
IGN managed to scoop an interview with legendary video game designer Shigeru Miyamoto ahead of the launch of Universal’s new Epic Universe theme park in Orlando, Florida. The publication spoke to Mr. Miyamoto about a range of topics including the revamped design for the iconic Donkey Kong and Diddy Kong. Miyamoto said that he tasked the team with making the design of Donkey and Diddy Kong more expressive. Here’s what he told IGN:
IGN: You created Donkey Kong on pieces of paper, he’s your baby. Donkey Kong 94, you were a producer on that. It was one of the first times he became more expressive. He’s back with a new game, he’s got a new design. What’s it like seeing that character’s new design now and seeing this character grow up with you?
Miyamoto: So when it comes to character creation and working with characters, I still take an active role in that. And looking back to the first generation Donkey Kong Country, we worked with Rare to create Donkey Kong Country.
When we were talking about trying to create new versions, evolving Donkey Kong, we created the game called Jungle Beat. We worked together with the team that made 3D Mario. With the technology that was available at the time, we were able to make Donkey Kong more expressive. And going back to the design that Rare came up with, we reevaluated; what can we do with the design to make it more expressive? And then when it comes to the movie, we decided to move forward with this new generation Donkey Kong design.
Thanks to Greatsong1 for sending in the news tip!