
Before the arrival of the Nintendo Switch 2, developers and Nintendo had a solution for third party developers who wanted more graphical advanced games to run on the original Nintendo Switch and that was by utilising cloud streaming bringing about Nintendo Switch Cloud Versions. Naturally these failed for a number of reasons including the pricing of Cloud Version games along with the infrastructure etc. Hitman developer IO Interactive chatted with The Game Business to discus what went wrong with the venture.
“Nintendo had a cloud solution at one point [for Switch], so we got Hitman on the cloud there. But without hurting anyone’s feelings, the cloud solution on Switch wasn’t as successful as Nintendo had expected. We felt it was such a shame that it didn’t take off, so we felt there was unfinished business, really, to get Hitman: World of Assassination on Switch in a proper way for players who have that as their prefered platform.
There’s also [various Hitman modes] that lend themselves really well for a platform like Switch 2. We thought we had a game that was very compatible with playing on-the-go, and that we owed our players to deliver that in a native way on the platform. So that’s what we did.”