[ARC Raiders]Complete strategy guide for fastest completion of all 74 types of blueprints | Most efficient route for all maps by electromagnetic storm/night attack mode & list of all blueprints/Latest version of winning blueprint priority rankings
Completing all 74 blueprints in ARC Raiders is the game's most rewarding long-term goal. Collecting blueprints will greatly enhance your workshop, allowing you to freely craft powerful weapons, augments, and attachments. This will give you an overwhelming advantage in both ARC combat and PvP, allowing you to enjoy the end game more comfortably. However, the appearance rate of blueprints is extremely low and duplicates occur frequently, so many players are struggling.
This guide thoroughly explains the most efficient route that makes maximum use of electromagnetic storms and night attacks, and includes a complete list of all 74 types of blueprints and rankings of hit priority. We have created a content that you can complete with just this one article.
- Complete list of all 74 types of blueprints and acquisition trends
- Win blueprint priority ranking (S to C tier)
- Difficulties in collecting blueprints and fundamental solutions
- 3 conditions for the most efficient: electromagnetic storm, night attack, specific container
- Blueprint appearance rate ranking by container
- Efficiency comparison during day, night, and storm
- Detailed explanation of the strongest lap route (all 5 spots + α)
- Fastest movement by spawn
- Tips for stabilizing two or more blueprints in one raid
- 74 types complete shortest route summary
Complete list of all 74 types of blueprints and acquisition trends
Below is a complete list of all 74 types of blueprints currently confirmed. There are three main ways to obtain them: “root fishing (opening containers),'' “defeating the harvester,'' and “quest rewards,'' but the most versatile method is root fishing. When you defeat the Harvester, Equalizer and Jupiter will appear in guaranteed slots, and quest rewards include Barletta, Hull Cracker, Launcher Ammo, Lure Grenade, and Trigger Grenade.
| Blueprint name | root fishing | harvester | quest reward | remarks |
|---|---|---|---|---|
| anvil | ○ | × | × | It is the strongest class weapon against ARC. |
| anvil splitter | ○ | × | × | |
| Angle grip II | ○ | × | × | |
| Angle grip III | ○ | × | × | |
| barricade kit | ○ | × | × | Extremely effective for PvP defense |
| Bettina | ○ | × | × | |
| blaze grenade | ○ | × | × | |
| bobcat | ○ | × | × | |
| barletta | ○ | × | ○ | Quest “Industrial Espionage” reward |
| Combat Mk.3 (Aggressive) | ○ | × | × | |
| Combat Mk.3 (around) | ○ | × | × | |
| Compensator II | ○ | × | × | |
| Compensator III | ○ | × | × | |
| complex gun parts | ○ | × | × | |
| Explosion Mine | ○ | × | × | |
| expansion barrel | ○ | × | × | |
| Extended small magazine II | ○ | × | × | This is a modified part |
| Extended small magazine III | ○ | × | × | |
| Extended Medium Magazine II | ○ | × | × | This is a modified part |
| Extended Medium Magazine III | ○ | × | × | |
| Extended Shotgun Magazine II | ○ | × | × | |
| Extended Shotgun Magazine III | ○ | × | × | |
| equalizer | × | ○ | × | For harvester only |
| large gun parts | ○ | × | × | |
| horizontal grip | ○ | × | × | |
| Hull Cracker | × | × | ○ | quest reward |
| Il Toro | ○ | × | × | |
| Jolt Mine | ○ | × | × | |
| jupiter | × | ○ | × | For harvester only |
| kinetic converter | ○ | × | × | |
| launcher ammo | × | × | ○ | quest reward |
| small gun parts | ○ | × | × | |
| light stick | ○ | × | × | |
| lightweight gun stock | ○ | × | × | |
| Plunder Mk.3 (survival type) | ○ | × | × | It's a hit augment |
| lure grenade | × | × | ○ | quest reward |
| medium gun parts | ○ | × | × | |
| Muzzle brake II | ○ | × | × | |
| Muzzle brake III | ○ | × | × | |
| osprey | ○ | × | × | It tends to appear in weapon cases. |
| padded stock | ○ | × | × | Expected to improve stability |
| remote raider flare | ○ | × | × | |
| Shotgun Choke II | ○ | × | × | |
| shotgun choke iii | ○ | × | × | |
| shotgun silencer | ○ | × | × | |
| showstopper | ○ | × | × | |
| Silencer I | ○ | × | × | |
| Silencer II | ○ | × | × | |
| Silencer III | ○ | × | × | |
| snap hook | ○ | × | × | It's a hit grappling |
| Stack Stock II | ○ | × | × | |
| Stack Stock III | ○ | × | × | |
| Tactical Mk.3 (Defense) | ○ | × | × | |
| Tactical Mk.3 (Recovery) | ○ | × | × | |
| tag grenade | ○ | × | × | |
| Tempest | ○ | × | × | |
| torrente | ○ | × | × | |
| trigger grenade | ○ | × | ○ | |
| Venator | ○ | × | × | Top priority weapon blueprint |
| Vertical grip II | ○ | × | × | |
| Vertical grip III | ○ | × | × | |
| vita shot | ○ | × | × | |
| vita spray | ○ | × | × | |
| Vulcano | ○ | × | × | |
| wolf pack | ○ | × | × | It is the strongest grenade against ARC. |
| resuscitation equipment | ○ | × | × | |
| Stability buttstock II | ○ | × | × | |
| Stability stock Ⅲ | ○ | × | × | |
| jolt mine | ○ | × | × | |
| seeker grenade | ○ | × | × | |
| Jump Mine: Shock | ○ | × | × |
You can check the blueprints you have learned in Speranza. We recommend selling duplicates for 5000 coins or exchanging them with other players.
