[Octra 0]Complete strategy for early stages! Improve efficiency of JP with top-priority abilities & job-specific training plans[Octopath Traveler 0]
In the early stages of Octopath Traveler 0, commonly known as Octora 0, combat efficiency, training speed, and exploration comfort will be dramatically improved by utilizing the secret system. If you understand this system correctly and prioritize your efforts, you can strengthen your party without worrying about a lack of JP.
In this article, we will comprehensively explain everything from the basics of secretization to detailed strategies for each job. In particular, we will reveal the specific steps and reasons for perfecting the top-priority ability while simultaneously proceeding with the Torchbearer quest in the early stages and gathering friends. We will thoroughly delve into numerical examples of effects, usage examples for each turn, and combinations with characters so that even beginners can put them into practice right away.
- 1. What is polarization? Thorough explanation from release conditions to effects
- 2. Optimum solution for early stage JP earning: How to accelerate by focusing on the Arrow of Luck
- 3. Thief Mastery Guide: Steal more to get unlimited materials and funds
- 4. The golden rule of merchant mastery: the strongest combo of BP trading and lucky arrows
- 5. Dancer & Priest: Extreme points for increasing JP and stabilizing recovery
- 6. Scholar & Swordsman: Preparation to increase firepower, magic breathing and physical specialization
- 7. Priority ranking and recommended strategies for each main character job
- 8. Summary: Clear the early stages of Octora 0 in the fastest time with this plan
1. What is polarization? Thorough explanation from release conditions to effects
Gokui is the core enhancement system of Octra 0, which converts each job's battle abilities into “select abilities” by consuming JP. This allows you to equip any character with special abilities, dramatically increasing the flexibility of the entire party. Normal support abilities and battle abilities are job-specific and are activated automatically, but for secret abilities, you need to select a set from the menu. Be careful not to forget to set it.
The condition for unlocking is to clear the main quest “The Torch Lighter Chapter 3: Merchant Ludo'', then proceed with the Wishveil restoration task and build the “Training Center''. The materials required for construction are 5 “grapes that restore all HP'', which can be purchased for several hundred gold each at the tool shop in Shepherd's Rock, south of Ripultide. When the training center is completed, the secret menu will be opened from the ability acquisition screen in the menu.
As a prerequisite for becoming secret, you must master all battle abilities of the job, including the target ability. The amount of JP consumed will double from the first few hundred, so careful selection is key in the early stages. Some abilities (e.g. certain support skills) cannot be upgraded, but there may be differences between characters, such as the main character and Tresa's “increase in acquisition amount''. Check the details for each job.
As a specific example of the effect, the biggest appeal is that the performance of abilities is strengthened and selectable due to secretization. For example, if you master the thief's “steal more'' command, any character will be able to obtain double the loot with the “steal'' command on the field, improving the turnover rate of funds and materials. The torch quest in the early stages will accelerate the collection of materials in fields and ranches, making reconstruction smoother. Also, in battle, the damage efficiency after a break will be increased, and leveling up will be twice as fast.
As an operational gimmick, optimal allocation of JP is important for Gokui. The source of JP in the early stages is the battle reward, but it can be accelerated with the lucky arrow described later. The “Secret Counterattack'' (which allows you to counterattack at 50% of physical attacks and reduce shields) obtained through training events is also treated as a select ability, contributing to stability in the early stages. This secret has easier conditions compared to the secret of healing (increases recovery amount) and the secret of adversity (recovers 2 BP when on the verge of death), and is difficult to obtain again later, so it should be your top priority choice.
As a precaution, be sure to check the equipment on the selection screen after becoming secret, and reflect it in the PT formation. Set slots can be expanded with JP, so aim to secure 2-3 slots in the early stages. Once you understand this basics, subsequent job strategies will be useful.
2. Optimum solution for early stage JP earning: How to accelerate by focusing on the Arrow of Luck
The bottleneck in the early stages of Octra 0 is the lack of JP. The solution to this problem is the Merchant Job's “Arrow of Fortune''. By mastering this ability, you can earn 2% of the damage as JP, and you can earn more than 1400 JP per shot against enemies with a danger level of 55. If the damage exceeds 2000 with full boost (BP4 consumption), it will be 400 JP/time, and all jobs can be mastered in 10 minutes during small fry battles.
For the earning route, after clearing Torch Chapters 1-2, change the main character to a merchant job and add Fen (hunter) and Alexia (scholar) to your group. Break the enemy with a bow weakness in the plains near Rippletide → Fire a series of lucky arrows. Replenish BP recovery items with the field command “Begging” and recover SP for free with “Take a break”. You can save more than JP5000 in 10 minutes per lap.
Steps to become secret: After learning all merchant battle abilities (approx. 2000 JP in total), select Lucky Arrow at the training center. The consumption JP is 800 for the first time, but you can collect it on the same day. As a combination, if you use Odoriko's BP+ support and BP trading together, you can get a full boost from BP0. Example: Turn 1: BP trading for allies → Turn 2: Lucky Arrow 4 boost → JP huge profit.
The reason is JP's scalability. Normal battle JP is 50-100 per battle, but Lucky Arrow has infinite scale. You can save 10,000 JP by fighting the early boss “Master” and immediately move to multiple masters. The alternative is Dancer's acquired JP increase, but Lucky Arrow's multiplier effect outweighs it. Note: Avoid bow-resistant enemies and check the weak point analysis in the Scholar Preparation beforehand. This method can permanently solve the JP problem.
3. Thief Mastery Guide: Steal more to get unlimited materials and funds
The top priority for the thief job is to “steal more.” Normally, it is possible to obtain two pieces of loot from one item by “stealing”, and it also applies to Thrower Ebel's stealing technique. Collect rare materials (HP grapes, etc.) at double speed at Shepard Rock and Theatopolis in the early stages, and do not run out of recovery materials.
