A complete guide to irreversible elements so you never regret playing Octopath Travelers 0.
Octopath Travelers 0 is an RPG that features epic town building elements to rebuild your hometown, Wishvale, and strategic battles that make full use of the job system. In this game, the choices you make early on have a huge impact on how you progress later on. In particular, character creation, the main character's job selection, the use of valuable items, JP's investment destination, etc. have the potential to cause irreversible mistakes.
This article thoroughly explains these factors and details the best options and workarounds. We have comprehensively summarized the specific reasons, status effects, how to obtain them, and usage examples so that players can enjoy the main story with zero regrets.
- Detailed explanation of character creation and the definitive guide to the best options
- The truth behind the main character job selection strategy and reversibility
- Limitations of the story recall function and how to completely digest substories
- Techniques to increase the probability of obtaining limited strong equipment in the early stages and target list
- Carefully selected usage timing and alternatives for nuts and spirit stones
- The core of JP management: Optimal earning route and investment priorities
- How to overcome the limitations of Town Build Statue and Training Center Mastery
- Summary: Achieve complete domination of Octra 0 by practicing these steps
Detailed explanation of character creation and the definitive guide to the best options
Character creation takes place immediately after the start of the game and forms the basis of the main character. There are four items to choose from at this stage: appearance/name, skills learned, favorite dishes, and things to bring. These choices will affect your combat efficiency in the early stages, and the skills and belongings you have learned will be useful immediately. Changes after the game has started are extremely difficult, so choose carefully.
First, let me explain the appearance and name. You can freely customize from 6 items: physique, facial features and eye color, hairstyle and hair color, skin color, gestures, and voice. The name will be determined after configuring other items. These do not affect combat performance, but choose your favorite appearance to enhance the immersion. Next is the technique I was taught. Select one from the following three attacks: “Double Strike” (damages a single enemy twice when you select a weapon), “Prayer of Healing” (recovers HP and 10% SP to a single ally), and a weakening “Prop Pull” (reduces physical attack and defense for a single enemy for 2 turns). These can be equipped as mastered select abilities, and can be attached or removed freely. Considering solo battles in the early stages, we recommend the weaker type “Pulling out the pillars''. Lowers the enemy's defense, improving damage efficiency and making it easier to aim for a break.
Choose one of the eight favorite dishes and receive it from your mother. Each dish increases maximum HP or maximum SP by 10%, and increases physical attack, physical defense, critical hit, accuracy, action speed, elemental defense, elemental attack, or evasion by 5%. The effect lasts for 15 turns. For example, if you choose a dish that specializes in physical attacks, you will quickly become active as a physical attacker. The difference in effectiveness is small, so choose according to your play style, but dishes that increase action speed will give you an advantage in break timing.
The most important thing is what you bring. Select 3 out of 8 types to create equipment disparity in the early stages. The options are:
- Accessory “Promised String Decoration” (Attribute Attack +10%)
- “Wristband of spirit” (Physical attack +10%)
- “Holy Fire Amulet” (Physical Defense +10%, Elemental Defense +10%)
- Valuable “Seal Crest Key” (dagger emblem engraved)
- “Letter Fragment” (Mysterious Letter Fragment)
- “Ember mushroom bed” (for mushroom cultivation)
- Item “Ratatouille” (elemental defense +20%, physical defense +15%, fire/ice/lightning/wind resistance +15%, 15 turns)
- “HP boosting nuts (large)” (maximum HP greatly increased)
The recommended configuration prioritizes three types of accessories. Boost your damage with a wristband that gives you +10% physical attack, ensure durability with a sacred fire amulet, and strengthen your magic response with a string decoration that gives you +10% attack. Valuables can be reacquired in the field, but if you possess multiple items, the hidden elements may progress. Nuts are a permanent reinforcement, but avoid using them in the early stages. Ratatouille is perfect for supporting resistance during boss fights. With this selection, you can stably clear from level 1. Assume that changes will be difficult and make decisions with an emphasis on balance.
These choices will improve the protagonist's initial stats by 10-20%, allowing you to easily defeat the first boss “Melchior”. As a practical example, if you combine a debuff move with a physical attack accessory, you can quickly chip away at the enemy's shield and increase the follow-up damage by 1.5 times after a break. Players should be aware of long-term development at this point.
The truth behind the main character job selection strategy and reversibility
The protagonist's initial job selection will determine the difficulty level in the early stages. Choose one of eight base jobs (swordsman, merchant, thief, pharmacist, hunter, priest, scholar, dancer). Swordsmen and thieves are especially good.
The reason why I recommend Swordsman is because of the good status balance and the quick effect of his abilities. “Storage'' increases attack power, “Helmet Break'' lowers the enemy's physical defense, and “Heaven and Earth Slash'' increases damage when the boost is maxed out. There is no weapon overlap with his early companions (Steer's staff, Fenn's ax), and he is versatile against enemies who are weak to swords. Thieves are the fastest class, and can secure items by attacking repeatedly, absorbing HP/SP, and stealing. Lead the break with weak point thrust and speed.
