[Octra 0]Guide to defeating Bourgeois Catlin: Raise your level by completing the fastest lap on the South Crested Highway! Complete coverage of skills, equipment, and rewards
One of the most attractive rare enemies in Octopath Traveler Continental Traveler (hereinafter referred to as Octopath 0) is Bourgeois Catlin. By consistently defeating these enemies, you can efficiently earn approximately 7,800 experience points and approximately 120,000 leaves. Especially in the early to mid-stage training period, the overwhelming amount of rewards will accelerate the leveling up and equipment strengthening of the entire party.
In this guide, we will explain everything from the optimal route to the appearance location, the division of roles in party formation, the rationale for skill composition, step-by-step explanations of procedures, prioritizing equipment, and maximizing lap efficiency. With this practice, anyone can incorporate Bourgeois catlin into their hunting routine.
- 1. Thorough analysis of Bourgeois Catlin: Complete picture of status, rewards, and difficulty level
- 2. Most efficient appearance location and optimal encounter route
- 3. Preparation for victory: Optimal party formation and division of roles
- 4. Complete Guide to Essential Skills & Abilities
- 5. Steps to defeat: From the first turn to the finish
- 6. Covering in case of failure: Opportunity insurance and re-tactics
- 7. Equipment and reinforcement guide to maximize firepower and stability
- 8. Summary of merits of repeated practice and long-term training
1. Thorough analysis of Bourgeois Catlin: Complete picture of status, rewards, and difficulty level
The first step to winning is to accurately understand Bourgeois Catlin's basic specs. This enemy is a high-ranking individual of the normal Catlin species, and is extremely tough with around 70 HP. Furthermore, it has an abnormally high evasion rate, and normal physical attacks almost never hit, and even if they do hit, they only deal 1-2 damage. The shield point is said to be around 4, and the biggest barrier is the gimmick that it is difficult to break and the first move escape rate is about 50%.
In terms of rewards, you can get 7800 experience points and 120000 leaves upon successful defeat. This is more than 10 times more valuable than normal enemies of the same level, and each one has the potential to raise the level of your party of four by 1-2. Also, there are plenty of JP (job points), which speeds up skill acquisition. Even if you run away, you can secure about half of the reward (3900 experience points, 60000 leaves) by using the negotiation skills described below, so this is an extremely low-risk route to making money and earning experience points.
Breaking down the factors of difficulty, there are three factors: The first is the poor damage efficiency due to high evasion, the second is the escape gimmick, and the third is the necessity of BP management. Since overcoming these is highly dependent on skills, the defeat rate will drop to less than 20% without preparation. However, if you practice the methods in this guide, you will be able to achieve a stable defeat of over 99%. The recommended player level is 30-40, and you can aim for it from the beginning of the reconstruction part. The appearance rate is low at less than 1% of the total, and there is a strong luck factor, but if you choose the optimal route, it is realistic to encounter 5 to 7 per hour.
| item | detail |
|---|---|
| HP | about 70 |
| shield | about 4 |
| Weakness attribute | Sword/dagger/axe/staff (estimated, magic guaranteed to hit) |
| Evasion rate | Extremely high (99% physics mistakes) |
| Escape rate | 50% for the first move, depends on your actions after that |
| Reward (defeat) | Experience points 7800, Leaf 120000, Lots of JP |
| Reward (escape from business negotiation) | Experience points 3900, Leaf 60000 |
Visualizing the status as shown in this table makes it clear how to prioritize your strategy. Accurate hit skills are essential as a countermeasure for high evasion, and we will explore this in depth in subsequent chapters.
2. Most efficient appearance location and optimal encounter route
Choosing a location to maximize the chance of encountering Bourgeois Catlin is the basis of the circuit. In Octora 0, they appear with a low probability throughout the field, but based on player reports and verification, they are particularly effective in the South Crested Road and East Catalina Plains. The overall appearance rate of Catlin species is high on the South Crested Road, and Bourgeois mutants appear frequently. The advantage is that the recommended level of the enemy is low, and the burden of fighting small fry during laps is small. On the other hand, East Catalina Plains has a wide terrain, making it easy to reset encounters, and the time required to go around it is short.
Here is an example of an optimal route. In the case of the South Crested Road, move in a straight line from the center of the road to the southern end, and if you trigger an encounter at the end, immediately reset (title screen → load). If you repeat this, you can encounter 3 to 4 monsters per minute, and if the encounter rate is 1%, you will encounter one in 15 to 20 minutes. In the East Catalina Plains, use the loop road on the east side of the plains to circle clockwise starting from a high point like a horse's back. There are also reports that the appearance rate improves slightly when switching to night time, so we recommend experimenting with time of day.
An alternative location is West Valore Forest Path, but it is difficult to access due to progress in the main story and is not recommended. The Sand Palace of Uetomi also has a high leaf drop, but the bourgeois appearance rate is slightly lower. Here are some tips to increase encounter efficiency: First, wear encounter-up equipment (e.g. sniper earrings). Second, auto battle off makes instant decisions. Third, select a location near the save point. This will minimize wasted time. As for the expected value for one hour, if you encounter 5 on the South Crested Road and have a 99% success rate in defeating them, you can achieve over 40,000 experience points and over 600,000 leaves.
| place | Appearance rate | Round time/min | Recommended level | merit |
|---|---|---|---|---|
| South Crested Road | high | 1 | 30~35 | Lots of catlin, easy to reset |
| east catalina plains | Junior and senior high school | 1.5 | 32~38 | vast and stable |
| West Valore Forest Road | Medium | 2 | 25~30 | For early players, but difficult to access |
Once you master this route, hunting won't be a pain.
