[Dinkum]Unrivaled mines & super fast money making! A complete master guide to 3 essential tricks that will cost you a lot if you don't know them[Dinkum 2025 Latest Strategy]
Dinkum is an open world survival life simulation game set in the Australian outback. It's a fascinating work that combines farm life like Stardew Valley, city building like Animal Crossing, and exploration and combat like Terraria, and is available on Steam and Switch. The basic idea is to develop an island, invite NPCs, and proceed with the adventure while acquiring licenses, but the amount of information and detailed specifications can be confusing for players. Earnings and exploration efficiency, especially from the beginning to the middle, greatly affect the comfort of the game.
In this guide, we will thoroughly explain three hidden tricks of Dinkam. Neutralize enemies using torches, change the weight of gems to sell them at high prices, and improve collection efficiency with fish books and bug books. If you master these, your survival rate in the mines will dramatically improve, your money-making efficiency will increase several times, and filling out your encyclopedia will become much easier. From beginner to advanced, it covers detailed steps that can be put into practice right away.
- 1. The real thrill of dinkum and the benefits of using small techniques
- 2. Safe mine exploration! Thorough explanation of the torch stun function
- 3. Money policy revolution! How to utilize changes in jewel weight
- 4. The power of fish books and bug books that dramatically change your collection work
- 5. The strongest combos and practical examples of small tricks
- 6. Knowing this will make you even more efficient! Related Tips
- 7. Common mistakes and workarounds
- 8. Summary: Master the dinkum with this
1. The real thrill of dinkum and the benefits of using small techniques
The world of Dinkum is vast, with a wide variety of biomes (plains, bushland, pine forests, tropics, deserts, etc.). Players start as Fletch, set up a base tent, and earn license points to obtain rights to mining, logging, fishing, etc. The real thrill is building shop permits, settling NPCs such as John, and expanding the town. However, the reality is that stamina management is strict and it is easy to get frustrated due to enemy attacks or lack of funds.
This is where a little trick comes into play. Conventional strategies recommend things like “earning money through fishing'' and “capturing animals,'' but these tricks will greatly enhance those strategies. For example, the torch stun instantly incapacitates bats and dog-type enemies in the Deep Mine, allowing you to safely mine ores and gems. Gem weight change maximizes the selling price of 15,000 dink per kg, and the fish book/bug book dramatically improves visibility when night fishing and bug hunting.
Specifically, the benefits are time saving. Traditional mine exploration involves fearing enemies, but stuns give you more leeway and allow you to more than double the harvest in a single infiltration. In terms of money strategy, low-weight gemstones such as rubies are carried over to the next day to make them heavier and sell them at a higher price. Furthermore, as museum donations progress, you will be able to get higher-ranking items from Theodore faster. Overall, the play time will be significantly reduced and you will have a stress-free adventure life.
2. Safe mine exploration! Thorough explanation of the torch stun function
Dinkham's mines are an attractive source of resources, but in Deep Mine, bats, dogs (such as Bush Devil), and small attacking monsters are a threat. The hidden function of the torch is to neutralize these, and it stuns by irradiating it upwards. Available at John's Goods (rechargeable), left click (PC) or X button (controller) focuses the light forward.
Detailed mechanism of stun effect
It stuns enemies for a few seconds with light irradiation, but the important specification is that it is “effective only on first contact'', and continuous stuns do not work on the same enemy. It has a long cooldown, so there's no point in holding it down. The targets are animals and monsters on the surface at night and in the Deep Mine, and bats are especially effective. Since battery consumption is high, please prepare at least 3 spares. Don't forget to fully charge your battery at the Charging Station.
practical step by step
- Purchase and charge torches: After getting them from John's store, set up a charging station at your base.
- Preparation for infiltrating the mine: Bring a mining license level 1 or higher, an ice ax, and recovery food (meat skewers, etc.).
- When encountering an enemy: Close the distance and left-click to fire. After confirming the stun, it will immediately attack or run away.
- Loop: Only effective against new enemies, so the swarm will be dealt with one by one. Always check the battery level.
- Forward Compatibility: Get the Bat Zapper at the Museum to wipe out bats. It is electric powered like Stan.
Utilization examples and effectiveness measurement
In Deep Mine, exploration that previously took 30 minutes will be reduced to 15 minutes. If you encounter 10 bats, you will be stunned and receive no damage. Bush Devil etc. are also available. The yield of copper, iron, and gemstones will more than double. It can also be used to stun animals such as Wild Plunk during night surface hunting. For beginners, this alone will greatly improve your survival rate. Be sure to have backups, as tools may be lost due to power outage.
3. Money policy revolution! How to utilize changes in jewel weight
Gems (Ruby, Sapphire, Emerald, etc.) are mined from rocks in the Deep Mine and Undergrove and sold after being weighed on John's scale. Basically, 1kg = 15,000 dinks, but low weight items (less than 2-3kg) such as “thin rubies'' become heavier due to natural deterioration the next day and become more expensive. This is the core of the slush fund scheme.
