The party will be dramatically strengthened in the middle of Octora 0! Complete companion joining timing and thorough guide[Octopath Traveler 0]
In Octora 0, the progression in the middle game greatly influences the difficulty of the game. By having a good group of allies during this period, the stability of battle will improve at once, and boss battles and dungeon clearing will become much easier. This guide provides a detailed explanation of the overall picture of the companions who will join in the middle of the game, the specific timing of joining, tips for exploration, and a complete guide to the exceptionally powerful Hydne. We will focus on the period from the time you clear the final bosses of “The One Who Mastered Wealth'', “The One Who Mastered Power'', and “The One Who Mastered Fame'' until the time when you cleared “The One Who Mastered Everything'' in the story, and will introduce practical methods to avoid missing out.
- 1. Understand the overall picture of your midfield teammates and the criteria for when to join them.
- 2. Search techniques that make the most of “premonitions of encounters” so you don’t miss anything
- 3. Characteristics and roles of the seven midfield teammates: Optimal placement to complete the force
- 4. The only exception: Hydne: Special conditions and 3-step joining procedure
- 5. Detailed explanation of Hydne battle strategy and overwhelming performance
- 6. Examples of perfect mid-game party formations and operational techniques
- 7. Important points and troubleshooting to avoid missing out
- 8. Summary: Smooth entry into the final stage of Octora 0 with complete domination of mid-game teammates
1. Understand the overall picture of your midfield teammates and the criteria for when to join them.
Specifically, the middle stage of Octora 0 refers to the stage after all the final bosses of the chapters “Those Who Have Mastered Wealth'', “Those Who Have Mastered Power'', and “Those Who Have Mastered Fame'' have all been cleared. At this point, the foundation of your party is in place, and the golden period for gathering friends will be until the start of the next “Master of Everything” chapter. There are a total of 7 companions who can join during this period, and since they are not directly linked to the progress of the story, active exploration is the key. These companions have extremely high ability performance, and are well-balanced with physical attack types, magic attack types, and support types, greatly increasing the freedom of the party. For example, the physical type stabilizes the break, the magic type inflicts status abnormalities, and the auxiliary type supports BP support and recovery. His appeal is that he can play an active role for a long time as a mainstay in the late stages.
There are three main criteria for joining timing: First of all, it is a major premise that the story progresses after clearing the above boss. Next is a thorough exploration of each town and field. Finally, we will utilize a system called “premonition of encounter”. This “Premonition of an Encounter” is a display that indicates that potential allies are nearby, and when they appear on the screen, you can meet them by walking around the city or field without stopping your search. React as soon as the message appears and meet the membership conditions by talking to NPCs and accepting quests. With this method, you can gather 7 people naturally, so there is no need to forcefully raise your level. The recommended level is around 20-24, which is sufficient for a basic party.
As a specific companion example, Tresa clears the “Meeting with Tresa” quest after speaking with the merchant Orneo on the east side of Rippletide. After talking to Pius in front of the church at the entrance to Cragspier, proceed with the “Meeting Pius” quest. These “premonitions of encounters” often appear around town, so they are hard to miss. The same goes for Delitia and Saoirse, and it occurs in Ember Glow and Theatopolis after progressing 2 to 3 chapters of Power and Fame Chapter. Ludo is the one who lights the torch on the west side of Sunshade. He can join after Chapter 3. By collecting these in sequence, you can balance your party.
Understanding this overall picture will dramatically improve search efficiency in the mid-game. Don't rush through the story, and make it a habit to return to the town and explore again after completing each chapter.
2. Search techniques that make the most of “premonitions of encounters” so you don’t miss anything
Most of your mid-game companions can be identified by the “Premonition of Encounter” display. This display randomly occurs in areas with dense NPCs in town or at specific points in the field, and is a signal that potential allies are nearby. When the message appears, keep walking without stopping the search command and talk to all NPCs. Even if the display disappears, don't give up, just walk around it and it will reappear. An effective exploration route is to rotate through major cities such as Valore, Emberglow, Theatopolis, Ripultide, Cragspear, and Sunshade. Focus on inns, taverns, churches, and markets in each town.
For example, Viatre will join the bar in the East Valore area with the “Sealing Key”, but if you have already obtained the key in the middle stage, you can join immediately. A battle with Delitia will occur in front of the bar on the west side of Ember Glow, and you will join after winning. The weak points are mainly bows, axes, and ice attributes, so use hunters in the early stages. The same goes for Alexia in the Theatpolis Library and Saoirse in front of the Grand Theater. Rippletide and Cragspear have high recommended levels, so we recommend earning JP in advance. As a JP efficiency field, we will orbit around the Snowflake Cave and aim to defeat it in one turn with a party that emphasizes firepower.
As a precaution when exploring, save frequently and take a backup before accepting a quest. Also, as you raise the town level and expand the facilities, the number of NPCs will increase and the occurrence rate of “Premonition” will increase. If you use Wishvale as your base and travel by boat and thoroughly explore one or two towns a day, you can gather all seven people in a short period of time. This method will complete your mid-game strength and make subsequent chapters smoother.