3. Preparation for victory: Optimal party formation and division of roles
The party is made up of four people, with roles clearly divided. The core consists of 1 attacker, 1 BP supplier, and 2 obstruction supports. The attacker has a fixed hunter type job (a critical arrow master) and specializes in firepower. The BP supply role is a merchant job and is responsible for the BP passer, and the thieves are thieves (sticky thread) and warriors (intimidation). As an alternative, you can have flexibility by changing the main character's job to thief.
Specific organization example:
- Attacker: Kael’thas (Hunter) – High bow firepower and critical arrow barrage
- BP Supply: Ludo (Merchant) – BP Passer Stable Supply
- Obstruction 1: Protagonist (Thief) – Action delayed by sticky thread
- Interference 2: Viator (Warrior) – Break down defense with intimidation
The strength of this formation is that you can shoot a full boost critical arrow from the first move. It can be assembled at around level 30, and SP management is easy. As alternative characters, Tresa (replacement merchant) and Ozmar (replacement warrior) are effective. Support abilities prioritize “BP saving” and “SP recovery speed increase” and strengthen long-term battle resistance. 90% of failures due to formation errors are due to insufficient BP, so be sure to secure a supply role. By equalizing the speed of the entire party (adjusting equipment), you can take the lead.
4. Complete Guide to Essential Skills & Abilities
We will detail the skills that are the heart of the strategy. Four essentials: critical arrow, BP passer, sticky thread, and intimidation. Negotiate options.
- Critical Arrow (Hunter type, SP12, 100% guaranteed extra damage with boost 1/full): A trump card for high evasion. Full boost can reduce HP by more than half. Learning conditions: Hunter Lv5 or higher, clear the shrine.
- BP Passer (merchant type, SP8, sends all BP to one ally): Instantly boosts the attacker. Stable after multiple uses.
- Adhesive thread (thief type, SP10, move enemy action order to the end): Hang it before the escape turn to seal off the enemy's actions.
- Intimidation (Warrior type, SP14, Enemy defense power down greatly, sure hit): Damage multiplied by 1.5, more than double when stacked.
All characters will be equipped with the abilities “Second Boost'' and “BP Accumulation.'' Order of learning priority: Critical Arrow > Adhesive Thread > Intimidation > BP Passer. As an alternative skill, Spirit Stone (magic 2 damage fixed) can be used at low levels, but it is inefficient. Considering the SP consumption of each skill, maximum SP + 50 access is required. If you have these, you can break away from physical dependence and have a 99% success rate.
5. Steps to defeat: From the first turn to the finish
Break down the steps into turns. Premise: Battle starts immediately after encounter, escape is prevented.
1st turn:
- BP supplier: BP passer (all BP to attacker)
- Attacker: Critical Arrow (boost 1, first hit HP reduced by 20%)
- Interference 1/2: Defense skill or standby (SP preservation)
2nd turn:
- Interference 1 (Thief): Sticky thread (to the end of enemy action)
- Interference 2 (Warrior): Intimidation (defense down)
- BP supply: Additional BP passer (if needed)
- Attacker: Critical Arrow (full boost, HP remaining 10% or less)
3rd turn: Finish with the attacker's final critical arrow. There is no escape because it ends before the enemy takes action.
This loop will defeat you for an average of 2.5 turns. BP management is the key, and a first mistake will increase the failure rate by 30%. Irregular pattern: Supports spirit stones on the 3rd turn when HP is high.
6. Covering in case of failure: Opportunity insurance and re-tactics
If you fail, you will immediately have a business negotiation (merchant full boost, SP24). Secure half of the escape reward and reset immediately. Timing of use: Only when the second turn fails. It is limited to one use per battle to prevent SP depletion. Re-tactics will be loaded immediately after the encounter is reset, and if you are unlucky enough to not appear continuously, you will change the location. Insurance rate is 95% and there is no loss.
7. Equipment and reinforcement guide to maximize firepower and stability
Equipment priority:
- Weapon: Forbidden Great Bow (Attack 260) > Master Craftsman's Bow (Attack 180)
- Accessories: Ring that brings victory (first move up), gold earrings (SP+50)
- Armor: SP recovery priority
Obtain: Beg/Steal/Shop. It is necessary to strengthen the attack by +20%. It is possible to raise funds on your own.
| part | Recommended equipment | effect | How to get it |
|---|---|---|---|
| weapon | Forbidden Great Bow | Attack 260, hit correction | Shrine reward |
| ring | ring that brings victory | First move +30% | Shop 3800L |
8. Summary of merits of repeated practice and long-term training
Defeat 5 enemies in 1 hour, get 40,000 experience points, and 600,000 leaves. Benefits: Immediately achieve level 40, unlock higher-level jobs, accelerate town build. It is 3 times more efficient than other financial methods. There is plenty of room for end content with continuation. Take control of your Octra 0 training with this guide.