[Furai no Shiren 6]Complete guide to dungeon god techniques that cannot be brought in! Thorough explanation of all strategies from beginners to stable clearing
The biggest appeal of Mystery Dungeon: Shiren the Wanderer 6 – Toguro Island Exploration Record is that among the randomly generated dungeons whose structure changes each time you enter, you can't bring any tools into the non-portable dungeons, so you have to survive only with the items you pick up along the way. Yamakagashi Pass, Onikijima, Shugendo of Guess, Momoman Dungeon, Trapper's Loophole, Deck Rush, Corridor of Sacred Treasures, Staff and Scroll Realm, and even the highest peak, the Essence of Coil Island, these dungeons have a wide variety of rules and are known for extremely low completion rates. Beginners often run out of steam many times, but if you master the techniques introduced here, your stability will improve dramatically. We will explain in detail over 20 practical techniques, from the use of unequipped traps to invincible grass combos. If you master these, it will be much easier to conquer dungeons that are not allowed.
- 1. Basic knowledge and preparation for dungeons that cannot be brought into the area
- 2. How to use traps to remove equipment to confirm equipment quickly
- 3. The secret to managing Gitan: Never pick it up in the early stages
- 4. Monster House complete strategy
- 5. 7 major methods for recovering items from waterways and floating islands
- 6. The strongest technique for cane identification: Raise a badger type to a cave mamuru and earn a lot of experience points
- 7. All techniques for store strategy, tunnel digging, and makeshift escapes
- 8. The ultimate weapon and mentality: Invincible grass combo and the spirit of not giving up until the end
1. Basic knowledge and preparation for dungeons that cannot be brought into the area
The non-portable dungeons are high-difficulty content that will be released one after another after clearing the main story of Toguro Island. Typical examples include Yamakagashi Pass (25F), Onikijima (25F/99F), Shugendo of Guess (20F/50F), Momoman Dungeon (25F/99F), and Trapper's Loophole (2 0F/99F), Deckkai Rush (30F/99F), Corridor of Sacred Treasures (15F/99F), Cane and Scroll Area (20F/50F), and Essence of Coil Island (99F). These dungeons have many unidentified items, and shops and travel companions only appear on a limited basis, so on-the-spot judgment is extremely important.
The basic strategy is to “survive first.” Shiren's monster moves after his action, so just change the direction with the Y button and use the foot stomp (press A + B at the same time) to make the most of the natural recovery. While on the first floor, be sure to visit all the rooms and check the map in the upper left to see if there are any unvisited rooms left before heading up the stairs. The passageway is a safe zone with no traps, so when fighting an enemy, always take the battle to the passageway and have it be one-on-one. As for your level, aim for the current level +1 to 2, and if you don't have enough, earn it by waiting for enemies near the stairs.
| dungeon name | hierarchy | Difficulty level | Main features | Initial reward example |
|---|---|---|---|---|
| Yamakagashi Pass | 25F | ★★★★☆ | There is a boss battle | none |
| Shugendo of speculation | 20F/50F | ★★☆☆☆ | Mainly 3-choice appraisal | Golden sacred treasure (shield of guts, etc.) |
| Momoman Dungeon | 25F/99F | ★★★★☆ | Peach bun is useful | Strengthening Momomanya |
| Trapper's loophole | 20F/99F | ★★☆☆☆ | Trapper Bracelet Initial Equipment | none |
| The essence of Toguro Island | 99F | ★★★★★ | Highest difficulty in the series | Golden Sacred Treasure (Gouken Manjikabura) |
First of all, we strongly recommend that you thoroughly understand the behavior of monsters and traps at Mononoke Dojo.
2. How to use traps to remove equipment to confirm equipment quickly
The scariest thing in the early stages of a dungeon is grabbing cursed equipment. Once you equip a cursed weapon, shield, or bracelet, you will not be able to remove it, leading to a significant reduction in your strength. Your biggest ally here is the “unequipped trap.” If you step on this trap, your cursed item will be forcibly removed and identification will be completed at the same time. If you're lucky, you may come off as blessed.
The usage procedure is as follows.
- Equip unidentified equipment once
- Look for traps that remove equipment, which are often found in the center of the room or near items, and step on them.