3. Characteristics and roles of the seven midfield teammates: Optimal placement to complete the force
The seven members who joined the midfield tend to have high performance, and have an excellent balance of physics, magic, and support. The physical type is responsible for break acceleration and high firepower, the magic type is responsible for area attacks and debuffs, and the auxiliary type is responsible for recovery and BP supply. Specifically, Tresa uses a wind attribute spear and bow to support firepower like a merchant, Pius uses a fire attribute staff and fan to heal and attack priests, Delitya uses an ice attribute bow and ax to provide precision shooting like a hunter, Saoirse uses a wind attribute dagger and fan to inflict status ailments on dancers, Ludo uses a spear and bow to provide stable support for merchants, Therion uses a fire attribute dagger and sword to specialize in crit attacks for thieves, and Elle uses a light attribute sword to act as a swordsman tank. When you have these, your party's weaknesses will be almost eliminated.
Recommendations by role are as follows. Place Therion and El in the physical vanguard to quickly achieve a break. Use Pius and Tresa in the rear to maintain recovery and BP. Delitia hits the weak point, Saoirse deva the enemy, and Ludo gives you additional firepower. With this formation, you can stably conquer each chapter of the mid-stage boss “The Master of Everything”. Prioritize the mastery of abilities and strengthen follow-up techniques such as shield burst and triple throw. Since he will be the main force until the end of the game, equipment should be focused on speed and critical hits.
If you take advantage of these characteristics, you won't have a hard time in dungeons after the middle stage. The skill of advanced players is to understand the job characteristics of each companion and flexibly assign sub-jobs.
4. The only exception: Hydne: Special conditions and 3-step joining procedure
Of the seven characters, only Hydne does not have a “Premonition of Encounter” displayed, so intentional exploration is required. A super strong character with a thief job who can use daggers, swords, and dark attributes, and specializes in debuffs and steals. To join, complete 3 stages of battle + quest, and clear the 5th chapter of Torchbearer. It is also essential to obtain the ship “Queen Orsa”, and repair the Ripultide sub-quest for 80,000 leaves.
First stage: Sunshade sand road (outside the town of 3 Shades)
Talk to the female NPC on the Sunshade Sand Path? ? ? I will have my first match against (Hydone). Weaknesses are spear, axe, bow, ice, light, shield 20, and HP approximately 43624. The party will be stable with the main character as a hunter sub, and a Fen, Leritia, Ludo, and Tresa formation. Aim to defeat him in one turn with emphasis on breaking, and obtain “Ripper's Secret” by stealing. An event will occur after the victory.
Second stage: Frame Grace snowy road
You'll have a rematch with Hydne near the save point. Same weakness/HP. Steal “Ice Spirit Stone (Large)'' and drop “Secrets of Offense Down''. Take the initiative in speed-oriented parties and prevent debuffs. You must save, and you can retry even if you lose.
Third stage: Southern Sunshade “Value of Life” quest
After clearing Torch Chapter 5, a quest will occur in the southern part of Sunshade. Clear after the third battle with Hydne. Next, you will finally join the “Vampire Duke and Hydne” quest. It is also possible to travel by boat via the Wishvale Forest Road.
If you strictly follow these steps, you will definitely be enrolled.
5. Detailed explanation of Hydne battle strategy and overwhelming performance
The battle against Hydne has the same specs all three times, and attacks the weak points spear, axe, bow, ice, and light. A break party is required to quickly reduce shield 20. The recommended formation is axes and bows in the vanguard, and ice and light magic in the rear. The event will end when HP43624 is scraped off. Obtain secret books by dropping or stealing and instantly strengthen them.
Performance is at the top of the mid range.
- Battle abilities: Steal (SP3), Ripper Gokui (SP12, dagger damage), Offense Down Gokui (SP6, Attack Down 2T), Dark Night Gokui (SP11, Dark Damage), Defense Down Gokui (SP6, Defense Down 2T), Shield Burst (SP18, unconditional SP cut), Triple Throw Gokui (SP26, 3 consecutive dagger critical)
- Support: Incidentally steal (25% steal), speed +50, last act mastery (25% additional action), ring's grace (attack increases when next to the main character)
- Special: Robbery Fairy (dagger major damage + guaranteed steal, Lv3 reinforcement)
- Resident ability: Automatically obtain leaves with “Leaf Sharing”.
It is effective right up until the end, and its speed and debuffs make it unparalleled in break acceleration.
6. Examples of perfect mid-game party formations and operational techniques
Once you have 7 people + Hydne, we recommend the following formation.
- Vanguard: Terion El Delitia
- Rearguard: Heidne Pius Tresa Rudo
The break is done with Hydne's Shield Burst + Therion's Triple. Firepower is Delitia precision shooting + dark night. Support is Pius recovery + Tresa BP. With perfect weak point cover, you can defeat the boss who has mastered everything in 3 turns. If you give Hydne the hunter sub job, a bow will be added.
The operation technique is to adjust the speed order, debuff Hydne first, give priority to BP sharing ability, and strengthen it with JP laps after completing the mastery. Strengthen your mid-game equipment by collecting blue treasure box equipment.
7. Important points and troubleshooting to avoid missing out
Rushing the story is strictly prohibited. Explore instantly after clearing each chapter. Don't ignore your “hunch'' and go around the entire city. Hydne follows the procedures. If the level is insufficient, we will go around the JP area, and if we do not have a ship, we will repair it immediately. Always check the quest log to avoid missing quests.
8. Summary: Smooth entry into the final stage of Octora 0 with complete domination of mid-game teammates
By aligning the 7 members in the middle + Hydne, the strength of your party will increase dramatically. Make use of the “Premonition of Encounter'', thoroughly complete the 3-step strategy for Hydne, and make exploration a habit. This will stabilize the boss dungeon and allow you to enjoy the endgame content with ease. Enjoy the real pleasure of Octra 0 to the fullest.