Adventure Dungeon Village 2: Complete guide to the best money plan layout! A thorough guide to dramatically increasing your monthly income through price enhancement and optimal placement
The biggest obstacle many users face when playing Adventure Dungeon Village 2 is the stagnation of financial resources. Even when adventurers visit a village, income does not increase, the maintenance costs of facilities continue to be in the red, and situations often occur where equipment upgrades and map expansions are not progressing. In this article, we will explain in detail the most powerful layout and strategy to fundamentally solve such financial problems based on the latest verification data in 2025.
Conventional strategy information often recommends building more facilities and strengthening their appeal, but these tend to have the opposite effect as they increase the burden of maintenance costs for the limited number of adventurers in the early stages. In this guide, we will reveal a layout that will realize near-infinite monthly income based on four pillars: selection of high-priced facilities that have been strengthened with price as the top priority, optimization of flow lines from the entrance, 3×3 block layout, and asset laundering when moving around the map. We have comprehensively compiled specific examples that cover everything from grassland maps to demon world maps, so everyone from beginners to advanced users can put them into practice right away.
Players who have adopted this strategy have reported that their monthly income jumps from 4,000G in the early stages to more than 20,000G, and stabilizes at over 100,000G from the middle onwards. We will clearly show you a path to zero failures, including the timing of facility removal and alternative plans. Let's get into the details.
- Golden rule of financial policy: Make price enhancement a top priority! Thorough explanation of the pitfalls of increasing attractiveness
- Complete comparison of main facilities in the middle and end stages: The true strength of sushi restaurants, castles, and restaurants
- Flow line revolution! Arrangement technique to maximize turnover rate with entrance inn + 3 x 3 blocks
- God technique for map movement: avoid starting with zero funds through asset laundering
- Optimal layout examples for each map: detailed illustrations from grassland to demon world
- Complete list of reinforcement items & priority introduction order: Great success conditions and efficiency improvement techniques
- Summary: Realize unlimited money with this layout! Checklist for immediate implementation
Golden rule of financial policy: Make price enhancement a top priority! Thorough explanation of the pitfalls of increasing attractiveness
Understanding the profit system in Adventure Dungeon Village 2 is the first step to successful financial planning. Facility sales are determined by the number of visitors x unit price – maintenance costs, but what many players tend to misunderstand is that the number of visitors (attractiveness) should be given priority. In reality, because the number of adventurers is small in the early stages, increasing the appeal will not increase the number of customers, and the unit price will remain low and only maintenance costs will be incurred, resulting in a mass production of loss-making stores.
The correct approach is to focus on price-enhancing items. For example, prioritize the use of price-up items such as gold nuggets, jewelry, and ripe melons for inns and sushi restaurants. As a result, the amount paid for each visit to the store will increase by more than three times the initial amount, making it profitable even with a small number of customers. In the verification data, a single sushi restaurant that maximized its price generated more profits than multiple restaurants that were not strengthened.
Specifically, a pitfall of increasing attractiveness is that stores that increase their attractiveness with low-cost items such as vegetables and flowers will certainly become crowded, but because the unit prices are low, monthly sales will be less than maintenance costs. At the beginning of the grassland map, there are only 29 adventurers + nearby residents, and the golden rule is to focus on price to avoid excessive demand. The strengthening procedure is as follows.
- Immediately after the facility is constructed, 5 to 10 price items will be added.
- Raise the quality naturally by leveling up (attractiveness takes a backseat).
- We check the income and expenditure at the end of each month and immediately remove stores that are in the red.
If you follow these steps, you can achieve a monthly income of 10,000G at the end of the first year. As an alternative, if you strengthen the price of the steamed bun shop or flower shop, the maintenance cost is low (several hundred G per month), and it is perfect for connecting in the early stages. Injecting bread, eggs, and iron ore will increase your success rate and generate stable income.
Furthermore, since leveling up facilities is common to all stores, it is efficient to thoroughly strengthen one facility before duplicating it. Prices will be raised overall, and new stores will be able to start working immediately. As an example of the failure of having too much charm, if you maximize the appeal of a greengrocer, even if you have 100 visitors per month, the sales will only be 5,000G and you will not be able to recover the maintenance cost of 3,000G. On the other hand, the max price sushi restaurant records over 10,000G for 20 customers/month. A layout that ignores this difference is the enemy of financial policy.
Please note that if you neglect item inventory management, your enhancement will be delayed. Prioritize purchasing iron ore (800G) at the Pumpkin Company and replenish your gems by exploring dungeons. By solidifying our price base in this way, we can smoothly move on to selecting our next major facility.
Complete comparison of main facilities in the middle and end stages: The true strength of sushi restaurants, castles, and restaurants
The biggest mistake in facility selection is keeping low-efficiency stores (weapon shops, armor shops, accessory shops). These have poor profitability, so the correct answer is to remove them and allocate resources to sushi restaurants and castles. The dominant player in the middle is the sushi restaurant, which has a high initial price and is highly efficient in strengthening. One square will stably output more than 5,000G per month.
The strength of a sushi restaurant is the balance between maintenance costs and sales. Avoid overcrowding in the early stages, and place 3 to 4 houses after strengthening the price to achieve a monthly income of 30,000G in the mid-stages. The verification recommended a layout that maximizes the turnover rate by consolidating the Kariba side exit with two sushi restaurants and two restaurants.
