[ARC Raiders]All 74 types of blueprints fastest complete strategy 2025 latest version | Electromagnetic storm, night attack, buried city god route complete explanation & full list released
ARC Raiders is a PvPvE extraction shooter with a tense gameplay where players collect resources and survive in a devastated underground world. The top priority in this game is to complete all 74 types of blueprints. Blueprints are essential items for creating crafting items such as weapons, attachments, augments, grenades, etc. Collecting these blueprints enables infinite crafting and completes the endgame build. In particular, many players are having a hard time getting rare blueprints such as Wolfpack, Snap Hook, Venator, Bettina, and Anvil.
In this article, we will publish a complete list of all 74 types of blueprints based on the latest environment and thoroughly explain the fastest collection route. We will prioritize high-efficiency spots such as Electromagnetic Storm, Night Raid, and Buried City, and introduce divine routes that allow you to aim for multiple blueprints per raid. Detailed instructions for beginners to advanced users can significantly shorten the completion time. It also covers techniques to avoid duplication and PvP countermeasures, so please use it as a reference.
- Difficulty and basic knowledge of collecting blueprints
- 3 conditions for the highest efficiency: If these are met, the drop rate will be 3 times or more
- Detailed verification results for each environment: We recommend avoiding daytime
- 5 Strongest Routes: Complete Steps from Spawn to Extract
- Strongest Route 1: Testing Annex (Electromagnetic Storm God Spot)
- Strongest route ②: Dam battlefield control tower (high density locker area)
- Strongest route 3: Destruction door room in the buried city (Bleach treasure trove)
- Strongest route ④: Grandioso (densely populated housing complex)
- Strongest Route 5: Blue Gate Underground Bleach Room (Strongest Augment)
- Container priority ranking
- Complete list of all 74 types of blueprints (all listed)
- 74 types complete fastest route complete summary
- Notes and troubleshooting
Difficulty and basic knowledge of collecting blueprints
The drop rate of blueprints is extremely low, and the probability of them appearing in normal containers is estimated to be less than 1%. Furthermore, duplicate drops tend to occur, and “gacha hell'' where only common blueprints you already have are commonplace. PvP competition and ARC (enemy robot) reinforcements are also a threat, and unplanned rounds can cost you hundreds of raids.
The main ways to obtain blueprints are as follows.
- Container fishing. The main items are specific containers such as lockers, brown drawers, medical shelves, and backpacks.
- Receive quest rewards. It can be obtained rarely through story tasks or daily missions.
- Use a harvester. It can be obtained as an event reward, but the probability is low.
- Trade. You can exchange with other players, but only with people you trust.
The total 74 types include weapon blueprints (approximately 20 types), attachments (approximately 30 types such as grips, stocks, and muzzles), augments (approximately 15 types such as the Mk.3 series), and consumables (approximately 10 types such as grenades and mines). Rarities range from common to legendary, with epic and higher being the most valuable.
3 conditions for the highest efficiency: If these are met, the drop rate will be 3 times or more
Based on the verification data and reports from top players, three conditions were identified that maximize the success rate of blueprint recovery. Daytime laps that do not meet these requirements are the lowest in efficiency.
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- 1. Select the map where Electromagnetic Storm occurs.
- During electromagnetic storms, the rare drop rate of containers skyrockets, and you are almost guaranteed to get 1 to 3 blueprints in one raid. In particular, the appearance of epic/legendary blueprints (wolf pack, snap hook, strong augment) is more than 5 times that of daytime. Please check the storm map in the lobby and enter immediately. The duration is 10-15 minutes, so you can complete the route in a hurry.
- Take advantage of high rare preferential treatment in Night Raid mode.
Visibility is poor and PvP increases, but lottery tables for high rare items are given preferential treatment, and the efficiency is 2 to 3 times that of daytime. The behavior of ARC will also change, and the number of easy-to-fish spots will increase. It is strongest when combined with an electromagnetic storm. - Please give priority to specific containers.
Not all containers are equal; brown lowers, lockers, medical shelves, and backpacks have the highest blueprint appearance rates. You can almost ignore the wooden boxes and food shelves. Please refer to the priority ranking below.
