For those Steamier players among us, I have some whip-cracking good news for you. Indiana Jones and the Great Circle is now Steam Deck Verified.
The studio has released a hotfix, which will include those optimised Steam Deck settings (a quick note from MachineGames: “When running the game on Steam Deck, the ‘Texture Pool Size’ is now set to a value called ‘Steam Deck’ to avoid exceeding RAM limits that will crash the game. Other graphics options can still be adjusted to preference).
This hotfix features a nice mix of bug fixes. For example, Indy will no longer drop items such as his lighter after fast fingered players rapidly switch equipped items with the d-pad at the same time as picking other objects. The developer said those who have dropped any important progression items should find them restored once they’ve installed the hotfix and launched the game.
Meanwhile, those using a DualSense to play Indiana Jones and the Great Circle should notice some improvements to the Adaptive Triggers. They should no longer quietly “click” when Indy is looking at a friendly NPC. There is also a Menu option added, which will allow modification of DualSense wireless controller Adaptive Trigger strength. This includes an option to turn it off.
Additionally, the team has sorted out an issue that found the cave door in Iraq closed when players revisited that level.
You can check out the full notes of the most recent Indiana Jones and the Great Circle hotfix here.
Indiana Jones and the Great Circle initially released on Xbox and PC, before arriving on PlayStation last month.
“Indiana Jones and the Great Circle makes a successful leap on to PS5 platforms and despite its delayed release, everything we loved about the Xbox experience is intact. In comparison, the Series X is a preference over the base PS5 – given the often higher average resolution on Xbox – but the margin isn’t wide enough to be a deal-breaker,” Digital Foundry’s Tom Morgan wrote following the Great Circle’s PS5 debut.
“PS5 owners still get a superb take on MachineGames’ latest work. In every other respect the two are matched, right down to the consistency of their 60fps readings in gameplay and the use of RTGI.”