[The End of History]Completely conquer the beginning! Thorough explanation of essential knowledge and stumbling avoidance techniques for beginners to survive 100%
“The End of History” is a sandbox-style strategy RPG set in a vast medieval world, where you can freely enjoy trade, battle, government service, and even managing the country, starting as a ronin. This game, which was released on Steam on December 10, 2025, is attractive for its high degree of freedom, but the freedom in the early stages can make it difficult for beginners. Instant death due to running out of food, total loss due to a sudden bandit attack, repeated wasted movement due to unknown destination…these are the causes of stumbling blocks.
In this guide, we will explain the golden rules for reliably breaking through such early walls with the latest strategy information. We cover everything from combat-specific moves to specific trade routes and how to use shields. Reading this will dramatically improve your survival rate and ensure a smooth transition into the mid-game.
- What should be prioritized for initial status (importance of battle)?
- How to make money efficiently (funding sources in the early stages)
- Problem of not being able to find the person for the quest (Efficient person search)
- Why you should always buy a shield first (purchasing a shield affects your survival rate)
- What to do when you can't find the town or village you're looking for (how to search for main points)
- Food management determines the success or failure of an adventure (fatal risk of food shortage)
- A summary of how to overcome the obstacles that can easily derail your adventure (the key to stabilizing the beginning)
- Reasons why beginners tend to stumble at the beginning and how to overcome them (summary)
What should be prioritized for initial status (importance of battle)?
Immediately after starting the game, many players are confused about the status distribution on the character creation screen. There are six parameters: combat, leadership, intelligence, politics, intuition, and charm, and there are also random elements involved, so there are many cases of failure when trying to get a good balance. However, the first thing beginners should focus on is combat. By making the most of this status, you can stably survive surprise battles, which are the biggest threat in the early stages.
The effects of battle status are wide-ranging and are directly linked to the main character's attack power, defense power, and maximum HP. In the early stages, your equipment is poor, and as soon as you leave the area around the witch's house, you will be attacked by bandits and wild animals. If your combat value is low, your HP will be halved in one hit, and you will be unable to escape and suffer a total loss (loss of money and equipment). In fact, there are many reports that players who started out specializing in combat can quickly clear the initial debt collection quest and feel more comfortable exploring.
Next, be aware of HP-related parameters. It also improves your damage resistance when you are hungry, which can cover mistakes in food management. Leadership affects troop command, intelligence affects research and development, politics affects territory management, intuition affects the efficiency of gaining experience points, and charm affects NPC likability, but these can be trained with spare funds from the middle stage onwards. In the early stages, it is best to keep your battles at 10 or above as much as possible, and keep your other stats to a minimum (around 5).
As a specific example of distribution, Combat 10, HP Support 5, Intuition 3, and other minimum values are recommended. With this build, you can parry (shield counter) a group of 3 members of the same tribe, and easily win the subjugation mission requested by the guild. It says, “Build an invulnerable body by specializing in combat,” and it's the first step on a beginner's roadmap. Please make use of saves to avoid restarting due to mistakes.
How to make money efficiently (funding sources in the early stages)
The biggest enemy in the early stages is lack of money. If you don't have the money to buy food or shields, you'll run out of money quickly, but by combining guild requests and trading, you can earn hundreds to thousands of dinars a day. First, let's go straight to the guild in the nearest castle town. Requests such as “letter delivery'' and “product delivery'' are low risk and high reward, and can be completed by simply moving. It will take about 3 days to reach the next town, but your reputation will increase and you can quickly meet the conditions for starting a force (100 fame).
If you're a battle-specialized character, you'll be able to do “debt collection” and “slay thieves” at the same time. In addition to receiving guild rewards for successful subjugation, you can open high-income routes by selling enemy items and selling prisoners to slave traders. For example, if you target the weak bandits “Konte”, “Ed”, and “Doia Zande” near Piret, you can earn more than 500 dinars in one go. It is reported that “I secured funds to purchase a shield after 3 guilds.''
