[ARC RAIDERS]Complete skill swing guide[Compatible with the latest patch 1.3.0 November 2025]Detailed explanation of all skill effects, thorough coverage from recommended early builds to the strongest end game configuration! Revealing the iron plate route to avoid the risk of not being able to reroll
ARC Raiders attracts many players as a tense PvPvE extraction shooter. The best part of this game is the rich routes and intense PvP battles, but in order to fully enjoy them, it is extremely important to know how to use the skill tree. Skill points basically cannot be re-allocated, so mistakes in the early stages will greatly affect the play in the second half. In this article, we will explain every single skill in detail, and publish multiple recommended builds that can be used by beginners to advanced players and are compatible with the latest environment as of patch 1.3.0.
The skill tree isConditioning (green),Mobility (yellow),Survival (Survival: Red)It is composed of three systems. Approximately 36 points are required to acquire the deepest skill of each system, and it can be distributed up to player level 75 (up to 80 or higher is possible including bonuses), but it is physically impossible to complete all three systems. Therefore, prioritizing according to your play style is key. This guide proposes a variety of builds such as solo fishing, PvP focused, and tank operation, and specifies the optimal route for each total point.
- Understanding the entire skill tree: Basic principles of the roles and distribution of the three systems
- Recommended skill swing in the early stages (0-20 points): Survival base building route
- Mid-game recommendation (20-40 points): Maximize fishing efficiency
- Late stage build example (50-75 points): Strongest configuration by play style
- Trap skills and precautions to avoid
- Skill Utilization Tips: Synergy and operation by map
Understanding the entire skill tree: Basic principles of the roles and distribution of the three systems
Adjustment system (green): Specialized in durability, breakthrough, weight penalty reduction
This is a system that strengthens combat durability and heavy equipment operation. It directly contributes to improving the survival rate by suppressing the speed reduction when equipped with a shield and speeding up the opening process. Although the early stages are delayed, it is characterized by the fact that there are many essential skills from the middle stage onwards.
| Skill name (JP/EN) | Effect details | maximum points | Prerequisite skills | Recommendation level (S/A/B/C/D) | Detailed explanation and acquisition timing |
|---|---|---|---|---|---|
| Used To The Weight | Reduced movement speed reduction when equipped with a shield (5 points for heavy shield 50% → 7.5%, medium shield 2.5%). It is a tank build that requires heavy equipment and is a god skill. | 5 | none | S | Immediately swing when you start using a medium-sized shield or higher. Since speed reduction is directly connected to stamina consumption, it will be easier to escape and reduce the chances of being hit in PvP. It is effective for taking back heavy routes even solo. |
| Blast-Born | Reduces hearing effects from nearby explosions. Useful in environments where grenades are frequently used. | 5 | Getting used to the weight | B | Prioritize maps with high explosive content (e.g. factory areas). 1-2pt is enough, full swing is not necessary. |
| Gentle Pressure | Reduces noise when prying open. This will prevent your location from being discovered when fishing inside the facility. | 5 | Getting used to the weight | A | We recommend a set of 5 points with the pry expert. Shine in PvP where sound can be deadly. |
| Fight or flight response | Fixed stamina recovery (with cooldown) when injured during battle. Increases your ability to escape in a pinch. | 5 | blast bone | A | Insurance for PvP builds. You can feel the effect with 2-3 points, and full is overkill. |
| Proficient Pryer | Reduces the time to pry open doors and boxes (30% faster with 5 points). Fishing speed will skyrocket. | 5 | gentle pressure | S | If you specialize in fishing, it will be 5 points immediately. The efficiency of the bleach box and key room will be on a whole new level. |
| Survivor's Stamina | Increases stamina recovery speed when fatally injured. The tenacity is on the verge of going down. | 1 | Fight or flight response + adjustment 15pt | A | It's not necessary, but it's useful when soloing. |
| Unburdened Roll | After the shield is destroyed, your first dodge roll within seconds will be free of stamina. It is a PvP god skill. | 1 | Master of prying + adjustment 15pt | S | A tank is required. Escape after the shield cracks is now stable. |
| Downed But Determined | Extends down duration (1pt+6 seconds). Effective for multi-revival waiting. | 5 | survivor stamina | C | Not recommended for solo, limited to multiplayer. |
| A Little Extra | Generate resources by prying open (container 2 metal scrap, ARC2 alloy). It's pretty convenient. | 1 | Survivor's Stamina or Rolling Without Weight | B | Get it immediately when you run out of materials. |
| Effortless Swing | Reduces melee stamina consumption. Limited to melee builds. | 5 | Rolling without burden | D | Not recommended as close opportunities are rare. |
| Turtle Crawl | Reduces damage when knocked down. It's for multiplayer. | 5 | Determination when down | C | Avoid solo. |
| Loaded Arms | Weight of equipped weapon is affected by -50%. Heavy weapons become more comfortable. | 1 | A little extra | A | Required for heavy weapon users such as Torrent. Great synergy with wide shoulders. |
| Sky-Clearing Swing | Increases drone melee damage. | 5 | Swing easily | D | Not recommended. |
| Back On Your Feet | Automatically recovers HP (with upper limit) in case of fatal injury. This is the deepest part of the adjustment. | 1 | Turtle crawl or weapon loading + adjustment 36pt | B | For tank end content. |
| Flyswatter | Destroys wasp turret with one hit. | 1 | Weapon loading or clearing swing + adjustment 36pt | C | Situation limited. |
Mobility system (yellow): Foundation for strengthening stamina and movement
This is the system that controls stamina management, which is the lifeblood of this game. It is given top priority in the early stages and supports all aspects of fishing, escape, and pursuit. The basics will be completed within 15 points.
