[ARC Raiders]Complete walkthrough of quests | Complete explanation of all Fireball Burner locations, acquisition efficiency routes, recommended ARCs to destroy, reward details, and related quests
ARC Raiders is a PvE cooperative shooting game set on a collapsed Earth where players work together with friends to collect resources and survive. In this game, various quests that you can accept from traders are the key to progress. In particular, the quest “Go around'' that can be ordered from Apollo has a unique content that utilizes a special throwing item “Fireball Burner'', and many players have taken on the challenge. By clearing this quest, you will earn Apollo's trust and unlock the next quest. We strongly recommend that you take advantage of this as early as possible.
In this article, we will provide a thorough explanation of how to order the “Go Around” quest, rewards, detailed strategy steps, a list of all Fireball Burner locations, efficient farm routes, recommended ARCs to destroy, precautions, and related quests. We will explain step by step so that even beginners can clear it without hesitation. We have included many practical tips based on actual player experiences. The time required is about 20 to 30 minutes, and it can be done solo or in multiple groups.
- Overview and importance of the quest “Meguru”
- Quest ordering method and prerequisites
- Reward list and clear benefits
- Detailed explanation of strategy steps
- Recommended equipment/build for fireball hunting
- Points to note and common failure patterns
- Other uses for Fireball Burner
- Related quests and Apollo line progression
- FAQ (Frequently Asked Questions)
- Summary: Take on the challenge now and gain Apollo trust.
Overview and importance of the quest “Meguru”
“Go around” is a quest that you accept from a trader named Apollo. The main objective is to “destroy one arbitrary ARC using Fireball Burner.” This quest is an important milestone in the early to mid-game. By clearing the quest, you will advance Apollo's quest line and receive valuable item rewards. Also, the Fireball Burner itself can be used for other purposes, so getting more than one will help you progress more smoothly in the second half.
The appeal of this quest lies in its strategic nature, which utilizes a “throwing gimmick” that is different from normal gunfights. The mechanism of throwing a fireball burner to generate a flame area and dealing continuous damage to ARC symbolizes the depth of the game. One area where it is easy to fail is that the fireball's search range is wide, so players who are not used to close combat may have a hard time. However, if you use the route in this article, you can definitely clear it.
Quest ordering method and prerequisites
Place of order
- Trader: Apollo (select from trailer menu)
- Order conditions: Clear the quest “Safe Passage”
First, go back to your trailer and open the trader menu. Select Apollo and accept “Go around'' from the list of available quests. Apollo is a trader specializing in resource recovery and ARC parts reuse. By progressing through this questline, you will receive powerful grenades and attachments.
Confirmation of prerequisite quest “Safe Passage”
“Safe Passage” is Apollo's first quest. It is about safely passing through a specific route. If you have not completed this yet, please complete this first. By clearing the prerequisite quests, you will acquire the basic movement and combat skills of the game.
Reward list and clear benefits
The rewards for clearing the quest are as follows. These are very useful for survival in the early stages.
| reward item | quantity | Uses/Effects |
|---|---|---|
| red glow stick | 5 | This is an instant recovery item. You can greatly recover your HP and escape from a pinch. |
| Can (backpack attachment) | 1 | Expands backpack capacity. Resource recovery efficiency will be improved. |
| blaze grenade | 3 | A flame range explosive grenade. Effective against group enemies. |
| noise generator | 2 | A decoy that distracts enemies. Convenient when escaping. |
Additionally, the next quest “Sparks Scatter” will be released as a clear bonus. This quest focuses on destroying the Hornet, which will further increase Apollo's credibility. In the long run, the total value of the rewards is very high and well worth the investment.
Detailed explanation of strategy steps
Step 1: Get a Fireball Burner
“Fireball Burner'', which is the key to the quest, can be obtained 100% by defeating the ARC enemy “Fireball'' and scavenging the remains. We recommend preparing 2 to 3 pieces. The chance of getting it is a guaranteed drop, so you can be sure of it if you defeat one.
Characteristics of Fireball and how to defeat it
Fireball is a small ball-shaped ARC. It mainly rolls around indoors at high speed. If you get close, it will launch a flamethrower attack, but just before the attack, its armor will open and its core (weak point) will be exposed. Please aim for this timing and shoot.
- Weakness: Core (armor opening) during flamethrowing
- Resistance: Due to high armor, ARC penetrating ammunition (e.g. rifle medium rounds) is effective
- Note: They tend to appear with minions such as Tic. We recommend fireproof equipment.
