Futuristic racer Fast Fusion will receive an update later this week, adding new tracks and a new rendering mode without upscaling.
As Digital Foundry reported, the Switch 2 launch game actually renders at a low image resolution but uses the console’s DLSS equivalent to upscale the image. Put simply, the game has been criticised for poor image quality, despite being such a fast game.
Now, developer Shin’en Games is introducing a new render mode called “Pure” that removes upscaling and instead renders at a native 1440p when docked (and 1080p in handheld).
What’s more, a new Carbium Cup will be added, including three new tracks: Alpine Trust, Sunahara Plains, Zenshoh Habitat.
Players of previous game Fast RMX may recognise these tracks, though they have all-new graphics and changed layouts to make use of Fast Fusion’s Hyperjump feature.
Further additions include: a new particle effect for snow, two new jukebox entries, a lower price to unlock the third cup for easier progression, fixed an issue where the game shut down when changing render mode, while stability and performance improvements have been implemented.
The update will arrive on 26th June.
Fast Fusion is one of the few brand-new launch games for Nintendo’s new console. It’s the follow up to Switch game Fast RMX, itself an improved version of Fast Racing Neo on Wii U.
Anyone who’s a fan of the F-Zero or WipEout series will find much to enjoy here, with the game’s high speed thrills, rollercoaster tracks, and techno soundtrack. Indeed, it’s a modern day rival to F-Zero GX – one of three GameCube games available on Switch 2 through Nintendo Switch Online.
“The Switch 2’s best launch exclusive might not be Mario Kart World, but another racing game,” wrote Eurogamer’s Tom Orry on Fast Fusion.