- Pick up the equipment that came off, make sure it's not cursed, and re-equip it.
- There are no traps in the passage, so you can attack enemies in the passage and also check for traps.
Especially if the bracelet is cursed by the Bracelet of Wealth or Chichi, if you don't remove it quickly, you will be fatally injured later. In the trapper's loophole, since the trapper's bracelet is equipped from the beginning, it is also possible for only the monster to activate the trap without stepping on the trap. This technique alone will greatly increase your survival rate in the early stages.
3. The secret to managing Gitan: Never pick it up in the early stages
A common mistake that many players make is picking up the Gitan Bag in the early stages. Shops are an extremely valuable resource in the Do Not Bring Down Dungeon, and if you don't have enough Gitan when you reach the shop, you'll miss out on the chance to buy identification grass, larger rice balls, and powerful staffs.
The correct turn is as follows.
- From around 1st to 10th floor, ignore the Gitan bag and give priority to searching.
- When you reach the store, put in all the Gitan and buy according to priority.
- After the middle stage, pick up Gitan and throw it to use it as a source of damage or to raise your level.
Purchase priority
- Big rice ball (recovers fullness + becomes a wall)
- Identification grass (equipment confirmed)
- Cash grass (double Gitan)
- Useful staff (blow-off, stopgap, substitute, etc.)
If you follow these rules, you will be able to make the most of the store and have an overwhelming advantage from the 10th floor onward.
4. Monster House complete strategy
You can tell when you enter the monster house by detecting signs and changing the BGM. There are three types: normal type (monster nap), random type (appears when you step on the floor), large room type, and special type (explosion, aquatic, etc.).
The golden rule is to never fight inside the room.
- If you enter, immediately evacuate to the passageway.
- Pull them into the hallway one by one and defeat them.
- Use a jumping staff or substitute staff to move the enemy and trap them.
- Poor visibility If you have incense, burn it at the entrance of the room to deter enemies from approaching.
Just by following this, Monster House will turn into a maximum experience point and item acquisition chance.
5. 7 major methods for recovering items from waterways and floating islands
You definitely want to collect items surrounded by waterways and items on floating islands, as powerful equipment and sacred treasures are more likely to appear. The collection methods are listed below in order of priority.
- Water Spider Bracelet/Floating Bracelet
- Water Scroll (turns the entire floor's waterways into floors)
- Cane of Clod (turns waterways into walls and destroys them)
- cane for changing places
- large room scroll
- utensil scroll
- sea lion pot
In particular, if you have 1 to 3, almost 100% recovery is possible. If there are aquatic monsters, proceed with caution.
6. The strongest technique for cane identification: Raise a badger type to a cave mamuru and earn a lot of experience points
The best way to identify an unidentified staff is to wave it at a Mamuru-type monster.
- Cave Mamul (Lv3) has a defense power of 100, but only 5 HP, and can be instantly killed by Debuta's stone or fixed damage.
- If you defeat it, you will get 2000 experience points and it is very delicious.
- When it evolves further, it becomes Gitan Mamuru (Lv4), and when you defeat it, you can also get a large amount of Gitan.
With this method, you can quickly raise your level to 30-40.
7. All techniques for store strategy, tunnel digging, and makeshift escapes
How to break through when there is no tunnel cane or pickaxe in the store
- Erase the wall with the scroll in the large room
- Build a wall with clod staff + mallet → break it
- Mobilize all the traps and move the clerk
If you need a makeshift escape, the safest method is to wave your makeshift staff at a grasshopper-type monster to warp it and go straight to the stairs.
8. The ultimate weapon and mentality: Invincible grass combo and the spirit of not giving up until the end
No matter how difficult the situation is, there are many cases where you can forcibly break through with the combination of invincible grass + jumping staff or substitute staff. Build passageways, collect items, and regroup during your 19 turns of invincibility.
And the most important thing is to never give up until the end. In the Shiren series, the situation can really change 180 degrees with just one item and one turn. Keep trying again and again, making full use of all the techniques introduced so far. The day will definitely come when you will completely conquer the dungeons that are not allowed. Good luck to all you adventurers.