310G flower shop) and triple the price by introducing items.
| Basic parameter comparison (initial values) | price | quality | charm | maintenance cost |
|---|---|---|---|---|
| inn | 900G | 100 | 80 | 250G |
| Manju shop | – | – | – | 0G |
| flower shop | 960G | 106 | 82 | 310G |
| Sushi restaurant (late stage unlocked) | 2000G+ | 200+ | 150+ | 1330G |
By introducing iron ore (800G) and celebratory Kusudama (2300G), all parameters will increase, making it possible to exceed 5000G in monthly sales per store. Since AI preferentially visits stores with high attractiveness value, the back alley layout increases the appeal density. For example, if you place an inn above the entrance, and place 2 steamed bun shops and 1 flower shop on the left and right of it, you will have an immediate purchasing route after recovery. With this arrangement, you can avoid debt hell in the first year and return to profitability in the second year.
Digging deeper, residential areas generate “My Home” appeal 2, but banish them to the edges of town because they interfere with commercial areas. All the initial buildings were removed and 4 inns, 2 sushi restaurants, 2 restaurants, and 2 Japanese castles were arranged near the exit of the hunting ground in a castle town style, taking advantage of the adventurer's habit of re-entering the village immediately after sortieing. If you understand this AI behavior, you can instantly double your profits just by changing the layout.
2. Early stage (1~2★Grassland/Forest map) Correct layout: Completely escape from lack of money by securing the lead line + concentrating on low maintenance cost stores
The biggest enemy in the early stages is maintenance costs. The road is free with quality 5 and charm 4, and the stock is 200G, but it is unnecessary in the early stages. The recommended placement is as follows.
- One inn will be placed directly below the entrance. (The price will be raised to 1500G with iron ore input.)
- Place 3 steamed bun shops and 1 flower shop on the left and right sides of the inn. (Achieve great success with bread, eggs, and honey.)
- Place 2 wooden houses on the far right side of the house. (We will respond after the forest ban is lifted.)
By concentrating on these 4 stores, we will achieve a monthly income of over 4000G. Increase your popularity with the event “Watching Activities” (Town Points 30, Popularity 10) and accelerate the number of warriors joining. As a countermeasure against the boss “Dosukoi Taro”, please form a warrior party that brings wound medicine.
When moving to the forest map, we will bring back 5 adventurers from the previous map and raise their level at the same time. Acquire Druid (fire magic acquisition) early and train it by hunting hyenas. The layout will be the same as in the beginning, with low cost priority, and once fruit cultivation begins, the focus will be on strengthening the flower shop. It is possible to clear one map within three years.
As a detailed simulation, we will achieve 3 steamed bun shops (each selling 1000G) + an inn (1500G) = 5500G per month. We will deduct the maintenance fee of 600G and secure a net profit of 4900G. This will secure the magic pot expansion funds and accumulate fire and ice points with sweet juice (fire +1, ice +1).
3. Middle stage (3-4★Tropical/Snow country map) Correct layout: Increased turnover rate by creating 3×3 blocks and completely eliminating residential areas
In the middle stage, more facilities will be unlocked, and 3×3 commercial blocks are the best. Move the houses to the periphery of the town and build a store block in the center. In the tropical map, a tropical house (my home 2 + tropical 2) is placed on the edge, and hibiscus (tropical 5) + cycad (tropical 10) are placed as decorations on the edge of the block.
3×3 block example (center placement):
- Place a sushi restaurant, weapon shop, and armor shop on the upper level.
- An inn, restaurant, and accessory shop will be placed in the middle.
- A juice shop, dim sum shop, and fireworks shop will be placed on the lower level.
This block maximizes the appeal density and achieves sales of 3000G per adventurer rotation. When moving to a snow country map, use wrestlers, incorporate stew shop (snow country 10) + snowman (snow country 10, snow 10) into blocks, and reinforce with Christmas trees (snow country 10). Sushi restaurant 1330G requires price enhancement to manage maintenance costs. (Add tuna.)
After intensive investment in the pizzeria, we will move to a sushi restaurant and give a gift to the chef (1 vegetable × 100, satisfaction 100, popularity UP 100). When the city is expanded, it will be rearranged repeatedly, and once the rank up condition (20 facilities) has been temporarily cleared with a large number of steamed bun shops, it will be removed. With this, we will achieve mid-term revenue of 100,000 G/month.
