A complete guide to making money by catching Dinkum traps! Stable income of 100,000 Dink per day with Ira Mu & Bush Devil[Dinkam strongest route strategy]
There are many ways to earn money efficiently with Dinkum, but among them, capturing animals using traps is the strongest method of making money, boasting overwhelming stability and high returns. In this article, we will thoroughly explain the basics of trapping to its applications. In particular, we'll show you step-by-step how to build safe and repeatable routes, with the main targets being the high-paying irritants and bush devils. It can be used from the beginning to the end, and you can stably earn more than 100,000 dinks per day. Compared to other ways to make money, such as fishing, catching bugs, and selling fruit, trapping has a lower risk and its greatest strength is that the traps can be reused. In fact, there are many players who mark multiple bush devil nests and patrol them every day, accumulating huge sums of money.
The appeal of trap trapping is that it can be a semi-permanent source of income by taking advantage of the ability of animals to automatically respawn. You can get a large amount of Dink in a short amount of time by wiping out swarms of Irhamoos and efficiently collecting bush devil nests. Furthermore, by using collection points, you can automatically ship captured animals, and the reward and trap will be returned in the next day's post. Once you understand this system, you will be able to easily collect the huge amount of money needed to develop the city of Dinkum and construct large facilities. Even if you are a beginner, you can start right away by obtaining a license in advance and collecting materials, so please use this guide as a reference.
- 1. Thorough explanation of how Dinkum trap trapping is by far the best money strategy
- 2. Top priority capture target! Detailed profile of Ira Mu and appearance location
- 3. Bush devil with the highest reward! A dangerous but rewarding hunting target
- 4. Semi-permanent loop monetary policy system using animal collection points
- 5. Complete manual of optimal trap setting positions and safe guidance techniques
- 6. Reward receiving flow after capture and continuous operation know-how
- 7. Efficiency comparison and optimal combination of Irahamu and Bush Devil
- 8. Zero failures! Summary of common mistakes made when trapping and ways to avoid them
1. Thorough explanation of how Dinkum trap trapping is by far the best money strategy
Dinkum's methods for making money are diverse, but we will explain in detail why trapping is the strongest method using data and examples. First, as a basic premise, you need to obtain Trap License Lv.1. This will first release the Hunting License Lv.1 (requires 250 Permit Points), and then spend 500 Permit Points to unlock the Trap License. Hunting licenses can be applied for from Fletch from the beginning of the game, and permit points can be easily earned through quests and exploration. Next, gather the crafting materials for a simple animal trap. Old spring x 1 (randomly obtained from metal detecting license level 2 treasure), tin bar x 1 (refined 5 tin ores in a furnace), mangrove stick x 8 (cut down a tree in the mangrove biome). Metal Detection License Lv.2 will display an x mark on the ground, making it easier to obtain treasure by digging with a shovel. The shovel can be purchased at John's store for 900 Dink.
Crafting animal collection points is also required, and the materials are 2x palm wood boards, 2x hard wood boards, and 1x nails. Create this at the workbench after releasing the recipe with Trap License Lv.1. Once installed, it will be permanently installed in the field, and if broken with an ax, only a hard wooden board will drop, so it is recommended to install multiple. For example, the reward for catching one is 8,400 dinks for a crab, 12,000 dinks for a bush devil, and 9,600 dinks for a crocodile. On the other hand, even a high-value fish caught costs about 2,800 dinks after cooking, and even a bug catching competition costs only a few thousand dinks. It is possible to catch multiple fish in one trip, and if you catch 10 or more fish in a day, you can earn more than 100,000 dinks.
A comparison with other financial measures is summarized in a table.
| money management method | Estimated income per hour | stability | Necessary preparation |
|---|---|---|---|
| Trap capture (Ira Mu & Bush Devil) | 50,000-100,000 dink | ★★★★★ | 10 licenses & traps |
| Fishing (prepared and sold) | 10,000-20,000 dink | ★★★☆☆ | Fishing rods & licenses |
| Insect catching (during the tournament) | 20,000-40,000 dink | ★★☆☆☆ | Waiting for net & tournament |
| collecting fruits | 5,000-15,000 dink | ★★★★☆ | none |
| Animal breeding (processed products) | 30,000 dinks (long term) | ★★★★☆ | breeding license |
The superiority of trap capture is clear. In the final stage, upgrade to Lv.2 animal traps (iron bar x 1, hard wood board x 1, old spring x 2) to strengthen durability. This money strategy is also effective in multiplayer, as the appearance rate of Alpha animals increases, which increases rewards. This is the ultimate way to eliminate the lack of funds in the early stages, expand the city in the middle, and support the construction of spaceships in the final stages.
2. Top priority capture target! Detailed profile of Ira Mu and appearance location
Irasamu is the ace of trap catching and earning money, and you can get a reward of 8,400 Dink per trap. It looks like a large black bird and has an aggressive personality similar to that of an emu. They have a habit of aggressively chasing players when they get close to them, and this is best used to guide them into traps. The biggest attraction is that they appear in groups. They usually form groups of three or more and can earn over 25,000 dinks in one patrol. Respawn time is short, so you can aim consistently every day.
They mainly appear in the northern tropical biome. There are many dens in the lush jungle area in the northern part of the map, and flocks can be seen in flat areas with dense trees and open areas. Many individuals sleep at night, making it easy to get close and set traps.