Trading is a serious money maker. Utilize food market prices to transport food from surplus countries to deficit countries. Specific route:
- Riddell ⇔ Old Rush: Barrel (cheap) → Ore (soaring price, 6x profit)
- Rute ⇔ Piret: Horse gear/candles (cheap) → Ore/cheese (expensive)
- Lute ⇔ Inquisition: Horse gear (cheap) → Weapon (high)
The weight limit for one person is 20 to 30 days' worth, but this can be expanded by hiring a carrier. Participation in war is also powerful, and if you choose a battlefield where you can win, you can earn tens of thousands of dinars by selling booty and prisoners of war. Avoid losing battles and do reconnaissance with scouts. It is emphasized that “Stable income comes from guild requests + trade.'' With this, you can collect shields and food and save 10,000 dinars in one week.
Problem of not being able to find the person for the quest (Efficient person search)
Even if you are told to “find a designated person” in a quest, it is a standard failure pattern to wander around in a blank map. The solution is to gather information at the bar. If you buy alcohol from an NPC, you will get clues about their whereabouts, and you can identify the city and characteristics of the quest target with a single interaction. Be careful of people who have a habit of lying (you can tell by conversation) and check with multiple people.
Example: For a debt collection quest, ask about the location of the debt demon at a bar and go to a village near Piret. To improve efficiency, we will make it a habit to visit bars and gather information in advance when accepting guild requests. A lot of people have said that the quest is shortened due to drinking too much alcohol. The same goes for the main quest after serving as an official, and the tavern network is the key. This will reduce unnecessary movement by 80%.
Why you should always buy a shield first (purchasing a shield affects your survival rate)
Playing without a shield is suicidal. Immediately purchase the cheapest “Wooden Shield” (several hundred dinars) at the nearest castle's weapon shop. There are three reasons: (1) Enemy arrow/javelin guard will reduce the damage taken by half, (2) A successful parry will turn the enemy around, and (3) Avoid total loss in the event of defeat. In the early battles where there are a lot of archers, without a shield, the instant death rate is 3 times higher. Depending on the timing, Parry can deal a large amount of counter damage, making it possible to defeat a group of four thieves solo.
It is said that “purchasing a shield is the key to survival rate” and is highly praised as “invulnerability with shield + combat specialization”. Strengthening can also increase durability. The one-handed sword + shield style is the strongest in the early stages.
What to do when you can't find the town or village you're looking for (how to search for main points)
The map is blank except for the area around the witch's house. Belonging to a country opens up territory visibility, but in the early stages you are on your own. Memorize the terrain features: Liddell (Morita), Old Rush (mine hills), Piret (plain), Rute (river), Teito (central castle). To clarify the direction, we will use northward and southward as the standard.
In order to reduce unnecessary movement, we will explore nature at the request of the guild. The bar information specifies that “Gall's village is near the Ashbury house.'' You can fill in the entire map with practice.
Food management determines the success or failure of an adventure (fatal risk of food shortage)
One unit is consumed per person every day, there is a strict weight limit, and it will quickly run out as the number of people increases. If it is insufficient, HP will gradually decrease, and if it is 0, you will die and lose money. Countermeasures: ① Buy as much as you can (take advantage of cheaper prices in countries with surplus and 10 times higher prices in countries with shortages), ② stockpile before the expedition (20 days/person), ③ check market prices on maps. It is necessary to carry food and carry luggage on trade routes. Please note that it will sell out during the war. There are voices saying, “There are many failures in attacking castles due to lack of food.''
A summary of how to overcome the obstacles that can easily derail your adventure (the key to stabilizing the beginning)
Three major points: ① Knowing the destination (no wasted movement by memorizing the bar and terrain), ② A shield is essential (parrying stabilizes the battle), ③ Thorough food management (stockpiling + market price trading). This will give you 100% survival for one month. Guild rotation → Trade expansion → Transition to servant.
Reasons why beginners tend to stumble at the beginning and how to overcome them (summary)
The causes of stumbling blocks are “lack of information,'' “neglecting resources,'' and “balance orientation.'' The way to overcome it is to start specializing in combat, buy shields and food immediately, and use bars. Achieve 100 fame in practice and proceed to start up your force. You can enjoy a stress-free world with a high degree of freedom. Please take a step forward to become a hero who can stop the collapse.