Win blueprint priority ranking (S to C tier)
Out of all 74 types, we will introduce the winning blueprints that particularly affect the game progress in order of priority.
S tier (what you should aim for with top priority)
- Venator: Demonstrates overwhelming strength in interpersonal battles. It consumes light materials and can be carried at all times.
- Wolfpack: The strongest grenade that can wipe out ARC. It is essential to strengthen workshops.
- Plunder Mk.3 (survival type): Has three safety pockets and can also be equipped with a medium-sized shield.
A Tier (High Priority)
- Anvil: Specialized against ARC, but also useful in close-range PvP.
- Snaphook: Dramatically increases grappling movement speed.
- Expanded Medium Magazine II/III: Allows stable use of medium-sized weapons such as the Venator.
B Tier (I want it early)
- Extended Small Magazines II/III: Solve ammo issues for stitchers and melee weapons.
- Tempest: Has a high chance of appearing from weapon cases.
Just by arranging these items first, the comfort of the game will be greatly improved.
Difficulties in collecting blueprints and fundamental solutions
There are two main reasons why blueprints are difficult to collect. First, the occurrence rate is extremely low. On normal maps, you can only expect about 0.1 to 0.3 per raid. Second, there is a lot of duplication. It is designed to make it difficult to target unobtained blueprints. The strongest means to solve this problem are “optimal environment selection'' and “strict adherence to container priorities.'' Especially when an electromagnetic storm occurs, the appearance rate is 5 to 10 times higher than during the day, so please enter immediately when it appears.
3 conditions for the most efficient: electromagnetic storm, night attack, specific container
The three most efficient combinations found through practical testing of hundreds of raids are:
- This is an electromagnetic storm (special weather in which lightning strikes).
- Night attack mode.
- The first priority is to hunt for brown drawers and lockers.
If these three conditions are met, it is not uncommon to obtain two or more blueprints in one raid.
Blueprint appearance rate ranking by container
| priority | container name | Blueprint appearance rate guideline | remarks |
|---|---|---|---|
| top priority | brown drawer | 20-30% | Concentrating on the bleach room |
| top priority | locker | 15-25% | Located in control tower etc. |
| priority | Medical shelf/backpack | 10-20% | Often found in testing annex |
| priority | weapon case | Middle and high school (random) | Fixed on all maps |
| low priority | drawer/toolbox | 5-10% | Use it as a supplement |
| low priority | raider treasure chest | fluctuation | You can find it by the sound of “chi-chi-chi” |
Please be sure to search in the following order: Brown drawer in the bleach room → Locker → Others.
Efficiency comparison during day, night, and storm
| rank | mode | 1 Raid Blueprint Expected Value | Main features |
|---|---|---|---|
| 1st place | electromagnetic storm | 1.5-3 pieces | Highest efficiency and lowest risk |
| 2nd place | night attack | 0.8~1.5 pieces | Rare preferential treatment/high reward |
| 3rd place | noon | 0.2~0.5 pieces | Good visibility but poor efficiency |
You can completely ignore it during the day. The golden rule is to give top priority to electromagnetic storms, and if there are no electromagnetic storms, use night attacks.
Detailed explanation of the strongest lap route (all 5 spots + α)
Route ① Testing Annex (strongest electromagnetic storm spot)
Reach it via a 30 second zip line northeast of the spawn. Search in the following order: medical shelf -> drawer -> backpack -> 2 brown drawers. Fewer enemies appear and there is no need to bleach. This is a place where there are many reports of people getting 2 or more in one raid.
Route ② Dam Battlefield Control Tower (Night Attack Locker Heaven)
From the center spawn, take the elevator to the top. You can open more than 10 lockers at once. It is especially known for the wolf pack and extended magazine type.
Route 3: Buried City/Destruction Door Room (King of Bleach Room)
Destroy the breach door on the north side of Marano Station. The brown drawer and backpack inside are very nice. It is also famous as the place where snap hooks are most likely to appear.
Route ④ Grandioso apartment complex
This is the bleach room on the second floor of the central residence. You can collect 3 backpacks + lockers in a row. Rewards especially increase when an electromagnetic storm occurs.
Route ⑤ Blue Gate Underground Bleach Room
This is a bleach room located in the village's underground facility. This is a late stage spot where the appearance rate of augmented blueprints is extremely high.
Fastest movement by spawn
- North spawn → Go directly to Testing Annex
- Central spawn → Head to Dam Tower or Buried City
- South spawn → Move from Grandioso to Blue Gate
Tips for stabilizing two or more blueprints in one raid
- Reliably opens more than 20 to 30 containers along the route
- Immediately dig up the raider treasure chest when you hear a “chitchitchi” sound.
- If I see a black reconnaissance plane, I will definitely shoot it down.
- Be sure to complete all weekly assignment trials (there is a final blueprint)
74 types complete shortest route summary
- I will enter immediately as soon as the electromagnetic storm map is released.
- After spawning, reach any of the 5 major spots listed above in the fastest time possible.
- Thoroughly search in the order of brown drawer → locker → other items
- PvP is thoroughly avoided with smoke and zip lines.
- If there is no electromagnetic storm, we will carry out night attacks and completely skip the daytime attacks.
- At the end, Blue Gate Village and trial quests fill in the rest.
Just by following this flow, you can complete all 74 types in the shortest distance. Please put it into practice today and make your workshop the best it can be. I sincerely hope that you can get all the blueprints as soon as possible.