Advertisement

ARC Raiders is a PvPvE extraction shooter with a tense gameplay where players collect resources and survive in a devastated underground world. The top priority in this game is to complete all 74 types of blueprints. Blueprints are essential items for creating crafting items such as weapons, attachments, augments, grenades, etc. Collecting these blueprints enables infinite crafting and completes the endgame build. In particular, many players are having a hard time getting rare blueprints such as Wolfpack, Snap Hook, Venator, Bettina, and Anvil.

In this article, we will publish a complete list of all 74 types of blueprints based on the latest environment and thoroughly explain the fastest collection route. We will prioritize high-efficiency spots such as Electromagnetic Storm, Night Raid, and Buried City, and introduce divine routes that allow you to aim for multiple blueprints per raid. Detailed instructions for beginners to advanced users can significantly shorten the completion time. It also covers techniques to avoid duplication and PvP countermeasures, so please use it as a reference.

Difficulty and basic knowledge of collecting blueprints

The drop rate of blueprints is extremely low, and the probability of them appearing in normal containers is estimated to be less than 1%. Furthermore, duplicate drops tend to occur, and ``gacha hell'' where only common blueprints you already have are commonplace. PvP competition and ARC (enemy robot) reinforcements are also a threat, and unplanned rounds can cost you hundreds of raids.

The main ways to obtain blueprints are as follows.

  • Container fishing. The main items are specific containers such as lockers, brown drawers, medical shelves, and backpacks.
  • Receive quest rewards. It can be obtained rarely through story tasks or daily missions.
  • Use a harvester. It can be obtained as an event reward, but the probability is low.
  • Trade. You can exchange with other players, but only with people you trust.

The total 74 types include weapon blueprints (approximately 20 types), attachments (approximately 30 types such as grips, stocks, and muzzles), augments (approximately 15 types such as the Mk.3 series), and consumables (approximately 10 types such as grenades and mines). Rarities range from common to legendary, with epic and higher being the most valuable.

3 conditions for the highest efficiency: If these are met, the drop rate will be 3 times or more

Based on the verification data and reports from top players, three conditions were identified that maximize the success rate of blueprint recovery. Daytime laps that do not meet these requirements are the lowest in efficiency.

    1. 1. Select the map where Electromagnetic Storm occurs.
    During electromagnetic storms, the rare drop rate of containers skyrockets, and you are almost guaranteed to get 1 to 3 blueprints in one raid. In particular, the appearance of epic/legendary blueprints (wolf pack, snap hook, strong augment) is more than 5 times that of daytime. Please check the storm map in the lobby and enter immediately. The duration is 10-15 minutes, so you can complete the route in a hurry.
  1. Take advantage of high rare preferential treatment in Night Raid mode.
    Visibility is poor and PvP increases, but lottery tables for high rare items are given preferential treatment, and the efficiency is 2 to 3 times that of daytime. The behavior of ARC will also change, and the number of easy-to-fish spots will increase. It is strongest when combined with an electromagnetic storm.
  2. Please give priority to specific containers.
    Not all containers are equal; brown lowers, lockers, medical shelves, and backpacks have the highest blueprint appearance rates. You can almost ignore the wooden boxes and food shelves. Please refer to the priority ranking below.

Detailed verification results for each environment: We recommend avoiding daytime

  • Daytime maps have the lowest drop rate. PvP is also calm, but blueprints are difficult to obtain and are not recommended. It is for completion only.
  • High rare blueprints (attachments, augments) are the target for night raids. Stable in Dumb Battlefield and Grandioso.
  • Electromagnetic Arashi is overwhelmingly number one. Rares such as Wolfpack will appear in Testing Annex and Buried Town.
rank environment Average number of blueprints per raid Features
1st place electromagnetic storm 1.5~3.0 It is guaranteed to be rare
2nd place night attack 0.8~2.0 High rare preferential treatment
3rd place daytime 0.2~0.5 For completion only

5 Strongest Routes: Complete Steps from Spawn to Extract

Each route is solo/duo/trio compatible. Be sure to keep Breach Charge (blasting tool) and smoke grenades on hand to avoid PvP.

Strongest Route 1: Testing Annex (Electromagnetic Storm God Spot)

Target map: Dam battlefield or around Blue Gate.
Recommended environment: 100% electromagnetic storm.

  1. After spawning, do a full dash to the northeast (use the zipline). It takes 30 seconds.
  2. Enter through the annex entrance using bleach. There are 10 medical shelves, 15 brown lowers, and 5 backpacks inside.
  3. Please go counterclockwise and fish all the containers (priority: Locker → Brown Lower). Blueprint report: Snap Hook, extended magazine series.
  4. Please extract at the rooftop terminal. Total time 4 minutes, average 2 drops.