| Skill name (JP/EN) | Effect details | maximum points | Prerequisite skills | Recommended level | Detailed explanation and acquisition timing |
|---|---|---|---|---|---|
| Nimble Climber | Increases climbing and jumping speed. Search efficiency will be improved. | 5 | none | B | 1pt is enough and you will get it when you use the map a lot. |
| Marathon Runner | Reduces movement stamina consumption. Enables long-distance dashes. | 5 | quick climber | S | 1st place in the beginning. Please get 5 points full by level 15. Escape and fishing will drastically change. |
| Slip and Slide | Improved slide distance and speed, can be used on flat ground. Movement becomes divine. | 5 | quick climber | A | 3 points in PvP. If you slide repeatedly, you will be hit by zero. |
| Youthful Lungs | Increases maximum stamina. Your endurance will skyrocket. | 5 | marathon runner | S | 2nd place in the beginning. When combined with a marathon runner, you can run all the time. |
| Sturdy Ankles | Reduces non-lethal fall damage. Effective for capturing high places. | 5 | slip slide | B | 1pt is enough and you get it in a multi-layer map. |
| Carry The Momentum | Free stamina (with CD) for a short time after dash/roll. | 1 | Young lungs + mobility 15pt | A | Required. Dash immediately after the roll for a PvP advantage. |
| Calming Stroll | Recovers stamina equivalent to standing still while walking (also while sliding). | 1 | Sturdy ankle + mobility 15pt | A | Convenient for walking and fishing. You can maintain full stamina. |
| Easy Roll / Effortless Roll | Reduces roll stamina consumption. | 5 | As is the momentum | B | If you use a lot of rolls, it's 3pt. |
| Crawl Before You Walk | Increases crawling speed when down. | 5 | Keep going or take a calm walk | C | Multi-limited. |
| Off The Wall | Increases wall jump distance. | 5 | a calm walk | C | There are few opportunities. |
| Heroic Leap | Extends sprint roll distance. | 5 | easy roll | D | Deprecated and effect is unclear. |
| Vigorous Vaulter | No deceleration when jumping when fatigued. | 1 | walk before crawling | B | Useful when you run out of stamina. |
| Ready To Roll | Expands the recovery roll window when falling. | 5 | off the wall | B | Acquired by heavy use of heights. |
| Vaults on Vaults on Vaults | Vault stamina free. | 1 | Heroic Jump or Vigorous Vaulter + Maneuverability 36pt | A | Specialized in end movement. |
| Vault Spring | You will be able to jump after vaulting. | 1 | Lively vaulter or ready to roll + mobility 36pt | B | It is for maneuverability completion. |
Survival system (red): Lifeline of fishing and crafting
Enhance route efficiency and local procurement. Production during the early rounds is a game changer.