Detailed verification results for each environment: We recommend avoiding daytime
- Daytime maps have the lowest drop rate. PvP is also calm, but blueprints are difficult to obtain and are not recommended. It is for completion only.
- High rare blueprints (attachments, augments) are the target for night raids. Stable in Dumb Battlefield and Grandioso.
- Electromagnetic Arashi is overwhelmingly number one. Rares such as Wolfpack will appear in Testing Annex and Buried Town.
| rank | environment | Average number of blueprints per raid | Features |
|---|---|---|---|
| 1st place | electromagnetic storm | 1.5~3.0 | It is guaranteed to be rare |
| 2nd place | night attack | 0.8~2.0 | High rare preferential treatment |
| 3rd place | daytime | 0.2~0.5 | For completion only |
5 Strongest Routes: Complete Steps from Spawn to Extract
Each route is solo/duo/trio compatible. Be sure to keep Breach Charge (blasting tool) and smoke grenades on hand to avoid PvP.
Strongest Route 1: Testing Annex (Electromagnetic Storm God Spot)
Target map: Dam battlefield or around Blue Gate.
Recommended environment: 100% electromagnetic storm.
- After spawning, do a full dash to the northeast (use the zipline). It takes 30 seconds.
- Enter through the annex entrance using bleach. There are 10 medical shelves, 15 brown lowers, and 5 backpacks inside.
- Please go counterclockwise and fish all the containers (priority: Locker → Brown Lower). Blueprint report: Snap Hook, extended magazine series.
- Please extract at the rooftop terminal. Total time 4 minutes, average 2 drops.
Note: There are a lot of ARC reinforcements. Hidden fishing with smoke.
Drop tendency: Attachment (muzzle brake II/III), Augment Mk.3.
Strongest route ②: Dam battlefield control tower (high density locker area)
Target map: Dam Battlefield.
Recommended environment: Night attack or electromagnetic storm.
- Go straight to the tower from the center of the spawn (use the elevator). It's a PvP hotspot.
- Tower 1F: 20 lockers in a row. 2F: Crowded with brown lowers.
- Please search for backpacks in the bleach room at the top.
- Please extract the terminal outside the tower.
Warning: PvP will be intense. Please cover with your team.
Drop tendency: Wolfpack, Venator. Many reports of wolf packs at night.
Strongest route 3: Destruction door room in the buried city (Bleach treasure trove)
Target map: A buried city.
Recommended environment: OK in all environments, especially electromagnetic storms.
- Head to the southwest residential area of Spawn. Please bleach the destruction door (red circle room).
- In the room: 10 brown lowers, 8 backpacks, 5 lockers.
- Please chain-search neighboring houses (see map of 26 weapon cases).
- Please take the terminal out of town.
Note: This is a hideout that is difficult for other players to come to. ARC is low.
Drop tendency: Mines/Grenade (Jolt Mine, Blaze Grenade), Survivor Looting Augment.
Strongest route ④: Grandioso (densely populated housing complex)
Target map: Near the buried city or spaceport.
Recommended environment: Night attack.
- Dash to the central apartment complex. Please enter through the ceiling window (priority to rooms marked with ○).
- Lockers/backpacks are fully opened in each room. Please use the security locker key.
- Please loop 3 houses in a row.
- Please extract the neighborhood.
Drop tendency: Weapons such as Bobcat and Il Toro.
Strongest Route 5: Blue Gate Underground Bleach Room (Strongest Augment)
Target map: Blue Gate Village.
Recommended environment: Electromagnetic storm.
- Please go directly to the village underground tunnel. Please use bleach to enter the black box room.
- A large amount of augments from the black box.
- Complement the surrounding lockers.
- This is the outside terminal.
Drop tendency: Augment (Salvaging, Looting Mk.3), attachment.