- Rewards for defeat: 100 experience points, 200 fishing experience points, Fireball Burner
If you use large ammunition, you can kill it with one hit from above the armor. However, in the early stages, you can get close and your core aim will be stable.
List of all fireball locations
Fireballs mainly appear in fixed indoor spots. Dam battlefield is the most efficient. Below is a table with all the spots by map.
| map name | Appearance spot details | Appearance probability/Tips |
|---|---|---|
| dam battlefield | Research Management Center (indoor patrol) | High probability. Burners can be used immediately at the adjacent facility. |
| dam battlefield | Water treatment management center (indoor) | High probability. Be careful of turret coexistence. |
| dam battlefield | General power generation facility (indoor) | Medium probability. This is the power supply area. |
| buried city | Subway station (east, west, north, south) | Medium probability. Good access. |
| buried city | Galleria, hospital (indoor) | Medium probability. It's a small map and easy to navigate. |
| spaceport | General indoors | Low to medium. Be careful of the rocket area. |
| blue gate | General indoors | It's low. It also rarely appears around olive groves. |
| Stella Monteith | Entire area (indoors and outdoors) | It's low. It's huge and hard to find. |
Efficiency Farm Route (Recommended for Dam Battlefield): Please go around in the following order: Research Management Center → Water Treatment Management Center → General Power Generation Facility. You can get 2-3 pieces within 10 minutes per round. There is also a low probability of a drop from the delivery machine, but it is not recommended as it depends on luck.
Step 2: Practice throwing at the training range
Select “Training Ground” from the sortie menu. Get a feel for throwing grenades. The burner is equipped in the quick slot, and a flame area (approximately 2m radius, duration 10 seconds, 5 damage per second, total 50 damage) will occur after being thrown. Accuracy is important because the range is narrow.
Step 3: Execute ARC destruction
Throw the burner to guide the ARC to the flame area. Aim for a small ground-moving ARC.
- Recommended target 1: Tick (small wall-bound, low HP, agile but instant death by fire)
- Recommended target 2: Pop (floating small size, dissolved by continuous fire damage)
Avoid aerial types as they are difficult to touch with ground flames. You can immediately destroy the tick next to the Research Management Center.
Once cleared, return to the trailer and report to Apollo.
Recommended equipment/build for fireball hunting
- Weapon: ARC piercing rifle (medium bullet) or shotgun (close core targeting)
- Armor: Equipped with fireproof module (fire damage reduction)
- Skills: High-speed movement, shield deployment (for close combat)
- Tool: Noise generator (attracts enemies)
Focus on stealth when solo, and ask to act as a decoy when playing multiplayer.
Points to note and common failure patterns
- Instant death when approached by fireball: The enemy search range is wide. Guide it from a distance and aim at the opening.
- Burner Throwing Mistake: A training ground is required. Wind direction can be ignored, but be careful of bounce.
- Ignore the henchmen's ticks: Please destroy them first. A group of people burst into flames.
- Air ARC selection: Ground fire is disabled. Keep it limited to chicks/pops.
- Failed with only 1: Please farm 2 or more.
If you avoid these, your first time clear rate will be extremely high.
Other uses for Fireball Burner
It can be effectively used for things other than quests.
- Workshop: Refiner Lv2 upgrade (8 required). Improves material creation efficiency.
- Craft: Flame spray creation (round medium flame jet)
- Recycle: 1 ARC Alloy + 1 Crude Bomb
- Sell: 640 Trader Tokens
We recommend selling the surplus.
Related quests and Apollo line progression
| Quest name | premise | Content summary |
|---|---|---|
| safe passage | none | Secure route |
| going around | the above | book quest |
| sparks fly | book quest | hornet destruction |
| Better ways to use it (other traders) | another | Supply call utilization |
Top equipment will be unlocked by clearing Apollo completely.
FAQ (Frequently Asked Questions)
Q: What if the fireball doesn't appear?
A: Dam battlefield indoor fixed lap. Respawn by relogging.
Q: Is it difficult to solo?
A: It's easy after training. We also recommend multi-use.
Q: Can I get the burner again after consuming it?
A: You can farm it immediately.
Q: Do you prioritize other maps?
A: Dam is the fastest.
Summary: Take on the challenge now and gain Apollo trust.
The “Go Around” quest is a great opportunity to master the Fireball Burner gimmick. If you practice the route and tips above, you can definitely clear it. Use your rewards to advance to the next quest and fully enjoy the depths of Ark Raiders. I sincerely wish you all the best in your strategy.