[Furai no Shiren 6]Conquer the god of dungeons that cannot be brought in! Complete guide to stable clearing for beginners to advanced players | Detailed techniques to dramatically increase clearing rate revealed
Mystery Dungeon: Shiren the Wanderer 6: Toguro Island Exploration Record continues to fascinate countless players as a monumental roguelike game. The biggest appeal of this game is the “no-bringing dungeon” where you cannot bring any items into the dungeon. You must survive in numerous dungeons, including Toguro Island, Water Dragon Cave, Primitive Shugendo, Yamakagashi Pass, and Momoman Dungeon, by making full use of the properties of grass, sticks, scrolls, traps, and monsters you collect along the way.
Beginners will experience repeated setbacks, such as being wiped out in an instant at the Monster House in the early stages, failing at a store as a thief and being chased by the store owner, or running out of energy due to hunger. On the other hand, even if you are an advanced player, there are many situations where you are forced to cry due to bad luck, such as being stuck in a situation where you cannot remove powerful cursed equipment, or being forced to give up on angel seeds or invincible grasses that are surrounded by waterways.
However, there is certainly a “divine technique” that can completely change such a hopeless situation. In this article, we will explain extremely practical techniques that will fundamentally change the way you conquer dungeons that cannot be brought into the world, so that even beginners can use them right away. We will tell you everything about early confirmation using the unequipped trap, emergency escape using a makeshift staff, and the strongest combo of invincibility grass and jumping staff. If you master these techniques, your clearing rate will increase dramatically. This is because Shiren 6's non-importable dungeons are 99% “clogged”. Knowing the breakthrough of the remaining 1% opens up infinite possibilities.
First, let's review the basic rules for dungeons that are not allowed. At the start, all items are unidentified, level is 1, and satiety is managed with rice balls and food. Stores are a source of powerful equipment, but if the thief fails, the store owner will come after you fiercely. The monster house is the biggest threat in the early stages, and fighting using the passages is your lifeline. Gimmicks such as waterways and traps must also be used skillfully. If you read this article to the end, you will definitely evolve from just a player to a real “Wanderer”. Now, let's dig into the detailed techniques one by one.
- 1. Early equipment confirmation technique using equipment removal traps
- 2. The golden rule of early stage guitar management and its deep reason
- 3. Basic tactics for getting through Monster House in the early stages
- 4. Complete manual for recovering valuable items surrounded by waterways
- 5. Optimal target for cane identification: How to use badger monsters
- 6. Emergency take-and-run techniques that make full use of stopgap methods
- 7. Complete story of store strategy and tunnel-free alternative breakthrough
- 8. Invincible Grass x Jumping Forced Breakthrough and Reversal Technique of Not Giving Up Until the End
- summary
1. Early equipment confirmation technique using equipment removal traps
The most important thing in dungeons that cannot be brought in is “equipment confirmation” on 1st to 5th floors. If you proceed with an unidentified weapon or shield equipped, you will be in a dire situation with cursed equipment and zero attack power and zero defense power. The most powerful method for this is the active use of “unequipped traps.” If you step on this trap, it will forcibly remove your equipped weapon, shield, or bracelet. The biggest advantage is that even cursed equipment can be removed 100% of the time. Cursed equipment that cannot be removed using normal methods can be removed in one shot with this trap. Equipment that comes off will fall to the floor, so you can pick it up and throw it at a weaker monster to identify it, or re-equip it and check it.
The specific steps are as follows.
- If you pick up a weapon or shield on 1st to 3rd floor, equip it immediately.
- Explore while defeating monsters and look for unequipped traps.
- When you find a trap, step on it outside the monster's attack range.
- Pick up loose equipment and throw it at weaker monsters to identify them.
- If it's good equipment, re-equip it, if it's bad equipment, throw it away and look for the next one.
The biggest strength of this method is that by getting fixed equipment early, your attack and defense power will be stable, and you will be able to build a foundation that can withstand monster houses from the 4th floor onwards. Traditionally, you would have to wait for identification grass or identification scroll, but using this technique, you can save a lot of time and greatly improve your survival rate.
Please note that when stepping on a trap, be sure to do so outside of the monster's attack range, and if an enemy approaches the moment you step on a trap, immediately run away. Also, if you step on it multiple times, you will consume the amount of satiety, so basically you have to be conscious of deciding on one time.
2. The golden rule of early stage guitar management and its deep reason
The seemingly paradoxical rule, “Don't pick up Gitan in the early stages,'' determines whether you win or lose in a dungeon where you can't bring anything into the game. If you pick up Gitan on the floor on the 1st to 5th floor, you will end up wasting money at the store, putting pressure on valuable pots and grass frames, and as a result, you will end up running out of Gitan in the deeper layers, creating a vicious cycle. Instead, you can throw the Gitan at enemies and use it for identification or exchanging rice balls, and basically ignore the Gitan on the floor.
The specific steps are as follows.
- Don't pick up the Gitan on the floor, instead throw it at Mamuru and Tentacle to defeat them.
- Only when a shop appears will you purchase the necessary equipment using the Gitan you have collected along the way.
- The leftover Gitan will be used to exchange rice balls and strengthen the pot.
This management method allows you to maximize your inventory space in the early stages and prioritize rare grasses and canes. The quality of the equipment you purchase at the store will also improve, resulting in a dramatic increase in your clearing rate.
3. Basic tactics for getting through Monster House in the early stages
Monster House is the biggest death trap, with a large room full of enemies. Basically, hold up your shield, lead them to the passage, and make sure to deal with them one by one along the passage. Even more powerful is the technique of converting the “Scroll of Beat” into “Scroll of the Monster Room”. This will scatter enemies throughout the room and give you an even better advantage in hallway battles.
4. Complete manual for recovering valuable items surrounded by waterways
It is easy to give up on rare items such as angel seeds, invincibility grass, and resurrection grass surrounded by waterways, but you can almost certainly collect them using the method below.
- Dry the water with a drying scroll.
- Spread the enemies inside to the outside with large room scrolls.
- Make a bridge with clod sticks.
- Equip the Bracelet of Wealth and collect it while preventing Gitanization.
If you combine these, the item recovery rate for the waterway enclosure will be almost 100%.
5. Optimal target for cane identification: How to use badger monsters
Unidentified staffs are waved at badger-type monsters (e.g. Badger Mamuru, Cave Mamuru, etc.). By evolving this, you can gain a large amount of experience points (over 2000) and your level will rise all at once. This allows you to identify and level up your wand at the same time.
6. Emergency take-and-run techniques that make full use of stopgap methods
By waving a makeshift staff at a hungry grasshopper-type monster, it will warp in a bound state, and when it lands, it will escape to the stairs when the bound is lifted. This will almost certainly get you out of the jam.
7. Complete story of store strategy and tunnel-free alternative breakthrough
Even if you don't have a tunnel staff, you can break through the store by using pickaxes, large room scrolls, clod staffs, etc. It is important to secure a route to the stairs while avoiding the shopkeeper's pursuit.
8. Invincible Grass x Jumping Forced Breakthrough and Reversal Technique of Not Giving Up Until the End
By eating invincible grass, repeatedly hitting the jumping staff, and moving at high speed near walls, you can forcibly break through to the stairs even in a room full of enemies. The key is to reach the stairs before the effect time runs out.
summary
By combining all of these techniques, clearing a no-take dungeon becomes a realistic goal. Please acquire the knowledge and skills to handle all situations, from early confirmation of equipment to reversal from a jammed situation. With repeated practice, you too can become a true wanderer. I sincerely hope that you put these techniques to good use and achieve great results on your next adventure.