Container priority ranking
| priority | container name | Appearance rate | Recommended spots |
|---|---|---|---|
| top priority | brown lower | 15% | All routes |
| top priority | locker | 12% | control tower |
| top priority | medical shelf | 10% | Testing Annex |
| top priority | backpack | 10% | It's a buried city |
| priority | tool box | 5% | It's Grandioso |
| priority | weapon case | 4% | 26 buried towns |
| low priority | Wooden box/iron container | less than 1% | ignore |
Complete list of all 74 types of blueprints (all listed)
| No. | Blueprint name (English/Japanese) | rarity | Main acquisition trends/locations | craft bench | Overview of required materials | |
|---|---|---|---|---|---|---|
| 1 | Anvil | epic | Dam control tower night attack, breach room, security locker. High probability due to electromagnetic storm. | Gunsmith I | 5x Mechanical Components, 6x Simple Gun Parts. | |
| 2 | Anvil Splitter / Anvil Splitter | epic | Blue Gate Basement Bleach, Testing Annex Medical Shelf. Preferential treatment for night attacks. | Gunsmith II | Mainly Mod Components. | |
| 3 | Angled Grip II / Angled Grip II | rare | All spots brown lower, buried city backpack. | Gunsmith II | 2x Mechanical Components, 3x Duct Tape. | |
| 4 | Angled Grip III / Angled Grip III | epic | Electromagnetic storm testing annex, control tower locker. | Gunsmith III | 2x Mod Components, 5x Duct Tape. | |
| 5 | Aphelion / Aphelion | legendary | Grandioso Security, Hidden Bunker event. | Gunsmith III | 3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Matriarch Reactor. | |
| 6 | Barricade Kit / Barricade Kit | common | Buried city backpack and toolbox. | Utility Station II | 1x Mechanical Components. | |
| 7 | Bettina / Bettina | epic | Grandioso security locker, dumb battlefield weapon case. | Gunsmith III | 3x Advanced Mechanical Components, 3x Heavy Gun Parts, 3x Canister. | |
| 8 | Blaze Grenade | rare | Buried city destruction door, dumb locker. A night attack on a water treatment facility. | Explosives Station III | 1x Explosive Compound, 1x Oil. | |
| 9 | Blue Light Stick | common | General utility containers and medical shelves. | Utility Station I | 3x Chemicals. | |
| 10 | Bobcat / Bobcat | epic | This is a night raid apartment complex. | Gunsmith III | 1x Magnetic Accelerator, 3x Light Gun Parts, 2x Exodus Modules. | |
| 11 | Burletta | rare | Dumb locker, weapon case. | Gunsmith I | 3x Mechanical Components, 3x Simple Gun Parts. | |
| 12 | Combat MK.3 (Aggressive) | rare | Blue Gate Black Box, Surveyors. | Gear Bench III | 2x Advanced Electrical Components, 3x Processor. | |
| 13 | Combat Mk.3 (Flanking) | rare | Same as above, electromagnetic storm preferential treatment. | Gear Bench III | 2x Advanced Electrical Components, 3x Processor. | |
| 14 | Compensator II | rare | Control tower, brown lower. | Gunsmith II | 2x Mechanical Components, 4x Wires. | |
| 15 | Compensator III | epic | Electromagnetic Arashi Dam Tower. | Gunsmith III | 2x Mod Components, 8x Wires. | |
| 16 | Complex Gun Parts | common | Refiner laps, Raiders' Stashes. | Refiner III | 2x Light Gun Parts, 2x Medium Gun Parts, 2x Heavy Gun Parts. | |
| 17 | Defibrillator / resuscitation device | epic | Bluegate black box. | Medical Lab II | 9x Plastic Parts, 1x Moss. | |
| 18 | Explosive Mine | rare | Dam Rocker is a buried town. | Explosives Station III | 1x Explosives Compound, 1x Sensors. | |
| 19 | Extended Barrel | rare | Testing Annex. | Gunsmith III | 2x Mod Components, 8x Wires. | |
| 20 | Extended Light Mag II | rare | Dam apartment, night attack. | Gunsmith II | 2x Mechanical Components, 3x Steel Spring. | |
| twenty one | Extended Light Magazine III | epic | Surveyors. | Gunsmith III | 2x Mod Components, 5x Steel Spring. | |
