April 4, 2025
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Nintendo

Nintendo confirms Switch 2 supports DLSS and Ray Tracing


Nintendo hasn’t been talking too much about the specifications of the Nintendo Switch 2 rather it’s been focussing on the all-important games. IGN attended a special hardware-focused roundtable Q&A in New York yesterday with host Takuhiro Dohta, who is the senior director of the Programming Management Group Entertainment Planning & Development Department, who confirmed to attendees that the forthcoming Nintendo Switch 2 features support for DLSS and Ray Tracing and its up to individual developers whether or not they want to use these features. IGN notes that Nintendo “did not specify which version of the tech, or whether it had been customized for Switch 2.”

“We use DLSS upscaling technology and that’s something that we need to use as we develop games.

“And when it comes to the hardware, it is able to output to a TV at a max of 4K. Whether the software developer is going to use that as a native resolution or get it to upscale is something that the software developer can choose. I think it opens up a lot of options for the software developer to choose from.”

It was a similarly vague response when Dohta confirmed the Switch 2’s GPU is capable of ray tracing. “Yes the GPU does support ray tracing,” he said. “As with DLSS, I believe this provides yet another option for the software developer to use and a tool for them.”

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