4. Final stage (5★ ~ Makai map) Correct layout: Entrance compression + Sushi Musou, stable monthly income of 1 million G
In the final stage, all low-priced stores (manju shops, miscellaneous goods stores) will be removed and high-priced stores will be consolidated. Entrance → Inn → Sushi restaurant We will secure the shortest 3 square route. On the Makai map, Demon Castle (Makai 10) + Ghost Tree (Makai 5, Horror 3) will be compressed and arranged.
Entrance compression layout (Kariba exit side):
- Place 2 inns directly above the entrance.
- After the inn, there will be 4 sushi restaurants and 2 restaurants.
- Place Demon Castle x1 (luxury 2, demon world 10) as a decoration.
With Hatchet reinforcement (Attack 500) + Hard work 300, you can instantly defeat the boss. With the gift of medals, you will be satisfied and do your best +10, and everyone will have their status multiplied by 10. As a countermeasure for the final boss “Darkness Shoichi”, we will use an extension of the deadline for over 25,000 attacks.
5. Complete list of facility combos by dungeon: 100% capture of snow, eastern, tropical, and demonic properties
Town feature points are the basis for rank-up quests. Completely extracts the combo of each theme.
Snow combo (total points 50+):
| Facilities/Items | point | remarks |
|---|---|---|
| ice castle | Snow 10, Ice 10 | castle block core |
| snowman | Snow 10, Snow Country 10 | Occupation Snowman +10 |
| ice cream shop | ice 10 | Double ice cream +1 |
| delicate shaved ice | shaved ice 3, ice 3 |
Touhou (Japanese Style) Combo (Total 124+):
| Facilities/Items | point | remarks |
|---|---|---|
| Japanese castle | Japanese style 10×2, Ninja 5 | Multiple possible |
| five-storied pagoda | Japanese style 10 | tower theme |
| sushi restaurant | Japanese style 7 | High profit |
| Bamboo forest | Japanese style 7 | decoration |
| Udon restaurant | Japanese style 3 | low cost |
| Ninja/Samurai | 10 each | Occupation |
Tropical Combo (Total 21+):
| Facilities/Items | point | remarks |
|---|---|---|
| cycad | tropical 10 | resort |
| hibiscus | Tropical country 5 | Parasol +10 |
| tropical house | Tropical country 2 | housing |
Makai Combo (Total 42+):
| Facilities/Items | point | remarks |
|---|---|---|
| Demon castle | Makai 10 | horror 10 |
| pumpkin storage | Makai 5 | |
| ghost tree | Makai 5 | Yokai 20 |
| devil | 10 | Occupation |
Incorporate these into 3×3 blocks and boost them in the event (Advanced Magic Course 5). Return to the previous map and earn “snow” points at the snow country facility.
6. Domestic players vs. overseas players: Build the strongest village globally with optimal hybrid strategy
Domestic players will achieve a stable type by focusing on encyclopedia comps and combos. Overseas companies pursue efficiency to maximize profits. As a hybrid recommendation, we will adopt the domestic style (low-cost combo) in the early stages and shift to the overseas style (sushi compression) in the final stages. We will transplant the domestic Japanese style combo to the demon world and achieve both profit and features.
7. Complete diagnosis of blockage points & immediate improvement measures: Resolve inn distance/appeal dispersion in 1 minute
- If the inn is far away, move to the side of the entrance. Achieve +50% rotation after improvement.
- In the case of appeal dispersion, create 3×3 blocks. Achieve double sales by focusing on attraction.
- If the reinforcement is scattered, we will concentrate on one store (to the sushi restaurant). We will triple the price.
- If it is a nuisance to your home, we will expel you. Achieves conductor clearing.
In order, check the inn location, adjust the appeal density, and implement price enhancements.
8. Summary: Achieve permanent stable income with this checklist
- Ensure the shortest route between entrance, inn, and high-priced store.
- Achieve full feature points with theme-based combos.
- Apply low cost in the early stages, block in the middle, and compression in the late stages.
- Achieve maximum popularity and effort through events and gifts.
- We will prioritize stores with 0G maintenance costs and thoroughly stock items.
If you practice this, you will instantly clear all maps ☆ 5 and achieve a stable monthly income of 1 million G. If you are unsure, please start from the location of the inn. Your village will become the strongest.