| twenty two | Extended Medium Mag II | rare | All brown lowers. | Gunsmith II | 2x Mechanical Components, 3x Steel Spring. | |
| twenty three | Extended Medium Mag III | epic | There is a high probability of an electromagnetic storm. | Gunsmith III | 2x Mod Components, 5x Steel Spring. | |
| twenty four | Extended Shotgun Magazine II | rare | This is Grandioso. | Gunsmith II | 2x Mechanical Components, 3x Steel Spring. | |
| twenty five | Extended Shotgun Magazine III | epic | It's a control tower. | Gunsmith III | 2x Mod Components, 5x Steel Spring. | |
| 26 | Equalizer / Equalizer | legendary | This is a quest related to Queen Reactor. | Gunsmith III | 3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Queen Reactor. | |
| 27 | Green Light Stick | common | A utility shelf. | Utility Station I | 3x Chemicals. | |
| 28 | Heavy Gun Parts | common | This is Refiner II. | Refiner II | 4x Simple Gun Parts. | |
| 29 | Horizontal Grip | epic | Gunsmith III level spot. | Gunsmith III | 2x Mod Components, 5x Duct Tape. | |
| 30 | Hullcracker | epic | Hidden Bunker. | Gunsmith III | 1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus Modules. | |
| 31 | IL Toro | rare | This is a buried city weapon case. | Gunsmith I | 5x Mechanical Components, 6x Simple Gun Parts. | |
| 32 | Jolt Mine | common | It's a hidden city full of land mines. | Explosives Station II | 1x Electrical Components, 1x Battery. | |
| 33 | Jupiter / Jupiter | legendary | Dam night attack, Queen Reactor. | Gunsmith III | 3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Queen Reactor. | |
| 34 | Kinetic Converter | rare | Brown lower. | Refiner | Not confirmed. | |
| 35 | Lightweight stock | epic | Gunsmith III. | Gunsmith III | 2x Mod Components, 5x Duct Tape. | |
| 36 | Light Gun Parts | common | This is Refiner II. | Refiner II | 4x Simple Gun Parts. | |
| 37 | Looting MK.3 (Cautious) | rare | Surveyors, Blue Gate. | Gear Bench III | 2x Advanced Electrical Components, 3x Processor. | |
| 38 | Looting MK.3 (Survivor) | rare | Same as above, electromagnetic storm is the strongest. | Gear Bench III | 2x Advanced Electrical Components, 3x Processor. | |
| 39 | Lure Grenade | rare | It's a control tower. | Utility Station II | 1x Speaker Component, 1x Electrical Component. | |
| 40 | Medium Gun Parts | common | This is Refiner II. | Refiner II | 4x Simple Gun Parts. | |
| 41 | Muzzle Brake II | rare | Testing medical shelf. | Gunsmith II | 2x Mechanical Components, 4x Wires. | |
| 42 | Muzzle Brake III | epic | Same as above, this is a night attack. | Gunsmith III | 2x Mod Components, 8x Wires. | |
| 43 | Osprey / Osprey | rare | Security locker, dam. | Gunsmith II | 2x Advanced Mechanical Components, 3x Medium Gun Parts, 7x Wires. | |
| 44 | Padded stock | epic | Gunsmith III. | Gunsmith III | 2x Mod Components, 5x Duct Tape. | |
| 45 | Red Light Stick | common | It's a utility. | Utility Station I | 3x Chemicals. | |
| 46 | Remote Raider Flare | rare | Desks, night attack. | Utility Station I | 2x Chemicals, 4x Rubber Parts. | |
| 47 | Shotgun Choke II | rare | This is Grandioso. | Gunsmith II | 2x Mechanical Components, 4x Wires. | |
| 48 | Shotgun Choke III | epic | Same as above. | Gunsmith III | 2x Mod Components, 8x Wires. | |
| 49 | Shotgun Silencer | epic | Gunsmith III. | Gunsmith III | 2x Mod Components, 8x Wires. | |
| 50 | Showstopper | rare | Explosives Station. | Explosives Station III | 1x Advanced Electrical Components, 1x Voltage Converter. | |
| 51 | Silencer I | common | Gunsmith II. | Gunsmith II | 2x Mechanical Components, 4x Wires. | |
| 52 | Silencer II | rare | Same as above. | Gunsmith III | 2x Mod Components, 8x Wires. | |
| 53 | Silencer III | epic | Electromagnetic storm control tower. | Gunsmith III | 2x Mod Components, 8x Wires. | |
