![[GGST]Character explanation for beginners How to use “Johnny” (fighting/combo)](https://blogcdn.allanime.day/uploads/sites/3/2025/11/GGSTCharacter-explanation-for-beginners-How-to-use-Johnny-fightingcombo.jpg)
Hello! This is Poizumi.
In this article, we will introduce the characters of “GUILTY GEAR -STRIVE-“How to use “Johnny”I will consider this.
basic information
Command skill list
| Technique name/command | supplement |
|---|---|
| Special skill 1 (→+P) |
A striking technique that makes the upper body invincible. It is strong against attacks from the air, making it easy to intercept the opponent's diving attacks. |
| Special skill 2 (→+K) |
A striking technique that moves forward and attacks. It is also easy to use as a medium-range approach. |
| Special skill 3 (→+HS) |
A great technique that takes a step forward and attacks. It has excellent reach and power, but there are large gaps. |
| Mist Finer (↓↙←+P or K or S) |
A striking technique that quickly slashes away after setting up. The P version slashes upwards, and the K version slashes horizontally. The S version performs a downward slash. You can continue the stance by holding down P, K or S. By pressing HS or D while in stance, you can release the stance without firing a slash. While in stance, you can move by pressing ← or →. While in stance, you can step by pressing ←←or→→. Although the structure is canceled, you can also perform a slashing attack during the step. |
| Aerial Mist Finer (In the air↓↙←+P or K or S) |
A middle-strike technique that quickly slashes away after setting up. The P version slashes upwards, the K version slashes horizontally, and the S version slashes downwards. You can continue the stance by holding down P, K or S. By pressing HS or D while in stance, you can release the stance without firing a slash. While in stance, you can step by pressing ←←or→→. Although the structure is canceled, you can also perform a slashing attack during the step. |
| turn up | By slashing the card thrown with[Deal]or[Aerial Deal]with various[Mist Finers]an attack will occur on the spot. |
| deal (↓↘→+P or K or S) |
A technique that throws cards forward. The throwing position is different for P, K, or S. The card itself has no attack judgment. |
| aerial deal (In the air ↓↘→+HS or HS during[jump]) |
A technique that throws a card downward while performing a striking technique. Unlike the ground version, the card itself also has an attack judgment. |
| jumping (↓↘→+HS) |
A movement technique that makes a large leap forward. By pressing HS while moving, you can derive[Aerial Deal]. |
| Swallow fang (↓↙←+HS) |
A striking technique that attacks while jumping forward. You can attack while dodging low-hitting attacks. |
| that's my name (→↘↓↙←→+HS) |
Awakening special move. A powerful striking technique that carves the letter J on the opponent it hits. Since you are invincible at the beginning of your technique, you can interrupt your opponent's combinations. Hitting at the edge of the screen has the effect of moving the area. |
| joker trick (↓↘→↓↘→+S) |
Awakening special move. A technique that fires a powerful projectile forward. When hit, it moves to the opponent's position and attacks. Hitting at the edge of the screen has the effect of moving the area. |
Strengths (advantages)
-Longer reach of normal attacks.
・If “Turn Up” hits, a high firepower combo is possible even without gauge.
Weaknesses (disadvantages)
・Combo improvisation is required depending on the card placement position.
Standing around
・Far S, 2S, “Mist Finer”etc. to touch the opponent from medium distance. If you are able to knock down the enemy or are far away, actively set up “Deal” to increase the pressure of “Mist Finer”.
・If your opponent is aggressively closing the distance and attacking, we recommend using “Mist Finer” to slash while backstepping. If “Mist Finer” hits, you can take down the enemy, which leads to “Deal”.
ground to ground
・Far S
A stable control technique with a long horizontal reach.
・2S
A drag technique with a long horizontal reach. Although it starts slower than Far S, it has a longer reach, and even if the tip hits, it is excellent in that it can be connected in a combo with “K version Mist Finer”.
・Mist Finer
Mainly using the K version, which has a long horizontal reach, the S version has lower-level techniques, and the P version is excellent for anti-aircraft.
・2HS
A lower technique that attacks while moving forward. It is useful for hunting Bakuste due to its long travel distance.
ground to air
・6P
Stable anti-aircraft technique with invincibility in the upper body.
・Mist Finer
The P version is excellent as an anti-aircraft technique.
air to ground
・JK
A quick-starting technique that attacks diagonally downward.
・Aerial Mist Finer
The S version attacks diagonally downward and is easy to use.
air to air
・JS
Wide range horizontally.
・Aerial Mist Finer
The K version has a long horizontal reach and is easy to use.
combo recipe
・2S>214K→236P
A 2S starting combo that is a deterrent move.
After “Mist Finer” hits, place the card with “Deal”.
・Near S>2HS>214P(P long press)>66(P release)>K>6K>214P
A no-gauge, high-firepower combo that starts near S.
Wall break is possible from near the opening position.
・2P>2P>214S
The fastest technique is a 2P starting combo.
・6P>214P
Combo from 6P anti-air.
・Throw>Red RC>236P>214P>Dash>K>6K>214K
RC combo that starts throwing.
Wall break is possible from near the opening position.
・Tame D>JD>JS>jc>JK>JS>JHS>JSS
Combo for dust attack.
Small stories/techniques
Arcade mode stage 9 strategy
The hidden boss in arcade mode is a reinforced Mei.
Move around keeping the following points in mind.
- We recommend the “HS>K version Mist Finer” combo to start the event. You can attack by backstepping or crushing vertical dolphins.
- Since the horizontal dolphin travel distance is extremely long, it is best not to use “Deal” unless you are knocked down.
- Since the opponent will not use invincible moves with Rebasa, stacking close S is stable for wake attacks.
- Please note that horizontal dolphins and vertical dolphins have hyper armor, so they cannot be dropped with anti-air techniques such as 6P.
- Dolphins and whales will attack automatically, so guard is the priority. This combo may be stopped, but it will be more stable if you attack without worrying too much.
- When this attack is blocked, we recommend holding down “Mist Finer” for a while to apply a delay, as it may hit.
Story (including spoilers)
He is the leader of the “Jellyfish Sky Pirates'', a group of loyal thieves, and although he is wanted by a world-famous enemy, he is loved by the people.
“Mei'' is one of the members of the Kai Thieves, and “Dizzy'' was also a member in the past. It seems that “Giovana” has received recruitment for members in the past.
He has a wide network of contacts, being close friends with Kai, the first king of the Illyrian Kingdom, and Gabriel, the president of Zepp, the Armed Chemical Empire.
Summary of how to use “Johnny”
In this article, we will introduce the characters of Guilty Gear Strive.How to use “Johnny”I considered it.
I hope this will be helpful in choosing a character.
Well then.