![[GGST]Character explanation for beginners How to use “Aba” (fighting/combo)](https://blogcdn.allanime.day/uploads/sites/3/2025/11/GGSTCharacter-explanation-for-beginners-How-to-use-Aba-fightingcombo.jpg)
Hello! This is Poizumi.
In this article, we will introduce the characters of “GUILTY GEAR -STRIVE-“How to use “aba”I will consider this.
Standing around
・In normal mode, focus on filling up the[Jealousy Gauge]and be conscious of attacking aggressively after entering[Envy Mode].
-If the[Jealousy Gauge]is 0, you will be forced to face a difficult situation, so if you are in[Rage Mode]and the[Jealousy Gauge]is running low, it is important not to attack forcibly and return to normal mode using[Change and Influence].
・In[Envy Mode]take advantage of your high mobility and aggressively attack with dashes and mid-air dashes.
ground to ground
・HS
A drag technique with a long horizontal reach. Even if it is blocked, it is difficult to receive counterattacks because it leaves a large distance away, and it is a main move in normal mode because it fills up the[Jealousy Gauge].
・Massive power and inclination
A lunging technique that attacks while avoiding low-hitting attacks. It is easy to use in both normal mode and[envious mode]and functions as a valuable approach method in normal mode, and as a high-speed intermediate option in[envious mode].
・Towing and following
A movement technique that moves forward quickly. Since it can avoid high-hitting attacks, it becomes a powerful approach method if it engages. Do not overuse.
・Fury and surprise
An attack technique that allows you to dodge your opponent's attacks and build up the[Jealousy Gauge]. It is mainly used as a means of countering enemy projectiles.
ground to air
・6P
Stable anti-aircraft technique with invincibility in the upper body.
・2S
It occurs quickly and has a large return when it hits.[Rage Mode]The range is wider and the usability is improved.
air to ground
・J.D.
In normal mode, it behaves like a sudden downward drop.
・JHS
[Rage Mode]Time is a technique that attacks downward. It can be used even when turning over, making it easy to use offensively.
air to air
・JP
It is easy to use, regardless of whether it is in normal mode or[envious mode].
・JS
[Rage Mode]Time has a wide horizontal range.
combo recipe
Normal mode
・HS>236S>Additional 6S→63214P
A combo that starts with HS, which is a deterrent technique. It's easy to use because you can accumulate[Jealousy Gauge]with HS and additional 6S.
After a HS hit, you can use 214HS's “bond and denature”, but be aware that it won't reach you if the HS hits the tip.
・Near S>Far S>HS>214HS
A no-gauge, high-firepower combo that starts near S.
・2P>2P>214HS
The fastest technique is a 2P starting combo.
・6P>214HS
Combo from 6P anti-air.
・2K>2D>214HS
2K starting combo. It is advantageous even when guarded and is easy to use.
・214HS>66 Red RC>2HS>623HS>Dash>K>236K>K>214HS
RC combo that increases damage when 214HS hits.
・Throwing>Red RC>6HS>214HS
RC combo that starts throwing.
・Tame D>JHS>JK>jc>JK>JS>JHSHS
Combo for dust attack.
jealousy mode
・Near S>2HS>623HS>Dash>Near S>2HS(1Hit)>214HS
A no-gauge, high-firepower combo that starts near S. If you start the combo near the opening position, you can hit the 214HS again and maintain the[Envy Mode]with the[Envy Gauge]filled up even after the wall break.
・Near S>2HS>623HS>Dash>Near S>236K>K>236S>Additional 6S
A no-gauge, high-firepower combo that starts near S. Prioritize transport distance.
・2K>2D>623HS>Dash>Near S>236K>K>236S>Additional 6S
No-gauge combo starting at 2K.
・JHS>K>236K>K>236S>Additional 6S
Combo starting from JHS.
・236K>K>623HS>Dash>K>236S>Additional 6S
A combo for when 236K, which is an interruption, is hit.
・2P>2P>236S>Additional 6S
The fastest technique is a 2P starting combo.
・6P>623HS
Combo from 6P anti-air. Depending on the hit location, you can also pick it up with Dash K.
・Throw>Red RC>623HS>Dash>K>236K>K>236S>Additional 6S
RC combo that starts throwing.
・Tame D>JHS>JS>jc>JHS>JD>jc>JHSHS
Combo for dust attack.