Note: There are a lot of ARC reinforcements. Hidden fishing with smoke.
Drop tendency: Attachment (muzzle brake II/III), Augment Mk.3.

Strongest route ②: Dam battlefield control tower (high density locker area)

Target map: Dam Battlefield.
Recommended environment: Night attack or electromagnetic storm.

  1. Go straight to the tower from the center of the spawn (use the elevator). It's a PvP hotspot.
  2. Tower 1F: 20 lockers in a row. 2F: Crowded with brown lowers.
  3. Please search for backpacks in the bleach room at the top.
  4. Please extract the terminal outside the tower.

Warning: PvP will be intense. Please cover with your team.
Drop tendency: Wolfpack, Venator. Many reports of wolf packs at night.

Strongest route 3: Destruction door room in the buried city (Bleach treasure trove)

Target map: A buried city.
Recommended environment: OK in all environments, especially electromagnetic storms.

  1. Head to the southwest residential area of ​​Spawn. Please bleach the destruction door (red circle room).
  2. In the room: 10 brown lowers, 8 backpacks, 5 lockers.
  3. Please chain-search neighboring houses (see map of 26 weapon cases).
  4. Please take the terminal out of town.

Note: This is a hideout that is difficult for other players to come to. ARC is low.
Drop tendency: Mines/Grenade (Jolt Mine, Blaze Grenade), Survivor Looting Augment.

Strongest route ④: Grandioso (densely populated housing complex)

Target map: Near the buried city or spaceport.
Recommended environment: Night attack.

  1. Dash to the central apartment complex. Please enter through the ceiling window (priority to rooms marked with ○).
  2. Lockers/backpacks are fully opened in each room. Please use the security locker key.
  3. Please loop 3 houses in a row.
  4. Please extract the neighborhood.

Drop tendency: Weapons such as Bobcat and Il Toro.

Strongest Route 5: Blue Gate Underground Bleach Room (Strongest Augment)

Target map: Blue Gate Village.
Recommended environment: Electromagnetic storm.

  1. Please go directly to the village underground tunnel. Please use bleach to enter the black box room.
  2. A large amount of augments from the black box.
  3. Complement the surrounding lockers.
  4. This is the outside terminal.

Drop tendency: Augment (Salvaging, Looting Mk.3), attachment.

Container priority ranking

priority container name Appearance rate Recommended spots
top priority brown lower 15% All routes
top priority locker 12% control tower
top priority medical shelf 10% Testing Annex
top priority backpack 10% It's a buried city
priority tool box 5% It's Grandioso
priority weapon case 4% 26 buried towns
low priority Wooden box/iron container less than 1% ignore

Complete list of all 74 types of blueprints (all listed)