Clarification of weight change specifications
Each gemstone is randomly generated between 2 and 6 kg. There are many cases where the next day's sleep is recalculated and becomes heavy. Although it is possible to reload, natural change is the most stable. Please check at John's store and if it is less than 3kg, take it back to your inventory and re-measure it the next day. Over 90,000 dinks at up to 6kg.
Optimal operation steps
- Mining: Pick up at Deep Mine. When used in conjunction with Torch Stun, efficiency is greatly increased.
- Same-day determination: Measured using a John store scale. Items weighing less than 3kg will be stored and not sold.
- Re-measure the next day: If it is heavier, sell it immediately. The rate of change is very high.
- Scale up: Increase the turnover rate by stocking multiple gems. We will also consider shard processing with Crusher.
- Alternative: Fossils have similar specifications and vary between 7,000 and 30,000 dinks.
Profit simulation and comparison
If you mine 10 pieces a day and carry over 5 low weight pieces, you will have an average of +2kg the next day and an additional income of over 150,000 dinks. Even compared to fishing in the early stages, you can make overwhelming profits with just one gem. Stocking up before the tournament will make even more profits. It is not uncommon for daily income to exceed 500,000 dink if used in conjunction with mid-season bush devil hunting. Debt repayment and guest house investment will progress all at once.
4. The power of fish books and bug books that dramatically change your collection work
The Fish Book (118,000 dinks) and Bug Book (98,000 dinks) available from Museum Theodore are game changers for collecting. Sales will begin with 50% donated (bugs, fish, and critters overall). When used by placing it on the toolbar, the name and selling price will be displayed as an overlay on nearby objects. Uncaptured items are displayed as “?”.
How to clear the acquisition conditions
At the beginning, we will donate more than 45 species by fishing and catching bugs. In the middle stages, critters are added, making it even easier to achieve. It is efficient to proceed in conjunction with earning permission points.
Detailed effects and how to use the fish book
When used near water, the name and selling price will be displayed on the fish shadow. Visibility is very clear even in the dark. You can definitely aim for high-value fish (lung fish for 50,000 dinks, barracuda for 12,000 dinks, etc.) by night fishing. At the summer 22nd tournament, they will be sold 2.5 times more, so it is effective to stock them up in an aquarium.
Detailed effects and usage of bug book
Insects can be detected in a wide range of areas, such as behind trees, in grass, and on the ground. You can capture high-value insects such as the eucalyptus grasshopper (3,400 dink) without missing out. At the tournament on the 15th of autumn, it will be sold 2.5 times. Use them while wandering around the biome, and capture and store them in insect cages.
The effect is that the collection time is significantly shortened and the encyclopedia progress is more than doubled. Combined with Jimmy's 1.5x sale, you can save up a surprising amount of farming funds at the end of the game.
5. The strongest combos and practical examples of small tricks
It's powerful on its own, but it becomes even more invincible when combined into a combo.
Example 1: Torch stun + gem mining → safely secure a large amount of low weight gems in Deep Mine → sell at a high price the next day, resulting in a daily income of over 300,000 dinks.
Example 2: Fish book + night fishing → catch expensive fish with pinpoint → cook and sell or stock for tournaments.
Example 3: Bug book + insect tournament → catch a large amount of expensive cicadas → 2.5 times more profit.
Full combo: Sell gems in the morning → Explore mines at noon → Fish using books at night. This completes the daily routine, and funds, resources, and books will progress at the same time. Combined with the guest house passive income, the second half will be completely unrivaled.
6. Knowing this will make you even more efficient! Related Tips
- Teletower Repair: Fast Travel speeds up biome movement.
- Jimmy Boat: Sells 1.5x on rainy days. It is safe to keep 1M in the bank.
- Cooking is a must: Meat skewers will significantly increase your stamina.
- Trap money plan: Crocodile costs 9,600 dink. Place traps at collection points.
- Bat Zapper: Upward compatible with Stan, available in museums.
This allows you to optimize the entire system based on small tricks.
7. Common mistakes and workarounds
Mistake 1: Dead battery → Always have a spare on hand.
Mistake 2: Missing weight changes → Get in the habit of checking with John every day.
Mistake 3: Obtaining books is delayed → Prioritize fishing from the beginning.
Mistake 4: Misusing the stun → Always remember that it is only effective the first time.
Workaround: Create a checklist and get into the habit of checking it on the pause screen.
8. Summary: Master the dinkum with this
If you master Dinkum's three tricks, you'll be able to earn money extremely quickly, explore unrivaled, and collect items extremely comfortably. Stay safe with torches, revolutionize your bankroll with gems, and use combos to maximize efficiency with books. Town development will accelerate at once, and your life in Dinkum will change dramatically. Please enjoy it to the fullest!