Ubisoft knocked it out of the park with their Star Wars Outlaws port for the Nintendo Switch 2 so many are hoping the company can achieve great things with Assassin’s Creed Shadows on the system. Digital Foundry has been looking through the footage and says that there are obviously a number of cut backs from the Xbox Series X|S and PlayStation 5 versions of Assassin’s Creed Shadows. Ray-tracing isn’t present at all in the footage and the lighting is far flatter. However, the framerate seems to be a solid 30fps and Digital Foundry says overall there are “certainly grounds for optimism here for a solid port.” Assassin’s Creed Shadows launches on Nintendo Switch 2 next month so we will find out more about the port nearer the time.
“Lighting looks significantly “flatter” than the RT modes found on more powerful consoles, especially noticeable in outdoor scenes, with less nuanced transitions between light and shadow. Classic rasterisation “glowing” is evidence, suggesting that the Switch 2 version is using the fallback global illumination technique used in the PS5 and Xbox Series X performance modes and in the singular Series S gameplay mode. Elsewhere, shadow quality and volumetrics look diminished, while per-object motion blur is not present. These kind of cutbacks are par for the course when porting a game to less performant hardware.”
