Nintendo is unleashing an update tomorrow for the addictive Splatoon 3 bringing the game to Version 10.0.0. This update is a substantial one, especially if you are fortunate enough to own a Nintendo Switch 2, as the update brings with it smoother frame rates and enhanced resolution. Splatoon 3 Version 10.0.0 also includes a batch of fun new weapons and balance and bug fixes. Check out what’s changing down below.
Latest update: Ver. 10.0.0 (Releasing June 11, 2025)
Added Features and Game Content Changes
The following updates have been made when playing the game on Nintendo Switch 2:
- Made it so that the screen displays in more detail.
- Made on-screen movement smoother in the following areas.
- Splatsville
- Inkopolis
- Inkopolis Square
- Grand Festival Grounds
- In Salmon Run, smoothed Salmonid animations even when there’s a large number of Salmonids in the stage.
- Smoothed animations for certain characters, such as jellyfish.
- Changed the animation that displays in the bottom right of the screen when switching scenes.
- Increased the resolution of images stored in the Nintendo Switch 2 Album when screens are captured using Photo Mode or the Capture Button on the controller.
The following updates have been made when playing the game on Nintendo Switch:
- Made it so that certain elements outside the stage and unrelated to battle do not display when battling in Splat Zones/Tower Control/Rainmaker/Clam Blitz modes.
- This change is to reduce differences in game operation speed as much as possible when compared with Nintendo Switch 2.
- In Recon Mode, all elements will display as they have up to this point.
All other changes below apply to both Nintendo Switch 2 and Nintendo Switch.
Changes to Multiplayer
- Added a new stage, Urchin Underpass.
- Added 30 new weapons as part of the Splatlands Collection – Barazushi / Emberz.
- These weapons will be available in the shops after applying the update.Splatlands Collection – BarazushiWeaponSub WeaponSpecial WeaponSplash-o-matic GCK-OToxic MistInk StormSplattershot Pro FRZ-NSplat BombTenta MissilesJet Squelcher COB-RBurst BombTriple SplashdownH-3 Nozzlenose VIP-RSuction BombTriple InkstrikeRapid Blaster Pro WNT-RSuction BombTacticoolerCarbon Roller ANG-LFizzy BombSuper ChumpPainbrush BRN-ZSplash WallTrizookaSplat Charger CAM-OSprinklerCrab TankSplatterscope CAM-OSprinklerCrab TankTri-Slosher ASH-NSplat BombSplattercolor ScreenMini Splatling RTL-RSquid BeakonTrizookaDapple Dualies NOC-TSplat BombKiller Wail 5.1Tenta Brella CRE-MToxic MistSuper ChumpREEF-LUX 450 MIL-KTorpedoBooyah BombSplatana Wiper RUS-TCurling BombTrizookaSplatlands Collection – EmberzWeaponSub WeaponSpecial WeaponColorz AerosprayBurst BombSplattercolor ScreenGlamorz SplattershotBurst BombKraken RoyaleClawz .96 Gal Angle ShooterTacticoolerGlitterz L-3 Nozzlenose Splat BombInkjetGleamz BlasterSquid BeakonCrab TankStarz Dynamo RollerPoint SensorKiller Wail 5.1Planetz Big Swig RollerTorpedoTriple SplashdownCometz Octobrush AutobombKraken RoyaleHornz Dread WringerCurling BombCrab TankTorrentz Hydra Splatling SprinklerBig BubblerTwinklez Splat Dualies Fizzy BombBig BubblerHoofz Dualie Squelchers Point SensorSplattercolor ScreenPatternz Undercover Brella Curling BombKiller Wail 5.1Bulbz Tri-Stringer Angle ShooterInkjetStickerz Splatana Stamper AutobombBooyah Bomb
- Specifications for some main weapons have changed.WeaponChange DetailsS-BLAST ’92
S-BLAST ’91- Increased the amount of ink consumed by approximately 11%.
- Increased the amount of time between firing and becoming able to act again by approximately 1/20th of a second.
- Specifications for some sub weapons have changed.Sub WeaponChange DetailsToxic Mist
- Reduced the amount of ink consumed from 60% of a standard ink tank to 55%.
