It Takes Two is another win for Hazelight Studio which has produced hit after hit. Filip Coulianos has joined the KIWI TALKZ podcast to chat about little more about the influences that inspired the game. Coulianos mentioned they had some Nintendo fans on the design team and he and the team were especially interested in camera control and character movement, which they wanted to nail. So they turned to the Nintendo fans and explored a variety of classic Nintendo games and 3D platformers to perfect their game.
“We had a a bunch of guys in the design team who were very into Nintendo games, very into Super Mario and stuff. I was like, ‘dude this is not Half-life. What is this?’ Yeah sure, I played Super Mario 64 which I think is still absolutely amazing, and I think that the movement is still today incredible. The camera however, not so much. But that was like the first game that ever had it, so it’s fine.
So we did a lot of studies, how does the camera work in the latest and greatest Mario, and I would sit together with a programmer looking at it, sort of like what did they do when when it collides with things like really broke it apart, like okay I’m curious in this edge case, what would the camera do if I squeeze it up against the wall like walking into a corner and like the camera doesn’t really have any space to move? Like how do they solve that? Usually you would ask yourself, have they come up with something brilliant, or are they just doing what everybody else is doing?
So we looked a lot at Nintendo, some of the guys, especially in the movement of the characters in It Takes Two, we had like a group of three or four designers who were really into platforming games and they kind of had a collective vision of what they wanted.”
