[End of History]Complete strategy manual for the early stages | Ultimate stumbling avoidance techniques and advanced money strategies/combat tips to increase beginner survival rate to 100% revealed
“The End of History'' is a medieval-style sandbox strategy RPG in which players start as a ronin thrown into a vast world, build up fame and wealth through trade, guild requests, and battles, and aim to reach the top of the nation. The player can transform from a thief to a king with a single choice, but the biggest hurdles are lack of food, losing battles, and failing quests in the early stages.
In this article, we will deliver a complete guide that thoroughly evolves the basics of the early game and combines it with practical tips for players. We will delve into the six major points that beginners always stumble on, and cover specific trade routes and how to use parries. If you put it into practice, you will dramatically improve your survival rate in the early stages and achieve a smooth transition to the middle stages.
- 1. Status optimization strategy immediately after the game starts: Build an invulnerable body with combat specialization
- 2. Build an infinite funds loop: Earn thousands of dinars a day with the perfect combination of guild and trading.
- 3. Quest success rate 100%: How to build a bar information network and completely avoid lying.
- 4. Battle unrivaled mode unlocked: Obtain a shield and use parry master techniques to wipe out superior enemies.
- 5. Complete map strategy with zero lost children: Ensure visibility throughout the area with country affiliation and reconnaissance.
- 6. Avoid eternal hunger: Free yourself from long expeditions with food revolution management techniques
- 7. Early stage clear roadmap: step-by-step to a stable nation
- 8. Final Summary: Now you too can become the ruler of history and the hero who stops the collapse.
1. Status optimization strategy immediately after the game starts: Build an invulnerable body with combat specialization
At the beginning of the game, many players get confused on the status distribution screen that includes random elements. Although detailed adjustments are possible, beginners should prioritize “battle”. By setting this parameter high, you can stably clear surprise battles and quest subjugation, which are the biggest threats in the early stages, and the overall progress speed will be greatly improved. Specifically, we will maximize the combat value as much as possible and strengthen HP-related parameters at the runner-up. High HP also improves damage resistance when hungry, which can cover mistakes in food management.
Here are three reasons for specializing in combat.
- This will greatly increase your resistance to attacks from your own tribe. Just walking along the streets, you will encounter bandits and hostile forces. In the early stages when your equipment is poor, there is a high risk of immediate annihilation if your combat value is low. If you have a high combat value, you can take out several people on your own and get bonus income by selling prisoners.
- This is the key to quest efficiency. Guild debt collection and bandit subjugation requests are the main sources of income in the early stages, but these are essential for combat. You can reduce your failure rate to near zero and quickly accumulate fame. As your reputation increases, you will automatically receive a job offer, so you can secure a stable source of income early on.
- The search range will be expanded. As your personal combat power increases, you will be able to go on expeditions to dangerous areas and gain access to rare trade goods and hidden quests. For example, you can safely conquer the ore extraction points around Old Rush.
This is an example of recommended allocation (for a total of 100 points).
| parameters | Recommended value | reason |
|---|---|---|
| battle | 50 | It is the main power source |
| HP resistance | 20 | Becomes hungry and poison resistant |
| leadership | 15 | Early employment of subordinates becomes possible |
| charm | 10 | Get bar conversation bonus |
| intelligence/politics | 5 | There is no problem if you postpone it later. |
We recommend using random rerolls and retrying until you get a value close to the above. Specializations other than combat specialization (e.g. trade specialization) are for intermediate players, and the risk of death in the early stages increases. If you start with this distribution, you will be able to clear 3 guild requests on the first day.
Digging deeper, status is directly linked to national management in the second half. If the command is high, the number of subordinate soldiers will increase, making trade escort and army expansion easier. Charisma increases the recruitment rate of subjects at the bar, and Intuition accelerates the acquisition of experience points, but in the early stages, fighting is the only choice. Players have been reporting that they were “wiped out by thieves while playing ordinary players'', proving the importance of specialization.
2. Build an infinite funds loop: Earn thousands of dinars a day with the perfect combination of guild and trading.
Lack of money is your biggest enemy early on. Efficient money management is essential, as it quickly disappears into food, shields, and the employment of soldiers. Create an infinite loop by combining trade based on guild requests. You can earn several hundred dinars in one request, or over 2,000 dinars in a day when combined with trading.
Step 1: Sorting and clearing guild requests
- Letter/product delivery. It will be a stable income without the need for combat. The reward is 300-500 dinars. You can complete it immediately by checking the map.
- Debt collection/thieves suppression. It will be a high reward (500-1000 + selling prisoners) assuming you specialize in combat. If the target is someone you know at the bar, the map will be displayed and the efficiency will be doubled. Start with the weak thieves of Conte, Zande, and Berg.