| Skill name (JP/EN) | Effect details | maximum points | Prerequisite skills | Recommended level | Detailed explanation and acquisition timing |
|---|---|---|---|---|---|
| Agile Croucher | Increases crouching movement speed. | 5 | none | C | 1pt is the limit you can experience, and full is not recommended. |
| Looter's Instincts | Container investigation speed will be improved. Fishing time will be shortened. | 5 | Agile Crouching Nist | S | 5pt is required. The gap is reduced and the survival rate is directly linked. |
| Revitalizing Squat | Increases crouching stamina recovery. | 5 | Agile Crouching Nist | B | Crouching fishing group has 3 points. |
| Silent Scavenger | Reduces marauding noise. | 5 | thief's intuition | A | 3pt becomes PvP stealth. |
| In-round Crafting | Field craft will be released (bandages, shield chargers, etc.). | 1 | revive the team | S | Top priority is 1pt. Infinite recovery is possible by procuring materials. |
| Suffer In Silence | Reduces movement sound during fatal injury. This will avoid pursuit. | 1 | Silent Scavenger + Survival 15pt | S | A wide shoulder width route is required. |
| Good As New | Improves stamina recovery while recovering. | 1 | Production during the round + Survival 15pt | S | Escape becomes God. It is invincible with continuous bandage attacks. |
| Broad Shoulders | Transport weight +2kg/pt (5pt+10kg). The amount of routes will increase dramatically. | 5 | silent pain | S | 5pt iron plate. This will be the basis of your financial strategy. |
| Traveling Tinkerer | Additional crafts will be released (grenade traps, noise makers, etc.). | 1 | Silent pain or new as well | S | PvP changes with heavy use of throwing and traps. |
| Stubborn Mule | Reduces stamina penalty when overweight. | 5 | Same as new | A | 2-5pt when under heavy load. |
| Looter's Luck | Double item chance when looting. Fishing will be twice as fast. | 5 | wide shoulders | S | Route efficiency explodes at 5pt. |
| One Raider's Scraps | Raider container additional crafting material has a low probability. | 5 | traveling repair shop | B | Effective for cleaning up after PvP. |
| Three Deep Breaths | Faster stamina recovery after abilities. | 5 | stubborn mule | B | Obtained when using a lot of evasion. |
| Security Breach / Security Breach | Unlock the security locker (aim for high rare). | 1 | Marauder's Luck or A Certain Raider's Remains + Survival 36pt | A | This is fishing end content. Worth the 36pt investment. |
| Minesweeper | Clears proximity mines and explosives. | 1 | A Certain Raider's Leftovers or Three Deep Breaths + Survival 36pt | D | Opportunities are rare and not recommended. |
Recommended skill swing in the early stages (0-20 points): Survival base building route
This is a level 1-20 iron plate. It will be completed with a total of 15-20 points.
- Survival → Production during the round (1pt): Immediate field recovery. You can get infinite bandages by collecting materials.
- Mobility → Marathon Runner 5 + Young Lungs 5 (10pt): Stamina becomes infinite. Fishing and escape become stable.
- Survival → Thief's Intuition 5 (5pt): Speeds up fishing.
- Extra → Agile Crouchingist 1 or Sturdy Ankle 1.
This route dramatically reduces mortality rates.
Mid-game recommendation (20-40 points): Maximize fishing efficiency
- Survival continuation: Silent Scavenger 3 → Silent Pain 1 → Broad Shoulders 5 → Marauder's Luck 5 (14pt added)
- Adjustment insertion: Getting used to the weight 4 + Prying expert 3
With a total of 35 points, the amount of routes will be doubled and the speed will be stable.
Late stage build example (50-75 points): Strongest configuration by play style
1. Solo fishing specialized build (66pt: security breakthrough included)
Survival 36pt (including breakthrough) + Mobility 15pt (marathon/full lungs) + Adjustment 15pt (accustomed to weight/full prying). Maximizes route volume and unlocks faster. It is possible to aim for the purple blueprint.
2. PvP tank build (61pt: comfort focused)
Mobility 20pt (role enhancement) + Survival 25pt (wide shoulders/luck) + Adjustment 16pt (heavy rolling/weapon loading). You can escape even after the shield cracks, and it has excellent resistance to overweight.
3. Fast moving assassin build (55pt)
Mobility 25pt (Slide/Roll Full) + Survival 20pt (Craft/Intuition) + Adjustment 10pt. Specializes in pursuit and surprise attacks.
Synergy of each build: Broad shoulders + weapon loading makes heavy weapons penalty-free. The same goes for production during the round + new product, which results in a recovery loop.
Trap skills and precautions to avoid
- Down type in general: Meaningless in solo and limited to multiplayer.
- Double Jump/Heroic Jump: There are many bugs and the effect is weak.
- Full crouch: There is no experience and points are wasted.
Rerolls are not possible. It can be reset during an expedition, but all levels and blueprints will be deleted (every 60 days). Please use it when the warehouse is full.
Skill Utilization Tips: Synergy and operation by map
- Solo Tips: Make your own bandages during the round. Ignore zipline with young lungs.
- PvPTips: Slip/slide + avoid being hit by a corner bullet with the same momentum.
- By map: Factory (many explosions) → Blast Bone, Indoor (pry open) → Master full.
Expedition reward: Bonus points and warehouse slots are permanent.
Follow this guide and you'll be sure to conquer ARC Raiders. If you are confused about skill swings, please start from the early route. Always check for the latest patches and adjust accordingly.