[Dinkum complete guide]Ted Selly's 3 divine weapons! A thorough guide to the most powerful equipment to dramatically improve the efficiency of underground exploration in Deep Mine Underglobe.
Dinkum is an open world survival life simulation game set in the Australian outback. You can enjoy a variety of elements, from cultivating the island to relocating residents to exploring mines. In particular, the underground areas such as Deep Mine and Undergrove are difficult places where beginners can easily get frustrated due to the darkness and onslaught of enemies.
The savior of such underground exploration is the mysterious arms dealer “Ted Selly”. His weapons are far more powerful than normal crafts. In particular, the Combat Shovel, Bat Repellent, and Combat Spear will wipe out swarms of caterpillars and swarms of bats.
In this article, we will thoroughly explain Ted Selly's complete appearance guide, the detailed specs of each weapon, how to use them, and the best route to conquer the underground. Please read to the end.
- Who is Ted Selly? A complete manual of appearance conditions and how to search
- A complete explanation of the performance and use of 3 divine weapons recommended by Ted Selly
- Deep Mine Strategy: Optimal route to increase efficiency by 120% with Ted weapon
- Underglobe Strategy: Deep expansion for advanced users
- Purchase priorities and financial strategies for beginners
- Frequently asked questions: Answering player questions
- Summary: Completely conquer Dinkum underground with Ted weapons.
Who is Ted Selly? A complete manual of appearance conditions and how to search
Ted Selly is a mobile NPC who provides the most powerful weapons in the Dinkum world. Special weapons that cannot be obtained from regular John's goods can be instantly created by paying Dink. They also buy animal materials such as meat and fish at high prices, making it ideal for making money.
Details of appearance conditions
- Obtain a hunting license level 2 or higher. It will be unlocked when your hunting skill reaches level 5 and can be purchased for 3000 Permit Points.
- Basically after 3pm on Saturday. If you activate “Dangerous Wish” at the Wishing Fountain, the appearance rate will also increase significantly after 3:00 pm on Wednesdays and Sundays.
- Appears in a random spot on a walkable island, at least 200 tiles away from other NPCs. Deep water and areas with dense obstacles can be avoided.
- A unique whistling sound “Pyuuuuuuuuuuuuuuuu ↑” will sound, and a speech bubble saying “I can hear the whistle…” will be displayed on the minimap. Let's explore using this sound.
How to find Ted Selly/Efficiency Tips
- Just after 3pm, you will travel at high speed around the island by glider or horse. At night, bring a torch and use the light to aim at the silhouette. However, be careful as the torches will go out at midnight.
- Always turn on “Dangerous Wishes” in the Wishing Fountain. Go around the island from one end to the other and turn up the volume so you don't miss any sounds.
- Create a weapon as soon as it appears. Stock is limited, so you will have to wait until the next time. It can be encountered on average 3 to 5 Saturdays.
- Their favorite food is cooked bone-in meat. If you bring it with you, your friendship level will increase and you may receive a discount.
If you can meet Ted, the door to underground exploration will open. Next, we will take a deep dive into three of his signature products.
A complete explanation of the performance and use of 3 divine weapons recommended by Ted Selly
Ted weapons are high-performance with a damage adjustment of around +14, and have excellent durability and special effects. Although the price is high at DINK 100,000 to 250,000, the return on investment is immediate. The specs of each weapon and underground tactics are detailed below.
1. Bat Zapper: An absolute must-have for underground exploration (100,000 dinks)
- Illuminates the surrounding area and stuns bats and enemies. Since it is rechargeable, a charging station is required for durability recovery.
- Completely disables Darkness in Deep Mine. Large swarms of bats will no longer approach you, and your chances of finding treasure chests will increase by ensuring visibility.
masterful use
- Keep your equipment on all the time. Activates before entering the caterpillar area.
- When the battery runs out, it immediately evacuates to the ground station. One full charge lasts 1-2 hours.
- If you use a torch and a bat repellent together, you will have double lighting. Without it, you will often end up surrounded by bats.
Target enemies: bats, glowing crocodiles. Stun will incapacitate you, giving you more time to escape and counterattack.
2. Combat Shovel: High firepower all-purpose weapon (150,000 dink)
- Damage correction +14. Destroy one caterpillar with a wide range swing. It is highly efficient and can be used for both excavation and excavation.
- Handling is better than iron weapons, and the motion is faster. You can be unparalleled in the caterpillar mass zone of Deep Mine.
masterful use
- Wipe out the herd with a series of swings. Hits can be minimized at mid-range reach.