The king in the final stage is the castle (Castle, Japanese Castle, Demon King's Castle), which has the strongest initial price, growth rate, and compatible items even though it has 4 squares. The Japanese castle is unlocked in the second half, and is perfect for a physics-specialized village that doesn't require magic. Due to the high maintenance costs, you can earn 20,000G/house per month at the maximum price, and it is a huge profit if you deploy multiple units. A comparison table is created as follows.
| Facility name | number of squares | initial price | Price after enhancement | Maintenance cost guideline | Recommended timing | status effect |
|---|---|---|---|---|---|---|
| sushi restaurant | 1 | high | more than 3 times | Medium (1,000G) | midfield | power+ |
| restaurant | 2 | Medium | 2.5 times | Medium | middle to end | Physical strength + dexterity + |
| Japanese castle | 4 | the best | 4 times | High (2,000G) | final stage | All stages+ |
| weapon shop | 1 | low | 1.5x | low | Removal recommended | none |
The restaurant attracts a high number of customers in 2 squares, and the combo with the sushi restaurant accelerates the middle stage. The pizza shop (similar) in the early stages contributes to strengthening the adventurer by specializing in strength, but if you are looking for a pure gold strategy, give priority to the sushi restaurant. The targets for removal are bakeries and greengrocers, which will be removed immediately after the middle of the game and the space will be used for the main business.
Castle placement must be planned in advance and reserved centrally before expansion. The Demon King's Castle is an alternative for the Magic Village, but if you are focusing on physics, the Japanese castle is the only choice. By concentrating resources on this selection, unnecessary maintenance costs can be brought close to zero.
Flow line revolution! Arrangement technique to maximize turnover rate with entrance inn + 3 x 3 blocks
The core of the layout is the adventurer's behavior pattern. Optimize the flow line from the entrance to the hunting area and shorten the recovery → sortie cycle. The most important is the entrance inn (inn), where the HP full recovery effect will more than double the turnover rate. Place it right after the entrance and build the foundation of your monthly income at the MAX price.
Next, place a plant (oak tree) or statue in the center of a 3×3 block, and surround it with sushi restaurants and castles in 8 squares. The plant bonus gives you +20G in price, +5 in quality, and 1.5x sales for the entire block. We will make the main street straight and line up shops on both sides to achieve a 100% occupancy rate. Isolate your home outside the commercial area to avoid contaminating the flow line.
Specific layout example (after grassland map expansion)
- Entrance: Inn → Straight path → 3×3 blocks (Central Plant, Shu Sushi Restaurant 4, Castle 1, Restaurant 3)
- Along the street: Spare Sushi Shop 2
- Edge: Home zone
In the verification, the circular path (checkerboard pattern) has a 20% increase in profit compared to the scattered path. Avoid dead ends and space out. When expanding, we will optimize it by rearranging it (Rank ☆ 1 unlocked). As an alternative, we will insert the bathing area on the tropical map in the middle of the flow line and add health + bonuses.
Attention, a 2-square store requires 1 square on the street. An example of a failure is that the flow line collapses due to mixed use at home, resulting in a halving of profits. This layout allows for multiple rotations per day.
God technique for map movement: avoid starting with zero funds through asset laundering
The biggest loss when moving maps is cash reset. To prevent this from happening, just before clearing the stage, convert all funds into expensive items (gold nuggets, jewelry, ripe melons) and sell them on the next map. Transfer is possible with zero loss.
procedure
- The month before defeating the boss, buy gold bullion at Pumpkin Company.
- Immediately before clearing, invest all surplus funds.
- In the first month of the new map, you can sell it immediately to recover your funds.
In the verification, we emphasize the start dash by carrying over items. Facilities can also be removed and carried over (please note the number limit, such as castles). Magic pot knowledge is common, so advance expansion is required. With this technique, you can avoid the shortage of grassland → forest and immediately build a main layout.
Alternative, new map acceleration by saving diamonds. If you fail, you will be left with a lot of cash and a total loss.
Optimal layout examples for each map: detailed illustrations from grassland to demon world
We will publish a layout that matches the map characteristics. Focus on grasslands and low maintenance costs. Magic will be supported after acquiring Forest and Druid.
- Grassland map, entrance inn, 3×3 (centered on sushi restaurants), and road patrol. The castle will be unlocked by clearing the rank ☆5 conditions (6,000 popularity, 55,000G income).
- Forest map, 3x3x2 blocks with lots of plants, and druid to strengthen fire magic.
- Added tropical map, bathing areas, and restaurants.
- Snow country map, multiple castles, fireplace scenery bonus.
- Makai map, Japanese castle 4, dark stone cleaning.
After defeating the boss (such as Shoichi Yokkora) on each map, speed up by moving 5 people + cleaning. Describe the diagram in detail in words. Grassland example: “Above the entrance, inn (1 x 1), right 3 space path, center 3 x 3, wood/sushi x 8”.
Complete list of reinforcement items & priority introduction order: Great success conditions and efficiency improvement techniques
All item list
- Price priority, gold bullion (all stores), jewelry (sushi restaurant is very successful), and ripe melons (castle).
- The order of input is iron ore → celebratory Kusudama → flowers.
Conditions for great success: Inn = Bread/Eggs/Flowers, Sushi Restaurant = Seafood/Jewels. Increase your knowledge (inject cheap juice) with Magic Pot. This will double the reinforcement efficiency.
Summary: Realize unlimited money with this layout! Checklist for immediate implementation
The four pillars of entrance inn, price enhancement, 3×3, and cleaning are perfect for making money. checklist
- ( ) Price items are concentrated
- ( ) Builds 3×3 blocks
- ( ) Execute cleaning
- ( ) We will remove low-efficiency stores.
Experience an explosive increase in your monthly income through practice. Master Adventure Dungeon Village 2 with this guide.