Effect details: Field stealing success rate is over 90%, averaging 4-6 items per NPC. More than 100 materials for the torch restoration field are produced per day, and 100,000 gold is produced per day. Combat loop “Triple attack → Save → Steal → Steal more” doubles the rotation rate and improves break speed.
Reason for Gokoku: Eliminates the lack of funds in the early stages and allows you to purchase equipment (e.g. Theatpolis Treasure Chest Sword 68 Attack Power) immediately. It is easy to learn immediately when the main character starts as a thief, and becomes masterful after completing all the abilities at JP2000. Combination: Steal while earning JP with Merchant's Lucky Arrow, accelerate discovering weak points with Scholar Alexia's “Incidentally Examination”.
The sub-secret “weakening effect turn increase” (2 to 3 turns) contributes to the stability of boss battles. Example: On the boss of Chapter 3 of the Holy Fire, defense down lasts for 3 turns, break damage x1.5. Operation example: Turn 1 weakness → Turn 2-4 concentrated firepower. It is an essential secret with no substitute. Note: If you fail to steal, retry with speed advantage, and survival rate is 100% with high evasion rate.
This focus will triple the search efficiency and solidify the foundation for the early and middle stages.
4. The golden rule of merchant mastery: the strongest combo of BP trading and lucky arrows
The main features of Merchant Gokugen are “Arrow of Fortune'' and “BP Transactions.'' Lucky arrows can be fired repeatedly with JP God Abyss as mentioned above, and BP transactions can be fired with ally BP accommodation. If you select it with Gokui and equip it to a physical attacker (main character swordsman), you will get both firepower and JP.
Detailed effect: BP4 is transferred to an ally by BP transaction, damage is 3000 → JP600 with Lucky Arrow full boost. With post-battle SP recovery support, the stress of fighting small fry is zero. Reason: Octora 0's BP-dependent battle allows infinite boost. JP20,000 for 1 hour at Valore Plains in the beginning.
Procedure: After mastering all merchant skills (JP2500), master both masters (total 1200JP). Combination: Dancer BP+ will actually increase BP, and multiple stages of Fen Hunter will instantly destroy the shield. Turn example: T1 BP trade → T2 Arrow of Fortune → T3 firepower attack. Break turn is 3x faster during the boss battle against “Merchant Ludo”.
Alternatives: None, merchant protagonist recommended. Note: Take a break from SP management and boost boost with multiple Fens. With this combo, JP is self-sufficient and the party grows in an endless loop.
5. Dancer & Priest: Extreme points for increasing JP and stabilizing recovery
The dancer's secrets are “acquired JP up” and “BP+”. Excellent compatibility with Lucky Arrow due to JP earning multiplication, required for those who do not have Digital Deluxe. BP+ improves Lucky Arrow BP efficiency, JP is actually 1.5x.
The priest uses “recovery magic” (column recovery) and “miraculous veil” (automatic resurrection). Laurana's single recovery supplement doubles PT durability and provides long-term battle insurance. Effect: 99% evasion rate for all vanguards by recovering rows and annihilation by resurrecting.
Reason: It is necessary to have a stable number of companions in the early stages. Immediately became secret after joining Macy Odoriko (JP1800). Recovery loop with combo with Viator Priest. Operation: T1 miracle veil granted → T2-5 attack specialization. Active in Torch Chapter 2.
Note: When JP Up is de-polarized, merchants have priority. This pair provides perfect support and allows you to use all your firepower.
6. Scholar & Swordsman: Preparation to increase firepower, magic breathing and physical specialization
Scholar “Preparation” (displays weakness at start of battle) and “Magic Breath” (strengthens attributes) are compatible with Alexia. Optimize the attribute selection immediately in preparation, firepower 1.3 times with magic power. Immediate effect in the early stages when there is a wealth of canes.
Swordsman is a low priority, but he is the best in the late stages with “Kabuto Wari” (defense down), “Point Cut” (2 big damage), and “Power of Heart” (firepower boost). Stable as a swordsman protagonist in the early stages, avoiding overlap with Kel'zas.
Combination: Scholar's Preparation + Swordsman's Heart will cause damage after the break. JP2000 is the secret. Note: Swordsman can join Alexia immediately after he has time.
7. Priority ranking and recommended strategies for each main character job
| priority | job | ability | reason |
|---|---|---|---|
| ★★★★★ | merchant | Lucky arrow/BP trading | JP is infinite |
| ★★★★★ | thief | steal more | Unlimited material funds |
| ★★★★☆ | dancer | Acquired JP up/BP+ | Multiplicative acceleration is possible |
| ★★★★☆ | priest | Recovery magic/miracle veil | provides stability |
| ★★★☆☆ | scholar | Preparation/Magic Breathing | Increases firepower |
| ★★☆☆☆ | thief | Weak turn increase | Boss battles are advantageous |
| ★☆☆☆☆ | swordsman | Kabutowari etc. | Postponing is appropriate |
Protagonist: Merchant (JP specialized) or swordsman (balanced). As a merchant, you can instantly become the master of Chapter 3 of the Holy Fire.
8. Summary: Clear the early stages of Octora 0 in the fastest time with this plan
If you practice this plan, you will be able to master all jobs by Chapter 5 of the Torch, and if you join all your friends, you will be unrivaled in the mid-game. Start with Lucky Arrow, use Thief/Dancer in parallel, and after support, maximize efficiency by adhering to the secret firepower. Don't forget to strengthen your equipment by using field treasure chests and substories. The secret of counterattack is also available for training. Enjoy Octra 0's epic adventure to the fullest with this strategy. Detailed practice makes a difference.