[Octopath Travelers 0]Party strengthens at once in the middle! Detailed guide and optimal operation technique for joining all 7 members[Octra 0 complete strategy]
In Octopath Travelers 0, commonly known as Octora 0, after completing the prologue and the early Torchbearer story, you will advance through the chapters of “The One Who Mastered Wealth,'' “The One Who Mastered Fame,'' and “The One Who Mastered Power.'' At this time of year, the opportunities to explore the field will increase significantly, and you will have the chance to meet powerful companion characters in various places. In particular, the seven companions who join during this middle phase, from immediately after you clear Chapter 1 of “The Master of Wealth,'' “The Master of Fame,'' and “The Master of Power,'' until before the beginning of the “The Master of Everything'' story, will dramatically improve the completeness of your party as an immediate force. If you gather these allies early, the subsequent boss battles and difficult dungeons will be much more stable, and the transition to the final stage content will be much smoother.
In this guide, we will explain in detail the conditions for joining the seven mid-game players (Kael'thas, Macy, Alexia, Viator, Tresa, Pius, and Delitia), and will cover all the steps to improve the efficiency of search routes, how to use premonitions of encounters, and the complete procedure for the special exception character named Hydne. Furthermore, we will provide a deep dive into the performance analysis of each character, examples of optimal party composition, and recommended combinations of select abilities. It is also full of practical points to avoid missing out and maximize your strength. Efficiently run around Octora 0's vast continent of Orsterra and break through the midfield with overwhelming strength.
- Understand the overall picture of your midfield teammates and the timing of their joining
- Characteristics of the midfield seven and performance explanation by role
- Use it while exploring! Immediately identify friends based on a premonition of an encounter
- Complete procedure for joining Hydne: Don't miss out on the only exceptional super strong character
- Efficient search route with zero missed points and important points
- Optimal party formation example and select ability usage
- Long-term operation points and precautions for midfield companions
- Summary: Octora 0 unrivaled with 7 players in the midfield
Understand the overall picture of midfield members and timing of joining
The seven mid-game companions of Octora 0 will mainly meet in towns and fields around the world after clearing Chapter 1 of “Those who have mastered wealth,'' “Those who have mastered fame,'' and “Those who have mastered power.'' These stories can be progressed in parallel, and the conditions can be fulfilled naturally by visiting major cities such as Valore, Emberglow, and Theatopolis. The approximate timing for joining is as follows.
First, immediately after clearing the prologue, proceed with Chapter 1 of “The Master of Wealth” and secure Kel'zas and Viator in Valore. Next, we will add Macy of Emberglow in Chapter 1 of “The Master of Power'' and Alexia of Theatopolis in Chapter 1 of “The Master of Fame.'' Now you have 4 basic people and the party is balanced. Next, we will collect Ripultide's Tresa and Cragspear's Pius through exploration, and finally welcome Delitia after clearing Chapter 2 of “The Master of Power.” There are now 7 people in total. The time required depends on the progress of the story, but it can be achieved in about 5 to 10 hours using an efficient route.
These allies have the perfect combination of roles as physical attackers, magic support, healers, and breakers, making it easier to respond to mid-game bosses' shield resistance and general attacks. For example, it is very powerful to accelerate the break with the sword/dagger combo of Kel'zas and Viatre, and ensure durability with Macy's recovery. Immediately after joining, add JP to unlock abilities and proceed with customization with select abilities. It is important to be aware of the order, as some characters will not appear even if you go around the city before clearing Chapter 1 of each story.
Characteristics of the midfield seven and performance explanation by role
The seven midfielders each have their own jobs and abilities, and will play an active role as the main force until the end. Below, we will categorize them by role and explain their main abilities, strengths, and weaknesses in detail. Performance is based on approximate values around level 30.
physical attacker frame
- Kel'zas (Thief): A dagger/sword user. Item recovery is excellent with Ripper (single high damage) and stealing. It has high speed and is suitable for preemptive breaks. Its weak point is its low durability, but it can be compensated for by placing it in the rear.
- Viator (swordsman): Sword/spear. Performs multiple hits with a lunge slash and stabilizes shield scraping. It consumes little BP and is strong in long-term battles.
- Delitia (Hunter): Bow/axe, ice attribute. Precision shooting has a high critical rate, making it easy to hit the ice weaknesses of mid-game bosses.
Magic/support frame
- Alexia (scholar): Book/staff, lightning/darkness. You can use analysis to expose weaknesses and use lightning magic to break range. SP management is the key.
- Tresa (merchant): Spear/bow, wind attribute. Lucky Arrow is the best way to earn JP, and collecting money is the source of funds. BP sharing is also convenient.
Healer/auxiliary frame
- Macy (Medicine Master): Ax, book, recovery. Automatic recovery occurs with first aid, and is effective when changing the rear guard.
- Pius (Priest): Cane/fan, fire attribute. A hybrid of total recovery and fire magic, it is the cornerstone of a durable party.
By combining these, you can smoothly run the break acceleration, damage concentration, and recovery loop. For example, you can almost certainly conquer the mid-game dungeon by forming Viator Delitia in the vanguard and Macy Alexia in the rear. As for the select ability, if you attach Kael'thas's “Incidentally Steal” to Tresa, the money-making efficiency will be doubled.