- Tips. After receiving the request, we will check the target at the bar. Avoid lying NPCs and use multiple pieces of information to back them up.
Step 2: Developing trade routes
Carefully select the strongest route in the early stages. Covers the weight limit with subordinates.
- Liddell ⇔ Old Rush. Barrel (lower Liddell) → Ore (higher old Rushu), pottery (lower old Rushu) → higher Liddell. One round trip costs 1,500 dinars. We will also take advantage of the 11-fold difference in food.
- Rute ⇔ Piret. Horse gear/candles (cheap lute) → ore/cheese (high lute). It is stable at 800 dinars.
- Rute ⇔ Inquisition. Horse gear becomes a weapon. This is a combination of procuring combat equipment and making money.
- Sehi → Ridel. Maximum difference in height of glassware. Light weight and easy to repeat.
This is a loop construction method.
- Earn 2000 seeds from guild requests.
- After purchasing the shield/soldier, go around the trade route.
- At 100 fame, you become a servant → monthly salary + chief life bonus.
- By hiring subordinates, the carrying capacity increases and expands infinitely.
Participation in war is for intermediate players, who choose a battlefield where they can win and aim to sell prisoners. With this combo, you can save 10,000 dinars in a week.
Be careful. Exceeding the weight is strictly prohibited. Transportation arrangements are required. Aiming to sell at high prices in cities with grain shortages.
3. Quest success rate 100%: How to build a bar information network and completely avoid lying.
The reason you can't find the quest target is because you ignore the bar. Turn your bar into an information hub and boost your success rate.
It is a golden procedure
- Arrive in town → Go straight to the bar. Talk to all NPCs (consumes 2 hours).
- Increase your goodwill by drinking heavily and get information on your whereabouts.
- A map icon will be displayed when you register as an acquaintance.
- Eliminate lies by cross-checking multiple information.
This is an example. When specifying Ed Zande in a debt collection quest, pay attention to someone you know at the bar and instantly identify their location. After reporting to the guild, it will be easier to raid again.
Tips. You can get to know someone just by talking without buying anything. If you have high attractiveness, your persuasion success rate will increase. Most of the quests are mobile, and can be used in conjunction with trade routes to make them more efficient.
4. Battle unrivaled mode unlocked: Obtain a shield and use parry master techniques to wipe out superior enemies.
Without a shield is suicide. Although the tutorial suggests parrying, I don't have any initial equipment, so I immediately go to the castle.
Get & use
- Purchase a cheap shield (500 dinars) at the nearest castle.
- It's Parry. Guard → Counterattack at enemy attack timing. Compatible with arrows/swords, the tables are turned.
- It's a formation. Shield + one-handed sword + infantry subordinate. Auto is possible, but hit and run manually.
Parry is the best, and you can do anything with a shield. Avoid total loss when defeated, and become immortal by using HP recovery items.
5. Complete map strategy with zero lost children: Ensure visibility throughout the area with country affiliation and reconnaissance.
If you can't find a city, the map is unexplored. Obtain territory visibility by belonging to a country.
It's a method
- Renowned officer → Automatically expands field of view.
- I'll send out a scout.
- Identify coordinates using bar information. This is an example of Pireth → Uriah/Gar village.
Reconnaissance will be given top priority.
6. Avoid eternal hunger: Free yourself from long expeditions with food revolution management techniques
I consume it every day, so I stock up immediately because time passes quickly.
It is a management technique
- I buy large quantities of Ankuni (Old Rush, etc.).
- The capacity will be doubled under transportation arrangements.
- Trade and transport food (use 11x difference).
- Become self-sufficient through territorial agricultural investment.
You will need a carrier as you will run out of speed. It becomes a top priority.
7. Early stage clear roadmap: step-by-step to a stable nation
- We will start specializing in station combat.
- Purchase shield + guild 3 times.
- Develop trade routes + gain 100 fame.
- Servant → Clear main mission → Obtain 3 territories.
- Hire a vassal (targeting bar genius NPC).
- Tax revenue stabilization → Proceed to war/collapse prevention.
It can be conquered in 10 hours.
8. Final Summary: Now you too can become the ruler of history and the hero who stops the collapse.
If you practice the above, you can avoid all the stumbling blocks in the early stages and advance to the middle stages with a 100% survival rate. Don't forget the three pillars of shield, food, and money, and make the bar your ally. Gain wealth through trade, fame through battle, and create everlasting history through managing your nation. Enjoy to the fullest until the true ending that prevents the world from collapsing. I sincerely hope that this guide will brighten your adventures.