We will explain the capture process in detail. First, mark 10 promising spots in the tropical area on the map. Pin it using the in-game map feature to create a regular patrol route. Carry 5-10 traps and place them in a straight line behind the player when you spot a swarm. When Ira Muu is seen, it will rush in a straight line, so it will naturally lead you to the trap. If the first one is captured, the rest of the herd will be alert, but you can keep a distance and guide them one by one. The catch rate is over 99% and there are almost no failures. There is also a bonus where Alpha Iramoo will appear infrequently and the reward will be doubled.
A related tip: Bring hydration items as tropical areas can be hot and humid. Wear light clothing and prioritize movement speed. The standard group size is 2 to 5 fish, and it is efficient to aim for active time in the morning and evening. Another high-value tropical animal that can be caught is the Scrub Turkey (4,200 Dink). You can stably secure 30,000 Dink per patrol with 1 group of Ira Mu + α. Mastering this animal will complete the foundation of your money strategy.
3. Bush devil with the highest reward! A dangerous but rewarding hunting target
The Bush Devil is a black devil-like animal that boasts the highest reward for catching in a trap, 12,000 dinks. Approximately 2 will appear in the nest, and you can get 24,000 dinks by conquering the nest once. It features a flame-breathing attack that deals burning damage, but if you keep a safe distance, the threat is minimal. During the day, they often sleep in their nests, making it easy to avoid close combat.
The main locations are the southern pine forest biome and the deep mine. Nests are scattered in the coniferous area in the southwestern part of the map, and they hide inside through a cave-like entrance.
The capture technique involves lining up multiple traps at the nest entrance and attacking from a distance with stones or bows to attract their attention. Bush devils will emerge from their nests and pursue the player, but the range of their fire is limited. Once captured, it will be immediately transported to the collection point. When burning, use nearby water or rainy weather to extinguish the fire. Nests respawn quickly, reappearing within 1-2 days. By patrolling the route with multiple nests marked, it is possible to catch more than 5 nests (60,000 dinks) per day.
Note that Alpha Bush Devil has high HP and is recommended for multiplayer use, but it can also be used solo by accumulating damage. For equipment, prepare fireproof clothing and potions. As a related animal, you can also aim for the glowing crocodile (9,600 Dink, Deep Mine) in the same area. If you incorporate Bush Devil into your route, your maximum monetary policy will increase dramatically.
4. Semi-permanent loop monetary policy system using animal collection points
Animal collection points are the key to capturing traps, and just by throwing in a trap, it will be automatically shipped to the animal research center. Since the reward dink and trap will be returned in the post the next day, an infinite loop is possible with only the initial investment. The recipe for crafting is unlocked at Trap License Lv.1, and the materials are 2 palm wood boards, 2 hard wood boards, and 1 nail. The ideal installation location is at a key point along the capture route, such as in the center of the Ilamamu tropics or near bush devil nests.
The method of operation is to lightly throw the capture trap without jumping. It floats up in a balloon and is ready for shipping. Divide the area by setting multiple points, for example, the north is for Irasamu, and the south is for Bush Devil. If you want to destroy it, you can use an ax to recover the board, but it is recommended that you install it permanently.
The strength of Loop is that it is maintenance free. The cycle of capture on one day → collection on the next day → re-sortie has excellent fund turnover. If you install 10 points, you can process 50 fish per day, which is more than 3 million dinks per month. In the final stage, you can diversify by combining breeding.
5. Complete manual of optimal trap setting positions and safe guidance techniques
We will explain the optimal location and guidance method to increase the success rate of trap installation. The basic idea is to predict the animal's movement route and line up traps along the straight route at 5m intervals. In the case of a group of Iriramu, a trap line will be built 50m behind the player and will automatically rush when it is visible. Bush devils are concentrated in front of the nest exit and extracted one by one using long-distance provocation.
Safety techniques include equipping movement speed boots and avoiding backsteps. Check the water source when attacking with fire. It is installed in bed with priority given to nighttime use. Always have a spare trap on hand to avoid failure. Crocodiles (Billabong River) also use waterside routes.
Detailed steps:
- Select 5 map marks.
- Set up 10 traps (straight line or arc).
- Animal provocation (stone throwing).
- Confirm passage of trap → Collect and transport.
- Insert points.
This manual will help you achieve zero accidents. Simulations are encouraged in the practice area.
6. Reward receiving flow after capture and continuous operation know-how
After catching them, we will ship them in balloons using collection points. The next morning, I checked the post and returned all the reward dinks and traps. Flow: Collection in the morning → Immediate re-sortie. Continuous operation know-how includes route optimization and map sharing (multiple). Stock 20 traps using inventory management. Use event day rewards twice as much. Check the post capacity note daily.
Example of one week of operation: 600,000 Dink per month. Hybridization occurs through breeding.
7. Efficiency comparison and optimal combination of Irahamu and Bush Devil
Efficiency comparison: Irritated Moo (3 animals = 25k, time 20 minutes, safe ★★★★★), Bush Devil (2 animals = 24k, time 15 minutes, dangerous ★★★). Optimal combination: Irritated Moo in the morning and Bush Devil in the afternoon. A total of 80k per day. With the addition of the crocodile, it will be over 100k.
8. Zero failures! Summary of common mistakes made when trapping and ways to avoid them
Mistake 1: Trap throwing mistake → Practice light throwing.
Mistake 2: Ignoring the flame → Keep water on hand.
Mistake 3: Forget the route → mark it on the map.
Mistake 4: Insufficient materials → Pre-refining.
If you avoid it, it will work perfectly. From beginners to advanced players, enrich your Dinkum life with this money plan.