
There’s been a worrying trend of Unreal Engine 5 ports on the Nintendo Switch 2 having performance issues on Nintendo’s latest platform. Epic Games CEO Tim Sweeney, claims that the problem lies with the developers and optimisation, rather than the company’s Unreal Engine 5. Of course, Sweeney didn’t want to blame certain developers, but he did say it was more a matter of them properly optimising their games in the early stages of development. He pointed out that Fortnite runs really well on Nintendo Switch 2, though obviously that is developed by Epic Games on their own engine.
“The primary reason is the development process. Many developers begin by developing games for high-end hardware, then optimize and test on lower-spec devices in the final stages. Ideally, optimization should be implemented early.”
“Of course, optimization is by no means an easy task. It’s a very difficult one. Ideally, optimization should be implemented early in development, before full-scale content building begins. To address this issue, we are preparing two main approaches.” Sweeney added that Epic Games plans to add automated optimization in future UE5 updates to help with manual labor. He also added that they will be offering developer training courses.
Thanks to SonicGalaxy27 for sending us the news tip!