A hunter's strength is to control the order of actions and increase experience points with “Natchaku Thread”, and a merchant's strength is to earn JP (damage proportional) and provide SP with “Lucky Arrow”. Dancers and priests lack firepower in the early stages. After the initial selection, you can release or change jobs by learning three battle abilities, so it is not completely irreversible. However, since it involves JP consumption, the first mistake in selection will lead to a decrease in efficiency. We recommend starting as a swordsman and shifting to merchant after learning 3 abilities. In this way, the JP shortage can be quickly resolved.
As a specific release flow, you will learn “Sample'', “Helmet Splitting'', and “Heaven-chiri'' as a swordsman (total around JP200). This will open up the Merchant job, and you can immediately use the “Arrow of Fortune” (SP35 consumption, damage proportional JP gain). Increases JP50-100 per lap in actual battles, accelerating the expansion of mid-game jobs. One thing to note is that when you select a dancer, it is easy to get stuck at the prologue boss due to lack of firepower. This strategy will save you an hour from reaching level 10.
Limitations of the story recall function and how to completely digest substories
Octra 0's story flashback only supports the main story and party chat. Substories can only be viewed once and cannot be viewed again. This specification is an irreversible element that forces players to fully consume it.
The main story “The One Who Lights the Torch” can be recalled chapter by chapter, and you can check the progress of the reconstruction town build. Party chat will automatically occur after joining, and will deepen your bond and provide hints. On the other hand, substories occur in “The Master” and “The Master of Everything.” For example, “Encounter with Viator” and “Light of Restoration Part 1” involve joining friends and reward items. If you miss it, you will permanently lose limited equipment and hidden events.
As a way to digest the game, please thoroughly explore the entire map after each main progression. After Wishveil is restored, check NPC conversations and quest flags in each town (Emberglow, Rippletide, etc.). Subs will be given priority based on their level (early level 5-10). Examples of rewards include limited nuts and spirit stones. Screenshots and notes are required as it is not possible to reminisce. After the Town Build “Bulletin Board” is released, sub-orders will increase. If you clear all of them, you will receive a benefit equivalent to a total of JP+500. This habit will ensure 100% story completion.
Techniques to increase the probability of obtaining limited strong equipment in the early stages and target list
Strong equipment in the early stages can be obtained from town NPCs and Nedalmacinat, with a probability of 3-8%. The success rate increases as the protagonist's fame increases. Don't go too far, but if you aim, your physical/magical attacks will increase by 20-30%.
To obtain it, “ask” or “win” the Ember Glow armor shop NPC. An example is “Exorcism Sword” (physical attack +15, evasion +10) with level 5 danger level. Chance is +2% for Fame Lv2 and above. Veteran equipment will be put on the back burner. The list includes Flail (physical attack +68, attribute attack +42) and Silver Spear (spear high performance). It is possible to secure 2-3 items within 10 laps of one city. Boss durability increases by 1.2x with equipment. This investment will make the middle game smoother.
Carefully selected usage timing and alternatives for nuts and spirit stones
Nut types (large nuts that increase HP/SP) permanently strengthen stats, and spirit stones (wind/thunder/ice, etc.) cause major damage to all attributes. It is difficult to obtain and cannot be purchased, so the golden rule is to preserve it.
When using it, limit it to bosses that you can't beat (for example, the poisonous snake Mu Siu-hui). Nuts are used after Lv20, and spirit stones are used in battles without weaknesses. As an alternative, use Ratatouille to ensure resistance. It is also possible to obtain spirit stones (Rippletide Lv30) by recruiting NPCs. Prevents clogging in the second half due to wasted use.
The core of JP management: Optimal earning route and investment priorities
JP is essential for acquiring abilities, releasing support, and changing jobs, and will not return. The priorities are 1. Main character job opening, 2. Support ability (increases acquisition amount), and 3. Attribute attack skills. The selection slot release (1000JP) will be postponed.
To earn money, run the merchant “Arrow of Fortune'' (SP passer required). Town build statue will be specialized for 0 experience and JP. One lap is JP30-50. As an investment example, you can open a merchant with Swordsman 3 Abi 200 JP, and master 5 jobs with a total of 500 JP. Efficiency reduces clearing time by half.
How to overcome the limitations of Town Build Statue and Training Center Mastery
Town build statues are ideal for JP/drop specialization and training adjustment with 0 experience. The training center (after chapter 3 of the torch, 5 grapes) is a secret facility. Some abilities are not available (depending on the character). We recommend the secret of counterattack (easy activation, high power). After learning all abilities, you can select it by consuming JP. Prioritize general-purpose abilities to avoid restrictions.
Infinite training is possible within 3 hours of the trial version, and you can transfer secret stock to the main version.
Summary: Achieve complete domination of Octra 0 by practicing these steps
If you follow all the above factors, you can play with zero regrets. You can reach the ending smoothly by optimizing your character, changing the job from swordsman to merchant, consuming all subs, preserving items, JP efficient investment, and utilizing town builds. Detailed practice is directly linked to strength. I sincerely hope that you all have the best adventure possible.