Octopath Travelers 0 Complete Guide: A guide to obtaining the strongest equipment that will dramatically change early battles
Octopath Travelers 0 attracts many players as an RPG with turn-based battles. When you enter the free action phase immediately after clearing the prologue, you will begin to explore the fields around Valore and Ember Glow, but the strength of the enemies will increase rapidly and there will be many scenes where you will be forced to fight hard. In particular, early walls such as the enemy symbols in the Torch Knight Garrison and the Thyatopolis Plain, as well as the story bosses “Abnormal Thug'' and “Servant Al'' will force you to consume a lot of BP if you are poorly equipped, making it easy to end up in a long battle. In order to overcome this situation all at once, the key is to use two major pieces of equipment: the Exorcism Sword and Iron Armor, which can be obtained within an hour of starting the game. By collecting these items early on, your physical attack power will nearly double, and your durability will be strengthened by more than 7 times, making the subsequent story progression and gathering friends much smoother.
In this article, we will thoroughly explain the detailed performance of these equipment, the acquisition route, rerolling techniques, and how to use them. If you actually play with these equipped, you will be able to quickly break the enemy's shield, deal over 1000 damage with just normal attacks, and greatly improve the efficiency of leveling up.
- Overwhelming performance of the exorcism sword: The reason why it stands at the top of physical firepower in the early stages
- Iron armor's impregnable defense: Increases physical durability by more than 7 times
- Access route to Shiatopolis: Shortest route immediately after clearing the prologue
- A complete manual for rerolling to break through the 3% low probability: Get both within 30 minutes
- Optimal equipment distribution and party composition example immediately after acquisition
- List of difficult points in the early stages that can be overcome with these equipment and additional tips
- Summary: Completely conquer the early stages of Octora 0 with this equipment set.
Overwhelming performance of the exorcism sword: The reason why it stands at the top of physical firepower in the early stages
The exorcism sword boasts an exceptional value of +68 physical attack as a weapon in the sword category. Even compared to the normal early-game weapons, the Iron Sword (Physical Attack +22) and Great Sword (Physical Attack +65), it exceeds the Great Sword in terms of attack power, and its additional effects are extremely excellent. The specific parameters are as follows.
- Physical attack power (physical attack): +68
- Evasion rate: +17
- Special effect: In rare cases, reduces the target's attribute attack power (attribute attack)
This special effect is the most appealing, as it weakens the enemy's magic attacks, making it especially effective against strong enemies that repeatedly fire elemental magic like Wind Element. For example, the boss of the Torch Knight Garrison, “Ferocious Wind Element,” can easily destroy the party with wind-based general magic, but if you lower the elemental attack with the effect of Exorcism Sword, the damage will be halved or more, and you can fight stably. Evasion +17 cannot be ignored either. When equipped to the main character (swordsman job) or Delitia (bow user) in the early stages, they will be able to frequently dodge the enemy's physical attacks and deal large damage with counter attacks.
As an example of actual damage calculation, the main character's level 8, normal attack without boost will do about 800 to 1000 damage after shield break. You can easily exceed 2000 by accumulating boost and activating “Tenchi Slash”. As a result, you will be able to defeat the prologue boss “Great Blue Wolf” and the boss of Power Chapter 1 in a short time. The Exorcism Sword can be equipped by all sword jobs, so even if you give it to Alexia, the scholar in the rear guard, it will function as a physical support attack. The attribute down effect is specialized for magic enemies, but its versatility is attractive because it can cover even physical enemies with pure physical attack. As an alternative, there is the Great Sword from the Valore Weapon Shop, but it requires 7500 leaves and has no additional effects, so the cost performance of the Sword of Exorcism is overwhelming.
Iron armor's impregnable defense: Increases physical durability by more than 7 times
On the other hand, Iron Armor's physical defense (physical defense) +50 tells everything. Compared to the standard rubber armor (physical defense +7) in the early stages, the defense power is more than 7 times, so the enemy's physical attacks are almost nullified. The detailed parameters are simple, but the effects are enormous.
- Physical defense (physical defense): +50
- Other effects: None (pure defense specialization)
Enemies in the Torch Knight Garrison and small fry enemies in the plains mainly attack physically, so if you equip this to the vanguard Viatre (tank) or Kel'zas, it will be easier to avoid even a near-death state with 1 HP. For example, Servant Al's bleeding attack and abnormal thug's full-body slash attack did 200 to 300 damage before equipping, but after equipping it, it will be reduced to less than 50 damage. This will drastically reduce Stia's recovery burden and allow you to use BP for attacks. Like the Exorcism Sword, this armor has a low chance of being obtained, but if you obtain both at resale, you can complete the strongest equipment set in the early stages with zero resources. Elemental defense can be supplemented with a separate sacred fire amulet, but in the early stages of physical specialization, this alone is sufficient. It is ideal as a bridge that connects to the latter half of the veteran series armor (physical defense over 100).