| 54 | Smoke Grenade | common | Desks and backpacks. | Utility Station II | 14x Chemicals, 1x Canister. | |
| 55 | Snap Hook | rare | Electromagnetic Arashi desk. | Utility Station III | 2x Power Rod, 3x Rope, 1x Exodus Modules. | |
| 56 | Stable Stock II | rare | Testing medical shelf, brown lower. | Gunsmith II | 2x Mechanical Components, 3x Duct Tape. | |
| 57 | Stable Stock III | epic | Same as above. | Gunsmith III | 2x Mod Components, 5x Duct Tape. | |
| 58 | Tactical MK.3 (Defensive) | rare | Gear Bench, Blue Gate. | Gear Bench III | 2x Advanced Electrical Components, 3x Processor. | |
| 59 | Tactical MK.3 (Healing) | rare | Same as above. | Gear Bench III | 2x Advanced Electrical Components, 3x Processor. | |
| 60 | Tagging Grenade | rare | It's a control tower. | Utility Station III | 1x Electrical Components, 1x Sensors. | |
| 61 | Tempest | epic | Night raid apartment complex, Surveyors. | Gunsmith III | 1x Magnetic Accelerator, 3x Medium Gun Parts, 2x Exodus Modules. | |
| 62 | Torrente | rare | Dam apartment. | Gunsmith II | 2x Advanced Mechanical Components, 3x Medium Gun Parts, 6x Steel Spring. | |
| 63 | Trigger Nade | rare | Explosives Station II. | Explosives Station II | 2x Crude Explosives, 1x Processor. | |
| 64 | Venator / Venator | legendary | Dam night attack, Gun crates. | Gunsmith II | 2x Advanced Mechanical Components, 3x Medium Gun Parts, 5x Magnet. | |
| 65 | Vertical Grip II | rare | Surveyors, brown lower. | Gunsmith II | 2x Mechanical Components, 3x Duct Tape. | |
| 66 | Vertical Grip III | epic | Ditto, electromagnetic storm. | Gunsmith III | 2x Mod Components, 5x Duct Tape. | |
| 67 | Vita Shot | epic | Medical Lab. | Medical Lab III | 2x Antiseptic, 1x Syringe. | |
| 68 | Vita Spray | epic | Same as above. | Medical Lab III | 3x Antiseptic, 1x Canister. | |
| 69 | Vulcano / Vulcano | epic | Hidden Bunker Event, Heavy Gun Parts spot. | Gunsmith III | 1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus Modules. | |
| 70 | Wolfpack / Wolfpack | legendary | Gun crates, the most reported night attack on Electromagnetic Storm Dam/Buried Town. | Explosives Station III | 2x Explosive Compound, 2x Sensors. | |
| 71 | Yellow Light Stick | common | A utility shelf. | Utility Station I | 3x Chemicals. | |
| 72 | Flute / Flute | common | Workshop Benches, Desks. | Utility Station | Not confirmed. | |
| 73 | Kettle | common | Workshop Benches. | Utility Station | Not confirmed. | |
| 74 | Trailblazer | rare | Raiders' Stashes, Surveyors. | Gear Bench | Not confirmed. |
74 types complete fastest route complete summary
- Get priority entry to the electromagnetic storm map. I'll monitor the lobby and jump on it immediately.
- Please go directly to the god spot after spawning. Prioritize testing/buried cities.
- Please search in the following order: bleach room → locker → brown lower. It takes less than 5 minutes.
- Make sure to avoid PvP. Smoke, zip, and silent movement.
- Night/Please go around Arashi rote. You can complete it for 1 week with 20 raids per day.
- Please complete with Blue Gate. Collect the remaining augments.
By strictly following this route, you can complete all 74 races in an average of 7 to 10 days. Changes since patch 1.1.0 (shield correction, night rotation adjustment) have also been reflected.
Notes and troubleshooting
- Check for the latest patches. Storm frequency changes with store rotation.
- Solo is fast, team is focused on cover.
- There is a risk of death. The pocket blueprint will be lost, so please collect a backup.
- When selecting a server, we recommend a low PvP, empty server.
- Build precise routes with map sharing tools.
Now you too can become a blueprint master. We are looking forward to your complete report after putting it into practice.