Koei Tecmo recently released the charming Atelier Yumia: The Alchemist of Memories & the Envisioned Land and today the company has detailed some of the changes that it had been hinting at. Writing on the Steam website, Koei Tecmo says that the majority of improvements are quality of life improvements, but the company is also looking to optimise the game’s fram rate etc on “some platforms.” Whether that means the Nintendo Switch version remains to be seen. Here’s the changes you can expect to see soon in Atelier Yumia: The Alchemist of Memories & the Envisioned Land.
Updates scheduled for the near future
1. Camera behavior
●Adjustment to the “Battle Results” screen
Under the battle tab in the “Options” menu, an option for showing the battle results screen at the end of battles will be added.
On: The battle results screen will be shown when battles end.
Off: The battle results screen will be skipped when battles end.
After the update, the default setting will be “off”. To watch the results screen as before, please change the settings to “on”.
In conjunction with this update, camera behavior during battles will also be adjusted.
2. Usability improvements
●Adjustment to the start of “Synthesis” animation
A feature to skip or fast-forward the start of synthesis animation will be added.
Similar to the animation sequences during synthesis, skipping or fast-forwarding the animation and proceeding to the next scene with a button input will be possible.
●Adjustment to the “Sprint” button
An option that allows the choosing of multiple input methods for sprinting will be added.
With this, the “On” and “Off” options in Ver1.00 will be changed into “Auto”, “Manual”, and “Switch”.
Auto: After running for a certain amount of time, it automatically switches to sprinting.
Manual: Pushing a button will toggle sprinting. When you stop moving, it will revert to running.
Switch: Pushing a button will toggle sprinting. It will stay as sprinting until the button is pressed.
Updates currently being addressed
●Adjustment of camera flexibility in photo mode
We plan to adjust the camera controls in photo mode to allow for closer proximity to the character than currently possible.
●Adjustment of various field camera behaviors
We plan to make adjustments to ensure the camera operates smoothly in various situations.
●Additional optimization for some platforms
We are considering multiple adjustments, including frame rate stabilization and rendering optimization, for some platforms.
●Addition of the option to simplify hit effects in battles
We plan to add an option that allows the changing of hit effect sizes in battles for better visibility of other on-screen elements.
We will provide further information once we have a timeline for these adjustments.
■Additional updates currently being addressed
●Optimizing the “Synthesis” animation
We are considering additional measures to enable smoother operations for various animations played during synthesis.
●Enhancement of field presentation
We are considering adjustments to the field presentation in the game for some platforms.