No. Blueprint name (English/Japanese) rarity Main acquisition trends/locations craft bench Overview of required materials
1 Anvil epic Dam control tower night attack, breach room, security locker. High probability due to electromagnetic storm. Gunsmith I 5x Mechanical Components, 6x Simple Gun Parts.
2 Anvil Splitter / Anvil Splitter epic Blue Gate Basement Bleach, Testing Annex Medical Shelf. Preferential treatment for night attacks. Gunsmith II Mainly Mod Components.
3 Angled Grip II / Angled Grip II rare All spots brown lower, buried city backpack. Gunsmith II 2x Mechanical Components, 3x Duct Tape.
4 Angled Grip III / Angled Grip III epic Electromagnetic storm testing annex, control tower locker. Gunsmith III 2x Mod Components, 5x Duct Tape.
5 Aphelion / Aphelion legendary Grandioso Security, Hidden Bunker event. Gunsmith III 3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Matriarch Reactor.
6 Barricade Kit / Barricade Kit common Buried city backpack and toolbox. Utility Station II 1x Mechanical Components.
7 Bettina / Bettina epic Grandioso security locker, dumb battlefield weapon case. Gunsmith III 3x Advanced Mechanical Components, 3x Heavy Gun Parts, 3x Canister.
8 Blaze Grenade rare Buried city destruction door, dumb locker. A night attack on a water treatment facility. Explosives Station III 1x Explosive Compound, 1x Oil.
9 Blue Light Stick common General utility containers and medical shelves. Utility Station I 3x Chemicals.
10 Bobcat / Bobcat epic This is a night raid apartment complex. Gunsmith III 1x Magnetic Accelerator, 3x Light Gun Parts, 2x Exodus Modules.
11 Burletta rare Dumb locker, weapon case. Gunsmith I 3x Mechanical Components, 3x Simple Gun Parts.
12 Combat MK.3 (Aggressive) rare Blue Gate Black Box, Surveyors. Gear Bench III 2x Advanced Electrical Components, 3x Processor.
13 Combat Mk.3 (Flanking) rare Same as above, electromagnetic storm preferential treatment. Gear Bench III 2x Advanced Electrical Components, 3x Processor.
14 Compensator II rare Control tower, brown lower. Gunsmith II 2x Mechanical Components, 4x Wires.
15 Compensator III epic Electromagnetic Arashi Dam Tower. Gunsmith III 2x Mod Components, 8x Wires.
16 Complex Gun Parts common Refiner laps, Raiders' Stashes. Refiner III 2x Light Gun Parts, 2x Medium Gun Parts, 2x Heavy Gun Parts.
17 Defibrillator / resuscitation device epic Bluegate black box. Medical Lab II 9x Plastic Parts, 1x Moss.
18 Explosive Mine rare Dam Rocker is a buried town. Explosives Station III 1x Explosives Compound, 1x Sensors.
19 Extended Barrel rare Testing Annex. Gunsmith III 2x Mod Components, 8x Wires.
20 Extended Light Mag II rare Dam apartment, night attack. Gunsmith II 2x Mechanical Components, 3x Steel Spring.
twenty one Extended Light Magazine III epic Surveyors. Gunsmith III 2x Mod Components, 5x Steel Spring.
twenty two Extended Medium Mag II rare All brown lowers. Gunsmith II 2x Mechanical Components, 3x Steel Spring.
twenty three Extended Medium Mag III epic There is a high probability of an electromagnetic storm. Gunsmith III 2x Mod Components, 5x Steel Spring.
twenty four Extended Shotgun Magazine II rare This is Grandioso. Gunsmith II 2x Mechanical Components, 3x Steel Spring.
twenty five Extended Shotgun Magazine III epic It's a control tower. Gunsmith III 2x Mod Components, 5x Steel Spring.
26 Equalizer / Equalizer legendary This is a quest related to Queen Reactor. Gunsmith III 3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Queen Reactor.
27 Green Light Stick common A utility shelf. Utility Station I 3x Chemicals.
28 Heavy Gun Parts common This is Refiner II. Refiner II 4x Simple Gun Parts.
29 Horizontal Grip epic Gunsmith III level spot. Gunsmith III 2x Mod Components, 5x Duct Tape.
30 Hullcracker epic Hidden Bunker. Gunsmith III 1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus Modules.
31 IL Toro rare This is a buried city weapon case. Gunsmith I 5x Mechanical Components, 6x Simple Gun Parts.
32 Jolt Mine common It's a hidden city full of land mines. Explosives Station II 1x Electrical Components, 1x Battery.
33 Jupiter / Jupiter legendary Dam night attack, Queen Reactor. Gunsmith III 3x Magnetic Accelerator, 3x Complex Gun Parts, 1x Queen Reactor.
34 Kinetic Converter rare Brown lower. Refiner Not confirmed.
35 Lightweight stock epic Gunsmith III. Gunsmith III 2x Mod Components, 5x Duct Tape.
36 Light Gun Parts common This is Refiner II. Refiner II 4x Simple Gun Parts.
37 Looting MK.3 (Cautious) rare Surveyors, Blue Gate. Gear Bench III 2x Advanced Electrical Components, 3x Processor.
38 Looting MK.3 (Survivor) rare Same as above, electromagnetic storm is the strongest. Gear Bench III 2x Advanced Electrical Components, 3x Processor.
39 Lure Grenade rare It's a control tower. Utility Station II 1x Speaker Component, 1x Electrical Component.