Access route to Shiatopolis: Shortest route immediately after clearing the prologue
The location to obtain these two pieces of equipment is “Torch Knight from the Garrison” in Theatopolis. After clearing the prologue, head north from Valore and go via Ember Glow Snowy Road → North Cyatopolis Plain → Cyatopolis Plain. The entire journey takes about 15 to 20 minutes on foot and is in an area with a danger level of 4 to 10, but can be overcome at levels 6 to 8.
The detailed route is as follows.
- From Valore Boulevard, head north to Emberglow East Street.
- Go straight on the Ember Glow snowy road (be careful of enemies in the snow, bring healing grapes).
- Avoid the serpent's lair in North Cyatopolis Plains and head west.
- Arrive at Theatpolis Plain and save in front of the Torch Knight Garrison.
- Enter Theatpolis Castle Town and look for the Torch Knight near the library (Fame 5).
We recommend collecting treasure chests along the way. There is a resurrection olive (full recovery) and a BP recovery pomegranate in Syatopolis Plain. Inside the Torch Knight Garrison, there are alchemy books (physical attack +6, speed +22), war axes (physical attack +26), and nuts that increase physical attack. The boss “Ferocious Wind Element” (weaknesses: axe, book, fire, lightning, darkness) can be avoided without defeating it before obtaining the exorcism sword.
After arriving at Theatopolis, you will join Alexia (Scholar: God of Weakness Seeing) in the library, and recruit Kael'zas at the bar at the same time. Proceed with the Torchbearer quest and don't forget to automatically obtain materials at Wish Veil Restoration (open field).
A complete manual for rerolling to break through the 3% low probability: Get both within 30 minutes
The success rate of begging is low at about 3%, and the bar's “Relationship Improvement” (1000 leaves/time) is inefficient in the early stages. Reroll is best. The average journey time is 20 to 30 minutes.
Step by step is as below.
- Manually save at the save point in Syatopolis Plain (autosave can be used).
- Talk to the Torch Knight and select “Beg”.
- Success determination: Exorcism sword, iron armor, both, or failure.
・Both success: Save immediately and exit.
・One side or failure: Execute menu → “Others” → “Return to title”. - After loading the title, fast travel will resume the Valore → Walking route (30 seconds).
- Repeat. Increasing your reputation (by asking questions repeatedly) will increase your success rate by 1.5 times.
Please note that when transferring from the trial version, make sure that there is no duplication of equipment. If you continue to fail, try once at a bar, but please give priority to rerolling.
Optimal equipment distribution and party composition example immediately after acquisition
The equipment you will need as soon as you get it is as follows.
- Main character (swordsman): Exorcism sword (firepower specialized)
- Viator or Kel'zas (tank): Iron armor (durability specialized)
- Delitia: Exorcism sword reserve (evasion firepower)
- Stear: Recovery, accessory torch amulet (defense +10%)
The recommended formation (4 people at the beginning) is as shown in the table below.
| position | role | equipment |
|---|---|---|
| vanguard | attacker | Main character Exorcism Sword + Rubber Helm |
| vanguard | tank | Viator Iron Armor + Provocation Secret |
| vanguard | sub breaker | Delitia Death Arrow Enhancement |
| rear guard | recovery/assistance | Steer (healing of Elfric the Holy Fire God) |
With this, you will pass through the Torch Knight event and the Grand Theater rehearsal hall in Chapter 2 of Power without any problems. Automatic damage will increase when combined with the “secret of counterattack'' (50% counterattack when receiving physical damage) obtained through training.
List of difficult points in the early stages that can be overcome with these equipment and additional tips
- Torch Knight Garrison Boss (Ferocious Wind Element): Disables magic by lowering attribute attack, and breaks with ax wielder Kel'zas.
- Power chapter 1-2 boss (abnormal thug, servant Al): Use olive to prevent bleeding and survive with +50 defense.
- Serpent's Den (Ferocious Snake): Avoid by dodging and repeatedly slashing the sky and earth.
- Additional Tips: Collect all treasure chests (increase allies with the Seal Key), give priority to those who light the torch (harvest materials), History of Orsterra (library begging, attribute attack +65), strengthen scholars with simultaneous reroll.
Once you reach level 10, the Crag Spear will be unlocked and you will be able to move on to the veteran equipment cycle.
Summary: Completely conquer the early stages of Octora 0 with this equipment set.
Obtaining the Exorcism Sword and Iron Armor early on will completely change the difficulty of battles in Octopath Travelers 0. With the combination of firepower and durability, you can accelerate the story, join friends, collect medals, and strengthen your equipment, allowing you to progress until the final chapter “The Seal of the Ring” with plenty of time to spare. Anyone can get off to the best possible start if they put in the effort during rerolling. Enjoy the exhilarating feeling of break and boost, which is the best part of the game, and gain an overwhelming advantage. Head to Tsiatopolis now and challenge the Torch Knight.