- Increased the amount of time it takes for ink to begin recovering after throwing by about 1/12th of a second.
- Specifications for some special weapons have changed.Special WeaponChange DetailsTriple Inkstrike
- Damage dealt to Crab Tank armor increased by approximately 50%.
Booyah Bomb
- Damage dealt to Crab Tank armor increased by approximately 100%.
Wave Breaker
- Increased durability by approximately 20%.
- Decreased damage taken from ink flung by opponents’s platanas by approximately 50%.
Crab Tank
- Reduced damage dealt by a direct cannon shot from 60.0 to 50.0.
- With this change, the damage dealt simultaneously by a direct cannon shot and the explosion is reduced from 90.0 to 80.0.
- Added a Series Weapon feature to Anarchy Battle (Series) for Rank S and higher.
- In Anarchy Battle (Series) for Rank S or higher, Series Weapon Power will be measured for each weapon players equip. They will be matched with other players whose Series Weapon Power is similar to theirs for the currently equipped weapon.
- Series Weapon Power is the same for all four modes.
- Players can check their current Series Weapon Power for each weapon by pressing the ZL Button on the Equip screen to display the weapon’s details.
- Series Weapon Power resets each time the season changes, but the highest value players have achieved will be recorded in SplatNet 3.
- In Anarchy Battle (Open), increased the amount of change in Rank Points per battle by approximately 2.5x.
- Made it so that call signs, which are automatically determined using factors such as equipped gear, will display in X Battles in place of nicknames.
- After the battle ends, you can check players’ actual nicknames and IDs (the string of numbers and letters starting with #) on screens for checking results, such as the match menu and the lobby terminal.
- For X Rankings, players’ actual nicknames and IDs will display.
Changes to SplatNet 3
- Players’ Best Nine will now display.
- “Best Nine” indicates the nine weapons with the highest Series Weapon Power out of all the weapons a player owns.
- Best Nine rankings will now display.
- Best Nine rankings are rankings where players compete for total Series Weapon Power for their Best Nine.
- Notifications from SplatNet 3 will now display in the notifications box within the Nintendo Switch App.
Other Changes
- Increased the maximum value for weapon Freshness to 10★.
- Players can earn new badges for weapons by achieving Freshness 6★ to 10★.
- Once the update has been applied, weapons that had received XP beyond the maximum value before applying the update will have their Freshness increase after one battle by an amount proportionate to the amount of XP received up to this point.
- Added new badges players can acquire based on the number of weapons with Freshness ★★★★ or higher.
- Made it so that other players a player has battled with in Anarchy Battle (Series) and Splatfest Battle (Pro) will not display in the Users You Have Played With system feature of Nintendo Switch/Nintendo Switch 2 consoles.
As a bonus update, in this update we added weapons and a stage, increased the maximum Freshness, implemented a Series Weapon feature for Anarchy Battle (Series), added a call sign feature to X Battles, and performed optimization of operations on Nintendo Switch 2.
For Anarchy Battle (Series), we implemented a new Series Weapon feature targeted toward players Rank S or higher.
With this feature, the Series Weapon Power will be measured for each weapon currently equipped, and players will be matched up against others with similar levels of power.
We implemented this feature in hopes that players will enjoy battling using a variety of weapons, including the Splatlands Collection – Barazushi / Emberz weapons added in this update.
Additionally, we made balance changes to multiplayer battles.
For S-BLAST ‘92 and S-BLAST ‘91, we have made adjustments to give players fighting against them more room to counter because, from the opponent’s point of view, there seemed to be no openings at any distance.
For the Crab Tank, we lowered the maximum damage of the cannon to decrease the frequency that the person being attacked is defeated without any opportunity to evade. We also made it easier for other special weapons to fight against the Crab Tank.
For Toxic Mist, we have reduced the amount of ink consumed to make it easier to fight in combination with main weapons. On the other hand, we have simultaneously extended the time before ink begins to recover so that this change does not lead to tactics where players simply continuously throw their sub weapons.
The next update will focus on multiplayer balance based on analysis of changes to the situation that come with these weapon additions.