40 Medium Gun Parts common This is Refiner II. Refiner II 4x Simple Gun Parts.
41 Muzzle Brake II rare Testing medical shelf. Gunsmith II 2x Mechanical Components, 4x Wires.
42 Muzzle Brake III epic Same as above, this is a night attack. Gunsmith III 2x Mod Components, 8x Wires.
43 Osprey / Osprey rare Security locker, dam. Gunsmith II 2x Advanced Mechanical Components, 3x Medium Gun Parts, 7x Wires.
44 Padded stock epic Gunsmith III. Gunsmith III 2x Mod Components, 5x Duct Tape.
45 Red Light Stick common It's a utility. Utility Station I 3x Chemicals.
46 Remote Raider Flare rare Desks, night attack. Utility Station I 2x Chemicals, 4x Rubber Parts.
47 Shotgun Choke II rare This is Grandioso. Gunsmith II 2x Mechanical Components, 4x Wires.
48 Shotgun Choke III epic Same as above. Gunsmith III 2x Mod Components, 8x Wires.
49 Shotgun Silencer epic Gunsmith III. Gunsmith III 2x Mod Components, 8x Wires.
50 Showstopper rare Explosives Station. Explosives Station III 1x Advanced Electrical Components, 1x Voltage Converter.
51 Silencer I common Gunsmith II. Gunsmith II 2x Mechanical Components, 4x Wires.
52 Silencer II rare Same as above. Gunsmith III 2x Mod Components, 8x Wires.
53 Silencer III epic Electromagnetic storm control tower. Gunsmith III 2x Mod Components, 8x Wires.
54 Smoke Grenade common Desks and backpacks. Utility Station II 14x Chemicals, 1x Canister.
55 Snap Hook rare Electromagnetic Arashi desk. Utility Station III 2x Power Rod, 3x Rope, 1x Exodus Modules.
56 Stable Stock II rare Testing medical shelf, brown lower. Gunsmith II 2x Mechanical Components, 3x Duct Tape.
57 Stable Stock III epic Same as above. Gunsmith III 2x Mod Components, 5x Duct Tape.
58 Tactical MK.3 (Defensive) rare Gear Bench, Blue Gate. Gear Bench III 2x Advanced Electrical Components, 3x Processor.
59 Tactical MK.3 (Healing) rare Same as above. Gear Bench III 2x Advanced Electrical Components, 3x Processor.
60 Tagging Grenade rare It's a control tower. Utility Station III 1x Electrical Components, 1x Sensors.
61 Tempest epic Night raid apartment complex, Surveyors. Gunsmith III 1x Magnetic Accelerator, 3x Medium Gun Parts, 2x Exodus Modules.
62 Torrente rare Dam apartment. Gunsmith II 2x Advanced Mechanical Components, 3x Medium Gun Parts, 6x Steel Spring.
63 Trigger Nade rare Explosives Station II. Explosives Station II 2x Crude Explosives, 1x Processor.
64 Venator / Venator legendary Dam night attack, Gun crates. Gunsmith II 2x Advanced Mechanical Components, 3x Medium Gun Parts, 5x Magnet.
65 Vertical Grip II rare Surveyors, brown lower. Gunsmith II 2x Mechanical Components, 3x Duct Tape.
66 Vertical Grip III epic Ditto, electromagnetic storm. Gunsmith III 2x Mod Components, 5x Duct Tape.
67 Vita Shot epic Medical Lab. Medical Lab III 2x Antiseptic, 1x Syringe.
68 Vita Spray epic Same as above. Medical Lab III 3x Antiseptic, 1x Canister.
69 Vulcano / Vulcano epic Hidden Bunker Event, Heavy Gun Parts spot. Gunsmith III 1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus Modules.
70 Wolfpack / Wolfpack legendary Gun crates, the most reported night attack on Electromagnetic Storm Dam/Buried Town. Explosives Station III 2x Explosive Compound, 2x Sensors.
71 Yellow Light Stick common A utility shelf. Utility Station I 3x Chemicals.
72 Flute / Flute common Workshop Benches, Desks. Utility Station Not confirmed.
73 Kettle common Workshop Benches. Utility Station Not confirmed.
74 Trailblazer rare Raiders' Stashes, Surveyors. Gear Bench Not confirmed.

74 types complete fastest route complete summary

  1. Get priority entry to the electromagnetic storm map. I'll monitor the lobby and jump on it immediately.
  2. Please go directly to the god spot after spawning. Prioritize testing/buried cities.
  3. Please search in the following order: bleach room → locker → brown lower. It takes less than 5 minutes.
  4. Make sure to avoid PvP. Smoke, zip, and silent movement.
  5. Night/Please go around Arashi rote. You can complete it for 1 week with 20 raids per day.
  6. Please complete with Blue Gate. Collect the remaining augments.

By strictly following this route, you can complete all 74 races in an average of 7 to 10 days. Changes since patch 1.1.0 (shield correction, night rotation adjustment) have also been reflected.

Notes and troubleshooting

  • Check for the latest patches. Storm frequency changes with store rotation.
  • Solo is fast, team is focused on cover.
  • There is a risk of death. The pocket blueprint will be lost, so please collect a backup.
  • When selecting a server, we recommend a low PvP, empty server.
  • Build precise routes with map sharing tools.

Now you too can become a blueprint master. We are looking forward to your complete report after putting it into practice.

Advertisement