- Ore mining can be performed simultaneously by switching the excavation mode. You can collect ruby rough stones immediately.
- When combined with the miner's helmet, mining speed will be doubled. Don't forget to manage the durability and always keep a repair kit on hand.
Target enemies: caterpillars, small monsters. It is possible to defeat 5 to 10 enemies in one rotation.
3. Combat Spear: Long reach and long distance specialization (250,000 dink)
- It is a long reach thrust attack. Effective against ghosts and distant enemies. High damage and stable motion.
- You can attack from a safe area in the Undergrove's crane-filled areas. It is possible to jump over caterpillars.
masterful use
- Take advantage of the reach with rapid fire attacks and fight against walls. The ghost penetration effect allows you to deal with deep bosses.
- Combined with bat repellent, it becomes lighting + long range attack. Mobile warfare is possible with horses or gliders.
- Since the melee ability is weak, we recommend using it in combination with the shovel.
Target enemies: ghosts, long range bats. Reach and zero risk.
Stepping up to Alpha Weapon: Ted's true value
Once you have the first three selections, create the strongest alpha weapon with alpha materials.
| weapon name | Damage correction | special effects | Examples of required materials | price |
|---|---|---|---|---|
| alpha hammer | +22 | Stun + Shockwave | Alpha horn x2 | 400,000 |
| Alpha's Spear | +14 | rock projection | Alpha scale x 2 | 400,000 |
| alpha bat | +12 | 3 direction flame ball + flaming | Alpha eye x 2 | 400,000 |
With this, you can conquer even the deepest parts of the underground.
Deep Mine Strategy: Optimal route to increase efficiency by 120% with Ted weapon
Deep Mine is a treasure trove of copper, iron, and tin, but darkness, enemies, and time limits are the devil's gates. Ted Weapons will solve everything.
Preparation for approach
- Deep mining Lv.1 (3500 points). Mining permit construction (cement x 10, etc., 2 days) is required.
- The pass is John 25,000 dink/time. One piece per day.
- Required items to bring: Bat repellent, combat shovel, torch x 10, miner helmet (rechargeable), old key x 2, trolley + wooden box, food (restores stamina).
Optimal route & gimmick strategy
- Immediately after entering, turn on the bat deterrent and illuminate the surrounding area. Sweep away the caterpillars with a shovel.
- The treasure room is an area surrounded by a stone wall. It can be unlocked with two keys, and there is a chest (rare ore/relic) inside.
- You can get the Bat Glider by offering 20 wings to the bat statue. You can move at high speed with a glider.
- Machine the ruby rough and collect 4 pieces. You will receive the Under Glove Key.
- Thorough time management. We will evacuate before midnight. Radiation damage will begin. Maps are randomly generated every day.
Enemy countermeasures
- Bat: Stuns with protection.
- Glowing Crocodile: Spear long range.
- Hikarimushi and deep-sea fish: Caught with nets and rods. It will be the proceeds from the sale.
It is possible to get more than 50 irons in one round. With Ted weapons, the mortality rate is almost 0%.
Underglobe Strategy: Deep expansion for advanced users
Unlocked with 4 Ruby Fragments. There are many vines and strong enemies.
- Added preparation: Combat spear is required. Alpha weapons are recommended.
- Gimmick: Crane destruction (pickaxe), advanced treasure chest. Plant hammer available. Damage +20.
- Route: Use glider and attack over vines with spear. The caterpillar zone is a shovel whirlwind.
Purchase priorities and financial strategies for beginners
- Bat protection (top priority): Must be used underground for the first time.
- Combat Shovel: Firepower base.
- Combat Spear: Reach complement.
- Alpha weapon: After collecting materials.
money plan: Sell meat to Ted. It's twice the price. Increase your hunting level to increase efficiency.
Frequently asked questions: Answering player questions
- No Ted? → Reconfirm the conditions and activate your wish.
- Weapon durability expired? → We always have repair kits on hand.
- Forgot to leave late at night? → We recommend setting an alarm.
Summary: Completely conquer Dinkum underground with Ted weapons.
Ted Selly's Combat Shovel, Bat Repellent, and Combat Spear dramatically increase the efficiency of Deepmine Underglobe. You can start living an unrivaled life by following the appearance conditions and purchasing with priority. Evolve into an alpha weapon and accelerate island development. If you follow this guide, underground materials will overflow and you will be on the verge of clearing the game.