Use it while exploring! Immediately identify friends based on a premonition of an encounter
The biggest feature of the mid-game companions is that a “premonition of an encounter” icon is displayed on the field or in the city. This will appear as a glowing orange mark while you are exploring, and a joining event will occur when you talk to it. All except Hydne can be found using this method.
The determination method is as follows.
- An icon will light up when you approach a specific NPC (tavern, inn, library) in town.
- Talk to him and select “Make him a friend” (there is no problem even if you want to get revenge).
- Join immediately via battle or quest.
For example, Kel'zas in the West Valore area lights up right after Chapter 1 of Wealth. Alexia from Theatpolis Library immediately joins with the option of begging for books. The efficient route is clockwise from Valore to Ember Glow, Seatopolis, and Rippletide, which can accommodate four people in one lap. In fields with a danger level of 20 or higher, equip accessories that reduce encounters by half and proceed with your exploration safely.
Complete procedure for joining Hydne: Don't miss out on the only exceptional super strong character
Hydne (thief), one of the strongest in the midfield, is a special addition that you don't have any premonition of encountering. It is necessary to clear 3 stages of battles and subquests to obtain a ship. His weaknesses are consistently spears, axes, bows, ice, and light, so be prepared with your allies early on. It's tough with about 40,000 HP and 20 shields, but it focuses on breaks and each battle can be over in about 5 to 10 minutes.
The detailed steps are as follows.
- First stage: Sunshade sand road – From female NPC conversation? ? ? (Hydone) match. Just delete it and you're done. You can obtain the Ripper's Secret by stealing it.
- Second stage: Frame Grace snowy road (near the save point) – A rematch from the Hydne conversation. You can get the Ice Spirit Stone (Large) by stealing it, and the Secret of Offense Down by dropping it.
- Third stage: Subquest “The Value of Life” occurs – Starts with Sunshade Sand Road Merchant conversation. After progressing, you will move to “Vampire Lord and Hydne”.
- Final: Wishvale Morimichi on the ship (Queen Orsa) – Officially join after clearing the quest.
Hydne performance: Ripper (dagger high damage), Shield Burst (ignoring weaknesses), Triple Throw (multi-stage critical hit). Demonstrates super firepower with support “Speed +50” and “Last Act”. The special attack “Robbery Fairy” deals huge damage that is guaranteed to steal. As the ace of the physical party, it is also possible to defeat the mid-game boss in one turn. Immediately after joining, please select and allocate speed boosts to all characters.
Efficient search route with zero missed points and important points
The quickest route to collect 7 midfield players + Heidone is as follows.
- Cleared Chapter 1 of the Torch from the prologue (secured Stia Fen).
- From Wealth Chapter 1, Valore (Kelzas Viator. The Seal Key is obtained from the Serpent's Den in the North Cyatopolis Plain).
- Ember Glow (Macy) from Power Chapter 1.
- This is Theatopolis (Alexia) from Chapter 1 of Fame.
- Ripultide (Tresa) and Cragspear (Pius) from Torch/Exploration.
- Ember Glow (Delitia) from Power Chapter 2.
- Proceed with the Hydne procedure in parallel.
The points are as follows.
- Please complete the ship acquisition (Queen Orsa quest) as soon as possible. Movement efficiency will be greatly improved even in areas other than Hydne.
- You can aim to earn 50 JP per battle by firing Tresa's lucky arrows.
- The recommended level is between 25 and 30 when joining. Actively use experience value nuts.
- Be careful not to miss out: Although there will be no blockade of some towns as the story progresses, you may fail to join if you make a mistake in your choices (it's okay to choose revenge).
Optimal party formation example and select ability usage
The optimal midfield formation (4 vanguard/4 rear guard) is as follows.
Vanguard: Viator (Break), Delitia (Ice Firepower), Kaelzas (Steal Damage), Tresa (JP/Wind)
Rearguard: Macy (recovery), Alexia (lightning support), Pius (all fire), Hydne (speed burst)
The selection recommendations are as follows.
- Add Heidne “Speed +50” to everyone.
- Add Ripper secret to the physics group.
- We will support Macy Relief and Tresa Fund Collection.
With this formation, you can clear the mid-stage boss (e.g. the Sand Zero Ruins boss) without taking any damage. Thoroughly manage BP and SP, and actively utilize rear guard changes.
Long-term operation points and precautions for midfield companions
The operation after joining is as follows.
- The priority of ability release is from break type to damage to support.
- Equipment strengthens spears, bows, and axes. We will continue to develop our secret skills at the Wishvale Training Center.
- You can gain bonus experience points through conversations and quests to increase your friendship level.
Please note the following points.
- Southern Toth and Elle will temporarily join and leave. Please grow sparingly.
Summary: Octora 0 unrivaled with 7 players in the midfield
If you have Kael'thas, Macy, Alexia, Viator, Tresa, Pius, and Delitia in the middle, and add Hydne, your party will be complete. Make use of your premonition of encounters and collect them using efficient routes. This will stabilize the boss battle, earn a large amount of JP and Leaf, and allow you to enter the final stage with plenty of time to spare. Enjoy the 8-person team strategy that is the best part of Octra 0 and accelerate your recovery journey. I sincerely hope that your adventure is the best.